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triggers.lua
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triggers.lua
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-- triggers
-- traffic collision
function courseplay:cpOnTrafficCollisionTrigger(triggerId, otherId, onEnter, onLeave, onStay, otherShapeId)
if not self.isMotorStarted then return; end;
--oops i found myself
if otherId == self.rootNode then
return
end;
--ignore objects on list
if otherId and (CpManager.trafficCollisionIgnoreList[otherId] or self.cpTrafficCollisionIgnoreList[otherId]) then
return;
end;
--whcih trigger is it ?
local TriggerNumber = self.cp.trafficCollisionTriggerToTriggerIndex[triggerId];
-- print(('otherId=%d, getCollisionMask=%s, name=%q, className=%q'):format(otherId, tostring(getCollisionMask(otherId)), tostring(getName(otherId)), tostring(getClassName(otherId))));
if onEnter or onLeave then --TODO check whether it is required to ask for this
if otherId == Player.rootNode then --TODO check in Multiplayer --TODO (Jakob): g_currentMission.player.rootNode ?
if onEnter then
self.CPnumCollidingVehicles = self.CPnumCollidingVehicles + 1;
elseif onLeave then
self.CPnumCollidingVehicles = math.max(self.CPnumCollidingVehicles - 1, 0);
end;
else
local vehicleOnList = false
local OtherIdisCloser = true
local debugMessage = "onEnter"
if onLeave then
debugMessage = "onLeave"
end
local vehicle = g_currentMission.nodeToVehicle[otherId];
local collisionVehicle = g_currentMission.nodeToVehicle[self.cp.collidingVehicleId];
-- is this a traffic vehicle?
local cm = getCollisionMask(otherId);
if vehicle == nil and (bitAND(cm, 33554432) ~= 0 or getName(otherId) == "piQup") then -- if bit25 is part of the collisionMask then set new vehicle in GCM.NTV
local pathVehicle = {}
pathVehicle.rootNode = otherId
pathVehicle.isCpPathvehicle = true
pathVehicle.name = "PathVehicle"
pathVehicle.sizeLength = 7
pathVehicle.sizeWidth = 3
g_currentMission.nodeToVehicle[otherId] = pathVehicle
vehicle = pathVehicle
end;
local isInOtherTrigger = false --is this ID in one of the other triggers?
for i=1,4 do
if i ~= TriggerNumber and self.cp.collidingObjects[i][otherId] then
isInOtherTrigger = true
end
end
courseplay:debug(string.format("%s:%s Trigger%d: triggered collision with %d ", nameNum(self),debugMessage,TriggerNumber,otherId), 3);
local trafficLightDistance = 0
if collisionVehicle ~= nil and collisionVehicle.rootNode == nil then
local x,y,z = getWorldTranslation(self.cp.collidingVehicleId)
_,_, trafficLightDistance = worldToLocal (self.cp.DirectionNode, x,y,z)
end
if vehicle ~= nil and vehicle.rootNode == nil then --check traffic lights: stop or go?
