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TEXTURES.viper
134 lines (118 loc) · 1.61 KB
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TEXTURES.viper
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// Texture definitions generated by SLADE3
// on Fri Nov 10 18:34:03 2023
Graphic "VPMGNORM", 15, 23
{
XScale 1.700
YScale 1.700
Patch "VIPRMAGF", 0, 0
}
Graphic "VPMGGREY", 15, 23
{
XScale 1.700
YScale 1.700
Patch "VIPRMAGF", 0, 0
{
Translation "0:255=%[0.31,0.31,0.31]:[2.00,2.00,2.00]"
}
}
Sprite "VPMGA0", 15, 23
{
XScale 3.500
YScale 3.500
Offset 8, 23
Patch "VIPRMAGF", 0, 0
}
Sprite "VPMGB0", 23, 15
{
XScale 3.500
YScale 3.500
Offset 11, 15
Patch "VIPRMAGE", 0, 0
}
Sprite "VPRGY0", 51, 31
{
XScale 2.000
YScale 2.200
Offset 26, 31
Patch "VIPRNORM", 0, 0
}
Sprite "VPRGZ0", 61, 31
{
XScale 2.000
YScale 2.200
Offset 31, 31
Patch "VIPRMPTY", 0, 0
}
Sprite "VPRXY0", 66, 31
{
XScale 2.000
YScale 2.200
Offset 33, 31
Patch "VIPRXNRM", 0, 0
}
Sprite "VPRXZ0", 76, 31
{
XScale 2.000
YScale 2.200
Offset 38, 31
Patch "VIPRXMPT", 0, 0
}
Sprite "VPRGA0", 71, 97
{
XScale 1.100
YScale 1.300
Offset -152, -123
Patch "VIPRGA0", 0, 0
}
Sprite "VPRGB0", 71, 97
{
XScale 1.100
YScale 1.300
Offset -152, -125
Patch "VIPRGB0", 0, 0
}
Sprite "VPRGC0", 71, 97
{
XScale 1.100
YScale 1.300
Offset -152, -125
Patch "VIPRGD0", 0, 0
}
Sprite "VP2GA0", 71, 97
{
XScale 1.100
YScale 1.300
Offset -129, -123
Patch "VIPRGA0", 0, 0
{
FlipX
}
}
Sprite "VP2GB0", 71, 97
{
XScale 1.100
YScale 1.300
Offset -129, -125
Patch "VIPRGB0", 0, 0
{
FlipX
}
}
Sprite "VP2GC0", 71, 97
{
XScale 1.100
YScale 1.300
Offset -129, -125
Patch "VIPRGD0", 0, 0
{
FlipX
}
}
Sprite "VPRFA0", 83, 106
{
XScale 1.100
YScale 1.300
Offset -140, -116
Patch "VIPRGC0", 0, 0
}
// End of texture definitions