Unity Toolkit 1.0 (#61)
* start adding shader
* flip the rotation of the end effector when switching to object
* use linerenderers for visuals, add prefabs for each trail
* add toggle between modes
* start refactoring visuals
* add new dll
* try with new shader
* basic compute shader based solution
* experiments with compute shaders
* add both handles, add to panto prefab
* use lossy scale
* remove debug print
* make scratch sound louder and loop properly
* Update SpeechIOForUnity
* fix layers
* documentation updates (#64)
* documentation updates
* use relative image paths
* update readme
* add gif again
* update readme
Co-authored-by: corinnaj <[email protected]>
* replace images for blind mode
* some refactoring, first fix debug mode
* debug mode respects movement constraints
* better wall visuals and generation
* update documentation
* remove debug prints
Co-authored-by: corinnaj <[email protected]>
Co-authored-by: georgt99 <[email protected]>