local _,transY,_ = getTranslation(otherId);
if transY < 0 then
OtherIdisCloser = false
courseplay:debug(tostring(otherId)..": trafficLight: transY = "..tostring(transY)..", so it's green or Off-> go on",3)
end
end
local fixDistance = 0 -- if ID.rootNode is nil set, distance fix to 25m needed for traffic lights
if onEnter and vehicle ~= nil and vehicle.rootNode == nil then
fixDistance = TriggerNumber * 5
courseplay:debug(string.format("%s: setting fix distance", nameNum(self)), 3);
end
if not isInOtherTrigger then
--checking distance to saved and current ID
if onEnter and self.cp.collidingVehicleId ~= nil
and ((collisionVehicle ~= nil and collisionVehicle.rootNode ~= nil) or trafficLightDistance ~= 0 )
and ((vehicle ~= nil and vehicle.rootNode ~= nil) or fixDistance ~= 0) then
local distanceToOtherId = math.huge
if fixDistance == 0 then
distanceToOtherId= courseplay:distanceToObject(self, vehicle)
else
distanceToOtherId = fixDistance
end
local distanceToCollisionVehicle = math.huge
if trafficLightDistance == 0 then
distanceToCollisionVehicle = courseplay:distanceToObject(self, collisionVehicle)
else
distanceToCollisionVehicle = math.abs(trafficLightDistance)
end
courseplay:debug(nameNum(self)..": onEnter, checking Distances: new: "..tostring(distanceToOtherId).." vs. current: "..tostring(distanceToCollisionVehicle),3);
if distanceToCollisionVehicle <= distanceToOtherId then
OtherIdisCloser = false
courseplay:debug(string.format('%s: target is not closer than existing target -> do not change "self.cp.collidingVehicleId"', nameNum(self)), 3);
else
courseplay:debug(string.format('%s: target is closer than existing target -> change "self.cp.collidingVehicleId"', nameNum(self)), 3);
end
end
--checking CollisionIgnoreList
if onEnter and vehicle ~= nil and OtherIdisCloser then
courseplay:debug(string.format("%s: onEnter, checking CollisionIgnoreList", nameNum(self)), 3);
if CpManager.trafficCollisionIgnoreList[otherId] then
courseplay:debug(string.format("%s: %q is on global list", nameNum(self), tostring(vehicle.name)), 3);
vehicleOnList = true
else
for a,b in pairs (self.cpTrafficCollisionIgnoreList) do
local veh1 = g_currentMission.nodeToVehicle[a];
local veh1Name = veh1.name;
if not veh1Name and veh1.cp then veh1Name = veh1.cp.xmlFileName; end;
local veh2Name = vehicle.name;
if not veh2Name and vehicle.cp then veh2Name = vehicle.cp.xmlFileName; end;
courseplay:debug(string.format("%s: %s vs %q", nameNum(self), tostring(veh1Name), tostring(veh2Name)), 3);
if g_currentMission.nodeToVehicle[a].id == vehicle.id then
courseplay:debug(string.format("%s: %q is on local list", nameNum(self), tostring(veh2Name)), 3);
vehicleOnList = true
break
end
end
end
end
else
if onEnter then
OtherIdisCloser = false
courseplay:debug(string.format("%s: onEnter: %d is in other trigger -> ignore", nameNum(self),otherId ), 3);
else
courseplay:debug(string.format("%s: onLeave: %d is in other trigger -> ignore", nameNum(self),otherId), 3);
end
end
if vehicle ~= nil and self.trafficCollisionIgnoreList[otherId] == nil and vehicleOnList == false then
if onEnter and OtherIdisCloser and not self.cp.collidingObjects.all[otherId] then
self.cp.collidingObjects.all[otherId] = true
self.cp.collidingVehicleId = otherId
--self.CPnumCollidingVehicles = self.CPnumCollidingVehicles + 1;
courseplay:debug(string.format('%s: %q is not on list, setting "self.cp.collidingVehicleId"', nameNum(self), tostring(vehicle.name)), 3);
elseif onLeave and not isInOtherTrigger then
