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CVARINFO
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CVARINFO
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// Main HDBulletLib cvars for handling ammo box and backpack spawns. - [Ted]
server int hdblib_enableammo_1 = -1;
server int hdblib_enableammo_2 = -1;
server int hdblib_enableammo_3 = -1;
// My added cvars for world spawning, these each control every specific spawn for each ammo. If you're adding your own, do it at the bottom like with the main cvars.
// I keep them at -1 by default to have the opt-in nature respected. - [Ted]
// .500 S&W
server int hdb_500sw_shellbox_spawn_bias = -1;
server int hdb_500sw_rocket_spawn_bias = -1;
server int hdb_500sw_casing_spawn_bias = -1;
server bool hdb_500sw_persistent_spawning = false;
// 12 Gauge Slugs
server int hdb_12gslug_shellbox_spawn_bias = -1;
server int hdb_12gslug_shell_spawn_bias = -1;
server int hdb_12gslug_casing_spawn_bias = -1;
server bool hdb_12gslug_persistent_spawning = false;
// .420 Frei
server int hdb_420frei_box_spawn_bias = -1;
server int hdb_420frei_casing_spawn_bias = -1;
server bool hdb_420frei_persistent_spawning = false;
// .069 Bore
server int hdb_069bore_box_spawn_bias = -1;
server int hdb_069bore_casing_spawn_bias = -1;
server bool hdb_069bore_persistent_spawning = false;
// .50 AE
server int hdb_50ae_box_spawn_bias = -1;
server int hdb_50ae_casing_spawn_bias = -1;
server bool hdb_50ae_persistent_spawning = false;
// .50 OMG
server int hdb_50omg_box_spawn_bias = -1;
server int hdb_50omg_casing_spawn_bias = -1;
server bool hdb_50omg_persistent_spawning = false;
// .45 ACP
server int hdb_45acp_box_spawn_bias = -1;
server int hdb_45acp_casing_spawn_bias = -1;
server bool hdb_45acp_persistent_spawning = false;
// 10mm
server int hdb_10mm_box_spawn_bias = -1;
server int hdb_10mm_casing_spawn_bias = -1;
server bool hdb_10mm_persistent_spawning = false;
// .45 LC
server int hdb_45lc_box_spawn_bias = -1;
server int hdb_45lc_casing_spawn_bias = -1;
server bool hdb_45lc_persistent_spawning = false;
// Golden .45 LC
server int hdb_g45lc_box_spawn_bias = -1;
server int hdb_g45lc_casing_spawn_bias = -1;
server bool hdb_g45lc_persistent_spawning = false;
// Less-Lethal Shells
server int hdb_LLS_shellbox_spawn_bias = -1;
server int hdb_LLS_shell_spawn_bias = -1;
server int hdb_LLS_casing_spawn_bias = -1;
server bool hdb_LLS_persistent_spawning = false;
// Explosive Slugs
server int hdb_ESlug_shellbox_spawn_bias = -1;
server int hdb_ESlug_shell_spawn_bias = -1;
server int hdb_ESlug_casing_spawn_bias = -1;
server bool hdb_ESlug_persistent_spawning = false;
// Flare Shells
server int hdb_FShell_shellbox_spawn_bias = -1;
server int hdb_FShell_shell_spawn_bias = -1;
server bool hdb_FShell_persistent_spawning = false;
// Musket Balls
server int hdb_MBall_casing_spawn_bias = -1;
server bool hdb_MBall_persistent_spawning = false;
// 4-Gauge Saboted Slugs
server int hdb_4gss_shellbox_spawn_bias = -1;
server int hdb_4gss_shell_spawn_bias = -1;
server int hdb_4gss_casing_spawn_bias = -1;
server bool hdb_4gss_persistent_spawning = false;
// 5mm Bumblebee Rimfire
server int hdb_5mm_box_spawn_bias = -1;
server int hdb_5mm_casing_spawn_bias = -1;
server bool hdb_5mm_persistent_spawning = false;
// .50 Action-Mega
server int hdb_50am_box_spawn_bias = -1;
server int hdb_50am_casing_spawn_bias = -1;
server bool hdb_50am_persistent_spawning = false;
// 6mm Flechette
server int hdb_6mm_box_spawn_bias = -1;
server int hdb_6mm_casing_spawn_bias = -1;
server bool hdb_6mm_persistent_spawning = false;
// 20mm Grenades
server int hdb_20mm_rbox_spawn_bias = -1;
server bool hdb_20mm_persistent_spawning = false;
// Thunder Rockets
server int hdb_ThuRKT_rbox_spawn_bias = -1;
server bool hdb_ThuRKT_persistent_spawning = false;
// Tortoise Rockets
server int hdb_TortRKT_rbox_spawn_bias = -1;
server bool hdb_TortRKT_persistent_spawning = false;
// .30-06
server int hdb_3006_box_spawn_bias = -1;
server int hdb_3006_casing_spawn_bias = -1;
server bool hdb_3006_persistent_spawning = false;
// 4-Gauge Buckshot
server int hdb_4gbs_shellbox_spawn_bias = -1;
server int hdb_4gbs_shell_spawn_bias = -1;
server int hdb_4gbs_casing_spawn_bias = -1;
server bool hdb_4gbs_persistent_spawning = false;
// Birdshot
server int hdb_bird_shellbox_spawn_bias = -1;
server int hdb_bird_shell_spawn_bias = -1;
server int hdb_bird_casing_spawn_bias = -1;
server bool hdb_bird_persistent_spawning = false;
// .300 Savage
server int hdb_300savage_shellbox_spawn_bias = -1;
server int hdb_300savage_shell_spawn_bias = -1;
server int hdb_300savage_casing_spawn_bias = -1;
server bool hdb_300savage_persistent_spawning = false;
// 7.62 Tokarev
server int hdb_7Tokarev_box_spawn_bias = -1;
server int hdb_7Tokarev_casing_spawn_bias = -1;
server bool hdb_7Tokarev_persistent_spawning = false;