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ImportScenarioTagDlg.h
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ImportScenarioTagDlg.h
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#if !defined(AFX_IMPORTSCENARIOTAGDLG_H__5D448021_33CF_46D2_88E4_3FD477E23E7B__INCLUDED_)
#define AFX_IMPORTSCENARIOTAGDLG_H__5D448021_33CF_46D2_88E4_3FD477E23E7B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ImportScenarioTagDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CImportScenarioTagDlg dialog
typedef struct STRUCT_PALLETTE_ADD
{
int ItemCount;
UINT TagId;
UINT RawName;
CString GuiName;
}PALLETTE_ADD;
class CImportScenarioTagDlg : public CDialog
{
// Construction
public:
void SearchForMatchingTags(void);
CImportScenarioTagDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CImportScenarioTagDlg)
enum { IDD = IDD_IMPORT_SCENARIO_TAG };
int m_AvailableTagIndex;
int m_PalletteType;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CImportScenarioTagDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
PALLETTE_ADD m_UnregSceneryPallette[100];
PALLETTE_ADD m_UnregVehiclePallette[100];
CStringArray m_SceneryItemNames;
CStringArray m_VehicleItemNames;
//UINT m_SceneryIds[500];
//UINT m_VehicleIds[500];
int m_VehicleItemCount;
int m_SceneryItemCount;
// Generated message map functions
//{{AFX_MSG(CImportScenarioTagDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSelchangePalletteType();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_IMPORTSCENARIOTAGDLG_H__5D448021_33CF_46D2_88E4_3FD477E23E7B__INCLUDED_)