self.cp.collidingObjects.all[otherId] = nil
if self.cp.collidingVehicleId == otherId then
if TriggerNumber ~= 4 then
--self.CPnumCollidingVehicles = math.max(self.CPnumCollidingVehicles - 1, 0);
--if self.CPnumCollidingVehicles == 0 then
--self.cp.collidingVehicleId = nil
courseplay:deleteCollisionVehicle(self);
--end
AIVehicleUtil.setCollisionDirection(self.cp.trafficCollisionTriggers[1], self.cp.trafficCollisionTriggers[2], 0, -1);
courseplay:debug(string.format('%s: onLeave - setting "self.cp.collidingVehicleId" to nil', nameNum(self)), 3);
else
courseplay:debug(string.format('%s: onLeave - keep "self.CPnumCollidingVehicles"', nameNum(self)), 3);
end
else
courseplay:debug(string.format('%s: onLeave - not valid for "self.cp.collidingVehicleId" keep it', nameNum(self)), 3);
end
else
--courseplay:debug(string.format('%s: no registration:onEnter:%s, OtherIdisCloser:%s, registered: %s ,isInOtherTrigger: %s', nameNum(self),tostring(onEnter),tostring(OtherIdisCloser),tostring(self.cp.collidingObjects.all[otherId]),tostring(isInOtherTrigger)), 3);
end;
elseif not isInOtherTrigger then
courseplay:debug(string.format('%s: Vehicle is nil - do nothing', nameNum(self)), 3);
end
if onEnter then
self.cp.collidingObjects[TriggerNumber][otherId] = true
else
self.cp.collidingObjects[TriggerNumber][otherId] = nil
end
end;
end;
end
-- FIND TRIGGERS
function courseplay:doTriggerRaycasts(vehicle, triggerType, direction, sides, x, y, z, nx, ny, nz, distance)
local numIntendedRaycasts = sides and 3 or 1;
if vehicle.cp.hasRunRaycastThisLoop[triggerType] and vehicle.cp.hasRunRaycastThisLoop[triggerType] >= numIntendedRaycasts then
return;
end;
local callBack, debugChannel, r, g, b;
if triggerType == 'tipTrigger' then
callBack = 'findTipTriggerCallback';
debugChannel = 1;
r, g, b = 1, 0, 1;
elseif triggerType == 'specialTrigger' then
callBack = 'findSpecialTriggerCallback';
debugChannel = 19;
r, g, b = 0, 1, 0.6;
else
return;
end;
distance = distance or 10;
direction = direction or 'fwd';
--------------------------------------------------
courseplay:doSingleRaycast(vehicle, triggerType, direction, callBack, x, y, z, nx, ny, nz, distance, debugChannel, r, g, b, 1);
if sides and vehicle.cp.tipRefOffset ~= 0 then
if (triggerType == 'tipTrigger' and vehicle.cp.currentTipTrigger == nil) or (triggerType == 'specialTrigger' and vehicle.cp.fillTrigger == nil) then
x, _, z = localToWorld(vehicle.aiTrafficCollisionTrigger, vehicle.cp.tipRefOffset, 0, 0);
courseplay:doSingleRaycast(vehicle, triggerType, direction, callBack, x, y, z, nx, ny, nz, distance, debugChannel, r, g, b, 2);
end;
if (triggerType == 'tipTrigger' and vehicle.cp.currentTipTrigger == nil) or (triggerType == 'specialTrigger' and vehicle.cp.fillTrigger == nil) then
x, _, z = localToWorld(vehicle.aiTrafficCollisionTrigger, -vehicle.cp.tipRefOffset, 0, 0);
courseplay:doSingleRaycast(vehicle, triggerType, direction, callBack, x, y, z, nx, ny, nz, distance, debugChannel, r, g, b, 3);
end;
end;
vehicle.cp.hasRunRaycastThisLoop[triggerType] = numIntendedRaycasts;
end;
function courseplay:doSingleRaycast(vehicle, triggerType, direction, callBack, x, y, z, nx, ny, nz, distance, debugChannel, r, g, b, raycastNumber)
if courseplay.debugChannels[debugChannel] then
courseplay:debug(('%s: call %s raycast (%s) #%d'):format(nameNum(vehicle), triggerType, direction, raycastNumber), debugChannel);
end;
local num = raycastAll(x,y,z, nx,ny,nz, callBack, distance, vehicle);
if courseplay.debugChannels[debugChannel] then
if num > 0 then
