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Meeting Notes
Wednesday 7/21/2020 1:30-2:00
Yeji:
- Add chute for boxes
- Add punchout cards, rejection tools/stamps
- Toolbar almost?
- Shift clock up a bit
- Add cabinets
Mike:
- Painting
- Get the time to move? Good way to keep time and let them know how long they have left
- Rejection stamp/punch out cards
- Xray machine (like goggles)
- Lindsay: send hex colors for XRay machine
Maggie:
- PMs should test game
- Wants to start on Xray mechanics for Friday
- Scenes / dialogue?
Vivian:
- Continue editing How to Play
For next week:
- Start Screen
Monday 7/20/2020 1:30 - 2:00
- Lindsay will post inspiration pictures for the contraband items we think would be good to have in the packages for the player to scan
- Discussed slight changes to package design - need label area
Maggie:
- Work on rejection stamp mechanism
- Finalizing letter and packages mechanics
Mike:
- Designing contraband items and their x-ray versions
Yeji:
- Finalizing design for background
Friday 7/17/2020 1:30 - 2:00
Mike:
- Did some work on Grim Reaper
- Lindsay liked letters instead of open letters For next week:
- Background for labels
- Close up of front of envelopes
- Would probably be good to have a little label to show they are already labelled
Yeji:
- Finished posters but couldn't get background done For next week:
- Aim to have background done next week
- Add pictures to Github
Maggie:
- Did sorting
- Dragging into the mailboxes work really cool!
- Maintenance on compound For next week:
- Thinking about Xray mechanics
- Rejection Stamp
If we have time:
- Animation fire in the beginning as conversation is going on?
- Mechanics for how the game gets progressively harder over time (through timing)
Wednesday 7/15/2020 1:30 - 2:00 Mike:
- Files are on Github
- Lindsay: change eyes on Grim Reaper, adjust face a bit, likes the clothes/style
- Adding dimension but color
- Play around with cool/warm colors, simple plates of color
- Using line weights like with drawing but with color
- Claw/chute: depends on background color Yeji:
- Started background, but haven't really started pixelating it
- Did a couple more stamps for the location (has 4-6 done)
- can isolate/change colors/elements for symbols to make it more random Maggie:
- Added buttons for poster/punch out cards, and able to close it
- Conveyor belt and text on packages
Tasks for Next Week: Maggie:
- Sorting
- Rejection Stamp Mike:
- NPCs?
- object for actual letters
- updates to packages, have the label somewhere (white patch?)
- new iterations for designs Yeji:
- location symbols
- poster
- prioritize getting background done
Monday 7/14/2020 1:30 - 2:00
- Lindsay threw down sender/recipient names for package labels
- Lindsay put down design ideas for Grim Reaper
- Lindsay put threw ideas down for the beginning of the game
Grim Reaper Character
- Art Style Inspo: more comfortable, modern look for Grim Reaper, but likes the pixelated design (reference doc)
- Bones and stuff but with more human clothing (skull)
Labeling System
- Label Objects
- Maggie needs to look up how to set sizes correctly for labels
- Yeji wanted to work on Location Symbols (official, and small changed version)
- Help/needs: Posters in background and they can see all the info. Like you pause the game while you view the info
- We need to do designs for posters
What goes on table?
- Xray machine will go on table
- A tool on the table (ex. punch out card) brings you back to the menu
Things to get done this week:
- Maggie: Randomizing of addresses, and can start adding symbols, menu things/punch out card
- Mike: Work on objects, mockup of Grim Reaper
- Yeji: Location symbols
Friday 7/11/2020 1:30 - 2:10
- Introductions with Yeji!
- Meetings will be scheduled regularly MWF 1:30
Mike sharing initial frame
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Lindsay: wants conveyor belt to stretch across entirety (the packages go out of frame if you miss them)
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Lindsay: thinking more pixel-y art style
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Lindsay: likes the colors and are bright
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Lindsay: You could have a chute instead of just a trash can
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Yeji: Font of numbers
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Vivian: How to incorporate the colors with the theme
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Vivian: UI would be interesting with parcel size, may need to fix
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Lindsay: Want perspective to be more angled (top down)
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Claw puts parcels into mailboxes/trashcan
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Need more room
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Lindsay: likes color of packages
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Connecting visuals: Mike and Yeji should decide what they each want to work on
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Connecting visuals: Use same color codes
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Location symbols: each associated with locations
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how should each symbol be related to location?
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Fine with just rejection stamp, approval would be mailboxes
Maggie SD:
- Has conveyor belt working
- Has score working
- Timed to 60 seconds, score resets if you don't have 10 packages
- Issues: 2 boxes close together, you should just pick up one box at a time
- Package should be taken off conveyor belt when selected
- X ray for looking into package: cool visuals going on
Labels for Shipping Label
- Number of sender/recipient names to have for randomizer: we should discuss next week
- Better without images so don't have to worry about text wrapping
Wednesday 7/9/2020 1:30 - 2:00
- Talked about Lindsay's Inspo doc with ideas
- Story Doc - Lindsay has started a story doc which will be added to Inspo (linked under story section of ideas doc)
Tech Specifics
- Conveyor Belt - when you drag item over, what you're looking at is visible on the top. You can stamp with approval or not.
- Package - Does the person cut open or scan the package? Depends on Maggie's capabilities.
- You would see different packages/letters and would be randomized. The conveyor belt should be slow enough at least initially.
- Mailboxes - Packages and letters would be associated with a symbol.
- Tasks - depends on how many correct tasks you do. Points on and off (can subtract points if wrong).
- Mailboxes: Symbols v letters v numbers?
- Need to determine what's on shipping label and how players can check
Visuals
- Lindsay posted a rough drawing of what she imagined the screen to look like in Discord
- Not just drab, flashes of color.
Tasks for Next Meeting/Where to Start
- Mike: Background, general where things will be so Maggie can code it in.
- Mike: Concept for background art (scale, placement) based off Lindsay's drawing. Make a base version for Maggie so she can start coding
- Maggie: Start with conveyor belt that players can interact with, randomized letters for the end of the week
- Lindsay: Will work more on Grim Reaper
- Lindsay: Determine what is on shipping label, devise up symbols
Monday 7/6/2020 1:30-2:00
- Everyone introduced themselves, and traded contact information
- Visual inspiration was discussed!
- Gameplay discussed - basic mechanics of
- Schedules discussed - Vivian sent out a When2Meet to see when it would be best to schedule meetings
- Starting a google docs to consolidate ideas and concepts, as well as visual inspirations for the game
- Decided on Godot for project, but may switch to Unity if major problems come up
- Meetings decided to likely occur on Mondays Wednesdays and Fridays