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GotaSoundIO.csproj
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GotaSoundIO.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{F0BCD085-9DC4-4B22-B791-C725CA8E46F6}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GotaSoundIO</RootNamespace>
<AssemblyName>GotaSoundIO</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="NAudio, Version=1.10.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\Nitro Studio 2\packages\NAudio.1.10.0\lib\net35\NAudio.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="VGAudio, Version=2.2.1.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\VGAudio.2.2.1\lib\net45\VGAudio.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="FlagParameters.cs" />
<Compile Include="IO\BooleanDataFormat.cs" />
<Compile Include="IO\ByteConverter.cs" />
<Compile Include="IO\ByteConverterBigEndian.cs" />
<Compile Include="IO\ByteConverterLittleEndian.cs" />
<Compile Include="IO\ByteOrder.cs" />
<Compile Include="IO\DateTimeFormat.cs" />
<Compile Include="IO\EnumExtensions.cs" />
<Compile Include="IO\RIFF\Chunk.cs" />
<Compile Include="IO\FileHeader.cs" />
<Compile Include="IO\FileReader.cs" />
<Compile Include="IO\FileWriter.cs" />
<Compile Include="IO\IReadable.cs" />
<Compile Include="IO\IWriteable.cs" />
<Compile Include="IO\RIFF\ListChunk.cs" />
<Compile Include="IO\Reference.cs" />
<Compile Include="IO\IOFile.cs" />
<Compile Include="IO\RIFF\RiffReader.cs" />
<Compile Include="IO\RIFF\RiffWriter.cs" />
<Compile Include="IO\StreamExtensions.cs" />
<Compile Include="IO\StringDataFormat.cs" />
<Compile Include="IO\Version.cs" />
<Compile Include="ListUtil.cs" />
<Compile Include="NullTerminatedString.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Sound\Encoding\DspAdpcm.cs" />
<Compile Include="Sound\Encoding\ImaAdpcm.cs" />
<Compile Include="Sound\Encoding\PCM24.cs" />
<Compile Include="Sound\Formats\DSP.cs" />
<Compile Include="Sound\AudioData.cs" />
<Compile Include="Sound\IAudioEncoding.cs" />
<Compile Include="Sound\Encoding\PCM8Signed.cs" />
<Compile Include="Sound\Encoding\PCM8.cs" />
<Compile Include="Sound\Encoding\PCM16.cs" />
<Compile Include="Sound\Encoding\PCM32Signed.cs" />
<Compile Include="Sound\Encoding\PCM32Float.cs" />
<Compile Include="Sound\Playback\LoopStream.cs" />
<Compile Include="Sound\Playback\NullWavePlayer.cs" />
<Compile Include="Sound\Playback\StreamPlayer.cs" />
<Compile Include="Sound\Formats\RiffWave.cs" />
<Compile Include="Sound\SoundFile.cs" />
<Compile Include="Table.cs" />
<Compile Include="Int24.cs" />
<Compile Include="UInt24.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>