--courseplay:debug(('%s: %s raycast (%s) #%d: object found'):format(nameNum(vehicle), triggerType, direction, raycastNumber), debugChannel);
end;
drawDebugLine(x,y,z, r,g,b, x+(nx*distance),y+(ny*distance),z+(nz*distance), r,g,b);
end;
end;
-- FIND TIP TRIGGER CALLBACK
function courseplay:findTipTriggerCallback(transformId, x, y, z, distance)
if CpManager.confirmedNoneTipTriggers[transformId] == true then
return true;
end;
if courseplay.debugChannels[1] then
drawDebugPoint( x, y, z, 1, 1, 0, 1);
end;
local name = tostring(getName(transformId));
-- TIPTRIGGERS
local tipTriggers, tipTriggersCount = courseplay.triggers.tipTriggers, courseplay.triggers.tipTriggersCount
courseplay:debug(('%s: found %s'):format(nameNum(self), name), 1);
if self.cp.workTools[1] ~= nil and tipTriggers ~= nil and tipTriggersCount > 0 then
courseplay:debug(('%s: transformId=%s: %s'):format(nameNum(self), tostring(transformId), name), 1);
local fruitType = self.cp.workTools[1].currentFillType;
if fruitType == nil or fruitType == 0 then
for i=2,#(self.cp.workTools) do
fruitType = self.cp.workTools[i].currentFillType;
if fruitType ~= nil and fruitType ~= 0 then
break
end
end
end
if transformId ~= nil then
local trigger = tipTriggers[transformId];
if trigger ~= nil then
if trigger.bunkerSilo ~= nil and trigger.bunkerSilo.state ~= 0 then
courseplay:debug(('%s: bunkerSilo.state=%d -> ignoring trigger'):format(nameNum(self), trigger.bunkerSilo.state), 1);
return true
end
if self.cp.hasShield and trigger.bunkerSilo == nil then
courseplay:debug(nameNum(self) .. ": has silage shield and trigger is not BGA -> ignoring trigger", 1);
return true
end
local triggerId = trigger.triggerId;
if triggerId == nil then
triggerId = trigger.tipTriggerId;
end;
courseplay:debug(string.format("%s: transformId %s is in tipTriggers (#%s) (triggerId=%s)", nameNum(self), tostring(transformId), tostring(tipTriggersCount), tostring(triggerId)), 1);
if trigger.isAlternativeTipTrigger then
--fruitType = FruitUtil.fillTypeToFruitType[fruitType];
end;
if trigger.isFermentingSiloTrigger then
trigger = trigger.TipTrigger
end
if trigger.acceptedFillTypes ~= nil and trigger.acceptedFillTypes[fruitType] then
courseplay:debug(string.format("%s: trigger %s accepts fruit (%s)", nameNum(self), tostring(triggerId), tostring(fruitType)), 1);
local fillTypeIsValid = true;
if trigger.isAlternativeTipTrigger then
fillTypeIsValid = trigger.currentFillType == 0 or trigger.currentFillType == fruitType;
if trigger.fillLevel ~= nil and trigger.capacity ~= nil and trigger.fillLevel >= trigger.capacity then
courseplay:debug(string.format("%s: AlternativeTipTrigger %s is full ", nameNum(self), tostring(triggerId)), 1);
return true
end;
courseplay:debug(string.format("%s: AlternativeTipTrigger %s's current fruit == trailer fruit = %s", nameNum(self), tostring(triggerId), tostring(fillTypeIsValid)), 1);
elseif trigger.isPlaceableHeapTrigger then
fillTypeIsValid = trigger.fillType == 0 or trigger.fillType == fruitType;
courseplay:debug(string.format("%s: PlaceableHeapTrigger %s's current fruit == trailer fruit = %s", nameNum(self), tostring(triggerId), tostring(fillTypeIsValid)), 1);
end;
if fillTypeIsValid then
self.cp.currentTipTrigger = trigger;
self.cp.currentTipTrigger.cpActualLength = courseplay:distanceToObject(self, trigger)*2
courseplay:debug(string.format("%s: self.cp.currentTipTrigger = %s , cpActualLength = %s", nameNum(self), tostring(triggerId),tostring(self.cp.currentTipTrigger.cpActualLength)), 1);
return false
end;
