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* start adding shader * flip the rotation of the end effector when switching to object * use linerenderers for visuals, add prefabs for each trail * add toggle between modes * start refactoring visuals * add new dll * try with new shader * basic compute shader based solution * experiments with compute shaders * add both handles, add to panto prefab * use lossy scale * remove debug print * make scratch sound louder and loop properly * Update SpeechIOForUnity * fix layers * documentation updates (#64) * documentation updates * use relative image paths * update readme * add gif again * update readme Co-authored-by: corinnaj <[email protected]> * replace images for blind mode * some refactoring, first fix debug mode * debug mode respects movement constraints * better wall visuals and generation * update documentation * remove debug prints Co-authored-by: corinnaj <[email protected]> Co-authored-by: georgt99 <[email protected]>
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