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EscapeMenu.cs
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EscapeMenu.cs
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using FNAEngine2D;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pong
{
public class EscapeMenu: GameObject, IUpdate
{
/// <summary>
/// Loading
/// </summary>
protected override void Load()
{
//const int width = 400;
//const int height = 600;
////Bounds at center of the screen...
//this.Bounds = RectangleHelper.Center(GameHost.Bounds, width, height);
//var borderLevel = Add(new TextureBox("escape_menu", this.Bounds));
//Add(new Label("Pong", "fonts\\Roboto-Bold", 50, borderLevel.Bounds, Color.Black, TextHorizontalAlignment.Center, TextVerticalAlignment.Top))
// .TranslateY(30);
//Add(new Button("Continue", new Rectangle(GameHost.CenterX - 125, 300, 250, 70), Continue));
//Add(new Button("Quit", new Rectangle(GameHost.CenterX - 125, 420, 250, 70), Quit));
GameContentManager.Apply(this, "gamecontent\\escape_menu");
Find<Button>("ContinueButton").OnClick = Continue;
Find<Button>("QuitButton").OnClick = Quit;
Mouse.ShowMouse();
}
/// <summary>
/// Update of PongGame
/// </summary>
public void Update()
{
if (Input.IsKeyPressed(Keys.Escape))
{
Continue();
}
}
/// <summary>
/// Continue
/// </summary>
public void Continue()
{
if (PongGame.Instance != null)
PongGame.Instance.Continue();
if (EmptyGame.Instance != null)
EmptyGame.Instance.Continue();
}
/// <summary>
/// Quit
/// </summary>
public void Quit()
{
this.Game.Quit();
}
}
}