elseif trigger.acceptedFillTypes ~= nil then
if trigger.isAlternativeTipTrigger then
courseplay:debug(string.format("%s: trigger %s (AlternativeTipTrigger) does not accept fruit (%s)", nameNum(self), tostring(triggerId), tostring(fruitType)), 1);
else
courseplay:debug(string.format("%s: trigger %s does not accept fruit (%s)", nameNum(self), tostring(triggerId), tostring(fruitType)), 1);
end;
courseplay:debug(string.format("%s: trigger %s does only accept fruit:", nameNum(self), tostring(triggerId)), 1);
if courseplay.debugChannels[1] then
courseplay:printTipTriggersFruits(trigger)
end
else
courseplay:debug(string.format("%s: trigger %s does not have acceptedFillTypes (fruitType=%s)", nameNum(self), tostring(triggerId), tostring(fruitType)), 1);
end;
return true;
end;
end;
end;
CpManager.confirmedNoneTipTriggers[transformId] = true;
CpManager.confirmedNoneTipTriggersCounter = CpManager.confirmedNoneTipTriggersCounter + 1;
courseplay:debug(('%s: added %s to trigger blacklist -> total=%d'):format(nameNum(self), name, CpManager.confirmedNoneTipTriggersCounter), 1);
return true;
end;
-- FIND SPECIAL TRIGGER CALLBACK
function courseplay:findSpecialTriggerCallback(transformId, x, y, z, distance)
if CpManager.confirmedNoneSpecialTriggers[transformId] then
return true;
end;
if courseplay.debugChannels[19] then
drawDebugPoint(x, y, z, 1, 1, 0, 1);
end;
local name = tostring(getName(transformId));
-- OTHER TRIGGERS
if courseplay.triggers.allNonUpdateables[transformId] then
local trigger = courseplay.triggers.allNonUpdateables[transformId];
courseplay:debug(('%s: transformId=%s: %s is allNonUpdateables'):format(nameNum(self), tostring(transformId), name), 19);
if trigger.isWeightStation and courseplay:canUseWeightStation(self) then
self.cp.fillTrigger = transformId;
courseplay:debug(('%s: trigger %s is valid'):format(nameNum(self), tostring(transformId)), 19);
elseif self.cp.mode == 4 then
if trigger.isSowingMachineFillTrigger and not self.cp.hasSowingMachine then
return true;
elseif trigger.isSprayerFillTrigger and not self.cp.hasSprayer then
return true;
end;
self.cp.fillTrigger = transformId;
courseplay:debug(('%s: trigger %s is valid'):format(nameNum(self), tostring(transformId)), 19);
elseif self.cp.mode == 8 and (trigger.isSprayerFillTrigger or trigger.isLiquidManureFillTrigger or trigger.isSchweinemastLiquidManureTrigger) then
if trigger.parentVehicle then
local tractor = trigger.parentVehicle:getRootAttacherVehicle()
if not (tractor and tractor.hasCourseplaySpec and tractor.cp.mode == 8 and tractor.cp.isDriving) then
self.cp.fillTrigger = transformId;
courseplay:debug(('%s: trigger %s is valid'):format(nameNum(self), tostring(transformId)), 19);
else
courseplay:debug(('%s: trigger %s is running mode8 -> refuse'):format(nameNum(self), tostring(transformId)), 19);
end
else
self.cp.fillTrigger = transformId;
courseplay:debug(('%s: trigger %s is valid'):format(nameNum(self), tostring(transformId)), 19);
end
elseif trigger.isGasStationTrigger or trigger.isDamageModTrigger then
self.cp.fillTrigger = transformId;
courseplay:debug(('%s: trigger %s is valid'):format(nameNum(self), tostring(transformId)), 19);
end;
return true;
end;
CpManager.confirmedNoneSpecialTriggers[transformId] = true;
CpManager.confirmedNoneSpecialTriggersCounter = CpManager.confirmedNoneSpecialTriggersCounter + 1;
courseplay:debug(('%s: added %d (%s) to trigger blacklist -> total=%d'):format(nameNum(self), transformId, name, CpManager.confirmedNoneSpecialTriggersCounter), 19);
