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A signal (maybe typed) called when a FlxBasic's container is changed
Downsides
This can get kinda hairy with adding/removing destroyed things, some options:
Make these signals final onAdded = new FlxSignal(); and only clear it in destroy
Don't use a signal just have a function setContainer(value) { container = value; } that can be extended. Note: i'm not really into haxe's setters for this case. for reasons I'll list, upon request
The text was updated successfully, but these errors were encountered:
A signal (maybe typed) called when a FlxBasic's container is changed
Downsides
This can get kinda hairy with adding/removing destroyed things, some options:
final onAdded = new FlxSignal();
and only clear it in destroyfunction setContainer(value) { container = value; }
that can be extended. Note: i'm not really into haxe's setters for this case. for reasons I'll list, upon requestThe text was updated successfully, but these errors were encountered: