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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.5)
project(torch)
include(FetchContent)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_C_STANDARD 11)
################################################################################
# Set target arch type if empty. Visual studio solution generator provides it.
################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if(NOT CMAKE_VS_PLATFORM_NAME)
set(CMAKE_VS_PLATFORM_NAME "x64")
endif()
message("${CMAKE_VS_PLATFORM_NAME} architecture in use")
if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64"
OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32"))
message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!")
endif()
endif()
# Link libgfxd
# Because libgfxd is not a CMake project, we have to manually fetch it and add it to the build
FetchContent_Declare(
libgfxd
GIT_REPOSITORY https://github.com/glankk/libgfxd.git
GIT_TAG 96fd3b849f38b3a7c7b7f3ff03c5921d328e6cdf
)
FetchContent_GetProperties(libgfxd)
if(NOT libgfxd_POPULATED)
FetchContent_Populate(libgfxd)
include_directories(${libgfxd_SOURCE_DIR})
set(LGFXD_SRC gfxd.c uc_f3d.c uc_f3db.c uc_f3dex.c uc_f3dexb.c uc_f3dex2.c)
foreach (LGFXD_FILE ${LGFXD_SRC})
list(APPEND LGFXD_FILES "${libgfxd_SOURCE_DIR}/${LGFXD_FILE}")
endforeach()
endif()
# Source files
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/lib)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/src)
file(GLOB_RECURSE CXX_FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/**/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/lib/strhash64/*.cpp)
file(GLOB C_FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/*.c ${CMAKE_CURRENT_SOURCE_DIR}/src/**/*.c ${CMAKE_CURRENT_SOURCE_DIR}/lib/**/*.c)
set(SRC_DIR ${CXX_FILES} ${C_FILES} ${LGFXD_FILES})
option(USE_STANDALONE "Build as a standalone executable" ON)
option(BUILD_STORMLIB "Build with StormLib support" ON)
#add_compile_options(-fsanitize=address)
#add_link_options(-fsanitize=address)
# Build
if (USE_STANDALONE)
add_definitions(-DSTANDALONE)
add_executable(${PROJECT_NAME} ${SRC_DIR})
else()
add_library(${PROJECT_NAME} SHARED ${SRC_DIR})
endif()
if(NOT CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
set(CMAKE_CXX_FLAGS_DEBUG "-g")
set(CMAKE_CXX_FLAGS_RELEASE "-O3")
set(CMAKE_CXX_FLAGS "-Wno-narrowing")
else()
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/w;
/Od;
/MDd
>
$<$<CONFIG:Release>:
/Oi;
/Gy;
/W3;
/MD
>
/bigobj
/STACK:16777216
/permissive-;
/MP;
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
${DEFAULT_CXX_EXCEPTION_HANDLING}
)
target_compile_options(${PROJECT_NAME} PRIVATE $<$<CONFIG:Debug>:/ZI;>)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/MDd
>
$<$<CONFIG:Release>:
/O2;
/Oi;
/Gy;
/MD
>
/STACK:16777216
/permissive-;
/bigobj
/MP;
/w;
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
${DEFAULT_CXX_EXCEPTION_HANDLING}
)
endif()
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/INCREMENTAL
>
$<$<CONFIG:Release>:
/OPT:REF;
/OPT:ICF;
/INCREMENTAL:NO;
/FORCE:MULTIPLE
>
/bigobj
/STACK:16777216
/MANIFEST:NO;
/DEBUG;
/SUBSYSTEM:CONSOLE
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Release>:
/OPT:REF;
/OPT:ICF;
/INCREMENTAL:NO;
/FORCE:MULTIPLE
>
/bigobj
/STACK:16777216
/MANIFEST:NO;
/DEBUG;
/SUBSYSTEM:CONSOLE
)
endif()
endif()
# Fetch Dependencies
if(MSVC)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /STACK:16777216")
endif()
if(NOT USE_STANDALONE AND EXISTS "/mnt/c/WINDOWS/system32/wsl.exe")
FetchContent_Declare(
GSL
GIT_REPOSITORY https://github.com/Microsoft/GSL.git
GIT_TAG a3534567187d2edc428efd3f13466ff75fe5805c
)
FetchContent_MakeAvailable(GSL)
target_link_libraries(${PROJECT_NAME} PRIVATE GSL)
endif()
# Link BinaryTools
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/lib/binarytools)
add_dependencies(${PROJECT_NAME} BinaryTools)
target_link_libraries(${PROJECT_NAME} PRIVATE BinaryTools)
# Link n64graphics
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/lib/n64graphics)
add_dependencies(${PROJECT_NAME} N64Graphics)
target_link_libraries(${PROJECT_NAME} PRIVATE N64Graphics)
# Link StormLib
if (BUILD_STORMLIB)
set(STORMLIB_DIR ${CMAKE_CURRENT_SOURCE_DIR}/lib/StormLib)
add_subdirectory(${STORMLIB_DIR})
target_link_libraries(${PROJECT_NAME} PRIVATE storm)
endif()
# Link YamlCpp
set(YAML_CPP_BUILD_TOOLS OFF)
set(YAML_CPP_BUILD_TESTS OFF)
set(YAML_CPP_DISABLE_UNINSTALL ON)
FetchContent_Declare(
yaml-cpp
GIT_REPOSITORY https://github.com/jbeder/yaml-cpp.git
GIT_TAG f7320141120f720aecc4c32be25586e7da9eb978
)
set(YAML_CPP_BUILD_TESTS OFF)
FetchContent_MakeAvailable(yaml-cpp)
target_link_libraries(${PROJECT_NAME} PRIVATE yaml-cpp)
FetchContent_Declare(
spdlog
GIT_REPOSITORY https://github.com/gabime/spdlog.git
GIT_TAG 7e635fca68d014934b4af8a1cf874f63989352b7
)
FetchContent_MakeAvailable(spdlog)
target_link_libraries(${PROJECT_NAME} PRIVATE spdlog)
if((CMAKE_SYSTEM_NAME MATCHES "Windows") AND ("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang"))
include(../cmake/HandleCompilerRT.cmake)
find_compiler_rt_library(builtins CLANG_RT_BUILTINS_LIBRARY)
get_filename_component(LIBDIR "${CLANG_RT_BUILTINS_LIBRARY}" DIRECTORY)
if(IS_DIRECTORY "${LIBDIR}")
target_link_libraries(storm ${CLANG_RT_BUILTINS_LIBRARY})
endif()
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
target_compile_definitions(storm PRIVATE -D_POSIX_C_SOURCE=200809L)
endif()
if(NOT USE_STANDALONE)
target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/lib)
target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/src)
target_include_directories(${PROJECT_NAME} PUBLIC ${yaml-cpp_SOURCE_DIR}/include)
endif()