return true;
end;
function courseplay:updateAllTriggers()
--RESET
if courseplay.triggers ~= nil then
for k,triggerGroup in pairs(courseplay.triggers) do
triggerGroup = nil;
end;
courseplay.triggers = nil;
end;
courseplay.triggers = {
tipTriggers = {};
damageModTriggers = {};
gasStationTriggers = {};
liquidManureFillTriggers = {};
sowingMachineFillTriggers = {};
sprayerFillTriggers = {};
waterTrailerFillTriggers = {};
weightStations = {};
allNonUpdateables = {};
all = {};
};
courseplay.triggers.tipTriggersCount = 0;
courseplay.triggers.damageModTriggersCount = 0;
courseplay.triggers.gasStationTriggersCount = 0;
courseplay.triggers.liquidManureFillTriggersCount = 0;
courseplay.triggers.sowingMachineFillTriggersCount = 0;
courseplay.triggers.sprayerFillTriggersCount = 0;
courseplay.triggers.waterTrailerFillTriggersCount = 0;
courseplay.triggers.weightStationsCount = 0;
courseplay.triggers.allNonUpdateablesCount = 0;
courseplay.triggers.allCount = 0;
-- UPDATE
-- nonUpdateable objects
if g_currentMission.nonUpdateables ~= nil then
for k,v in pairs(g_currentMission.nonUpdateables) do
if g_currentMission.nonUpdateables[k] ~= nil then
local trigger = g_currentMission.nonUpdateables[k];
local triggerId = trigger.triggerId;
if triggerId ~= nil then
-- GasStationTriggers
if trigger.mapHotspot and trigger.mapHotspot.name and trigger.mapHotspot.name == 'FuelStation' then
trigger.isGasStationTrigger = true;
courseplay:cpAddTrigger(triggerId, trigger, 'gasStation', 'nonUpdateable');
-- SowingMachineFillTriggers
elseif trigger.fillType and Fillable.fillTypeIntToName[trigger.fillType] == 'seeds' then
trigger.isSowingMachineFillTrigger = true;
courseplay:cpAddTrigger(triggerId, trigger, 'sowingMachine', 'nonUpdateable');
-- SprayerFillTriggers
elseif (trigger.sprayTypeDesc and trigger.sprayTypeDesc.name == 'fertilizer') or (Fillable.fillTypeIntToName[trigger.fillType] == 'fertilizer') then
trigger.isSprayerFillTrigger = true;
courseplay:cpAddTrigger(triggerId, trigger, 'sprayer', 'nonUpdateable');
--[[
-- WaterTrailerFillTriggers
-- Note: priceScale seems to only exist with WaterTrailerFillTriggers, which in turn don't have fillTypes to check against
elseif trigger.priceScale then
trigger.isWaterTrailerFillTrigger = true;
courseplay:cpAddTrigger(triggerId, trigger, 'water', 'nonUpdateable');
--]]
end;
end;
end;
end;
end;
-- updateable objects
if g_currentMission.updateables ~= nil then
-- weight station
if g_currentMission.WeightStation ~= nil and #g_currentMission.WeightStation > 0 then
for t,object in pairs(g_currentMission.updateables) do
if object.isWeightStation or (object.stationId and object.stationId ~= 0 and g_currentMission.WeightStation[object.stationId]) and object.isEnabled and object.requestTimer and object.triggerId then
local station = g_currentMission.WeightStation[object.stationId];
object.isWeightStation = true;
station.isWeightStation = true;
courseplay:cpAddTrigger(object.triggerId, station, 'weightStation', 'nonUpdateable');
end;
end;
-- print(tableShow(courseplay.triggers.weightStations, 'courseplay.triggers.weightStations'));
end;
end;
-- onCreate objects
if g_currentMission.onCreateLoadedObjects ~= nil then
for k, trigger in pairs(g_currentMission.onCreateLoadedObjects) do
local triggerId = trigger.triggerId;
-- ManureLager
if triggerId ~= nil then
if trigger.ManureLagerDirtyFlag or Utils.endsWith(trigger.className, 'ManureLager') then
trigger.isManureLager = true;
trigger.isLiquidManureFillTrigger = true;
