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Block.cs
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Block.cs
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using FNAEngine2D;
using FNAEngine2D.GameObjects;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
namespace Pong
{
public class Block : GameObject
{
/// <summary>
/// Size of blocks
/// </summary>
public static readonly Point BlockSize = new Point(50, 25);
/// <summary>
/// Constructor
/// </summary>
public Block()
{
this.Width = BlockSize.X;
this.Height = BlockSize.Y;
}
/// <summary>
/// Loading
/// </summary>
protected override void Load()
{
Add(new TextureBox("block", this.Bounds));
this.EnableCollider();
}
/// <summary>
/// Hit d'un block
/// </summary>
public void Hit()
{
GameObject parent = this.Parent;
this.Destroy();
PongGame.Instance.NbPts += 100;
if (parent.Count(typeof(Block)) == 0)
PongGame.Instance.Win();
}
}
}