courseplay:cpAddTrigger(triggerId, trigger, 'liquidManure', 'nonUpdateable');
end;
-- Pigs [marhu]
elseif trigger.numSchweine ~= nil and trigger.liquidManureSiloTrigger ~= nil and trigger.liquidManureSiloTrigger.triggerId ~= nil then
triggerId = trigger.liquidManureSiloTrigger.triggerId;
trigger.isSchweinemastLiquidManureTrigger = true;
trigger.isLiquidManureFillTrigger = true;
courseplay:cpAddTrigger(triggerId, trigger, 'liquidManure', 'nonUpdateable');
end;
end;
end;
-- placeables objects
if g_currentMission.placeables ~= nil then
--print(tableShow(g_currentMission.placeables, 'g_currentMission.placeables'));
for xml, placeable in pairs(g_currentMission.placeables) do
for k, trigger in pairs(placeable) do
-- PlaceableHeap
if Utils.endsWith(xml, 'placeableheap.xml') and courseplay:isValidTipTrigger(trigger) and Utils.endsWith(trigger.className, 'PlaceableHeap') then
trigger.isPlaceableHeapTrigger = true;
local triggerId = trigger.tipTriggerId;
if triggerId ~= nil then
courseplay:cpAddTrigger(triggerId, trigger, 'tipTrigger');
end;
-- FermentingSilo
elseif (Utils.endsWith(xml, 'ermentingsilo_low.xml') or Utils.endsWith(xml, 'ermentingsilo_high.xml')) and trigger.silagePerHour ~= nil then
trigger.isFermentingSiloTrigger = true;
local triggerId = trigger.TipTrigger.triggerId;
if triggerId ~= nil then
courseplay:cpAddTrigger(triggerId, trigger, 'tipTrigger');
end;
-- SowingMachineFillTriggers (placeable)
elseif trigger.SowingMachineFillTriggerId then
local data = {
triggerId = trigger.SowingMachineFillTriggerId;
nodeId = trigger.nodeId;
isSowingMachineFillTrigger = true;
isSowingMachineFillTriggerPlaceable = true;
};
courseplay:cpAddTrigger(data.triggerId, data, 'sowingMachine', 'nonUpdateable');
-- SprayerFillTriggers (placeable)
elseif trigger.SprayerFillTriggerId then
local data = {
triggerId = trigger.SprayerFillTriggerId;
nodeId = trigger.nodeId;
isSprayerFillTrigger = true;
isSprayerFillTriggerPlaceable = true;
};
courseplay:cpAddTrigger(data.triggerId, data, 'sprayer', 'nonUpdateable');
-- DamageMod (placeable)
elseif trigger.customEnvironment == 'DamageMod' or Utils.endsWith(xml, 'garage.xml') then
local data = {
triggerId = trigger.triggerId;
nodeId = trigger.nodeId;
isDamageModTrigger = true;
isDamageModTriggerPlaceable = true;
};
courseplay:cpAddTrigger(trigger.triggerId, data, 'damageMod', 'nonUpdateable');
-- mixing station (placeable)
elseif Utils.endsWith(xml, 'mischstation.xml') then
for i,triggerData in pairs(trigger.TipTriggers) do
local triggerId = triggerData.triggerId;
if triggerId then
triggerData.isMixingStationTrigger = true;
courseplay:cpAddTrigger(triggerId, triggerData, 'tipTrigger');
end;
end;
-- BioHeatPlant / WoodChip storage tipTrigger (Forest Mod) (placeable)
elseif trigger.isStorageTipTrigger and trigger.acceptedFillType ~= nil and Fillable.fillTypeNameToInt.woodChip ~= nil and trigger.acceptedFillType == Fillable.fillTypeNameToInt.woodChip and trigger.triggerId ~= nil then
courseplay:cpAddTrigger(trigger.triggerId, trigger, 'tipTrigger');
-- manureLager (placeable)
elseif trigger.ManureLagerPlaceableDirtyFlag or Utils.endsWith(xml, 'placeablemanurelager.xml') then
trigger.isManureLager = true;
trigger.isLiquidManureFillTrigger = true;
local triggerId = trigger.manureTrigger
courseplay:cpAddTrigger(triggerId, trigger, 'liquidManure', 'nonUpdateable');
end;
end;
end
end;
-- UPK tipTriggers
if g_upkTipTrigger then
for i,trigger in ipairs(g_upkTipTrigger) do
local triggerId = trigger.triggerId;
if triggerId and trigger.isEnabled and trigger.type == 'tiptrigger' then
trigger.isUpkTipTrigger = true;
courseplay:cpAddTrigger(triggerId, trigger, 'tipTrigger');
end;
end;
end;
-- tipTriggers objects
if g_currentMission.tipTriggers ~= nil then
for k, trigger in pairs(g_currentMission.tipTriggers) do
-- LiquidManureSiloTriggers [BGA]
if trigger.bga and trigger.bga.liquidManureSiloTrigger then
local t = trigger.bga.liquidManureSiloTrigger;
local triggerId = t.triggerId;
t.isLiquidManureFillTrigger = true;
t.isBGAliquidManureFillTrigger = true;
courseplay:cpAddTrigger(triggerId, t, 'liquidManure', 'nonUpdateable');
-- LiquidManureSiloTriggers [Cows]
elseif trigger.animalHusbandry and trigger.animalHusbandry.liquidManureTrigger then
local t = trigger.animalHusbandry.liquidManureTrigger;
local triggerId = t.triggerId;
t.isLiquidManureFillTrigger = true;
t.isCowsLiquidManureFillTrigger = true;
courseplay:cpAddTrigger(triggerId, t, 'liquidManure', 'nonUpdateable');
-- check corresponding feeding tipTriggers
if t.fillLevelObject and t.fillLevelObject.tipTriggers then
for i,subTrigger in pairs(t.fillLevelObject.tipTriggers) do
local triggerId = subTrigger.triggerId;
if triggerId and subTrigger.acceptedFillTypes then
courseplay:cpAddTrigger(triggerId, subTrigger, 'tipTrigger');
end;
end;
end;
-- Regular and Extended tipTriggers
elseif courseplay:isValidTipTrigger(trigger) then
local triggerId = trigger.triggerId;
-- Extended tipTriggers (AlternativeTipTrigger)
if trigger.isExtendedTrigger then
trigger.isAlternativeTipTrigger = Utils.endsWith(trigger.className, 'ExtendedTipTrigger');
end;
if triggerId ~= nil then
courseplay:cpAddTrigger(triggerId, trigger, 'tipTrigger');
end;
end;
end
end;
if courseplay.liquidManureOverloaders ~= nil then
for rootNode, vehicle in pairs(courseplay.liquidManureOverloaders) do
local trigger = vehicle.unloadTrigger
local triggerId = trigger.triggerId
trigger.isLiquidManureFillTrigger = true;
trigger.isLiquidManureOverloaderFillTrigger = true;
trigger.parentVehicle = vehicle
courseplay:cpAddTrigger(triggerId, trigger, 'liquidManure', 'nonUpdateable');
end
end
end;
function courseplay:cpAddTrigger(triggerId, trigger, triggerType, groupType)
--courseplay:debug(('%s: courseplay:cpAddTrigger: TriggerId: %s,trigger: %s, triggerType: %s,groupType: %s'):format(nameNum(self), tostring(triggerId), tostring(trigger), tostring(triggerType), tostring(groupType)), 1);
local t = courseplay.triggers;
if t.all[triggerId] ~= nil then return; end;
t.all[triggerId] = trigger;
t.allCount = t.allCount + 1;
if groupType then
if groupType == 'nonUpdateable' then
t.allNonUpdateables[triggerId] = trigger;
t.allNonUpdateablesCount = t.allNonUpdateablesCount + 1;
end;
end;
-- tipTriggers
if triggerType == 'tipTrigger' then
t.tipTriggers[triggerId] = trigger;
t.tipTriggersCount = t.tipTriggersCount + 1;
-- other triggers
elseif triggerType == 'damageMod' then
t.damageModTriggers[triggerId] = trigger;
t.damageModTriggersCount = t.damageModTriggersCount + 1;
elseif triggerType == 'gasStation' then
t.gasStationTriggers[triggerId] = trigger;
t.gasStationTriggersCount = t.gasStationTriggersCount + 1;
elseif triggerType == 'liquidManure' then
t.liquidManureFillTriggers[triggerId] = trigger;
t.liquidManureFillTriggersCount = t.liquidManureFillTriggersCount + 1;
elseif triggerType == 'sowingMachine' then
t.sowingMachineFillTriggers[triggerId] = trigger;
t.sowingMachineFillTriggersCount = t.sowingMachineFillTriggersCount + 1;
elseif triggerType == 'sprayer' then
t.sprayerFillTriggers[triggerId] = trigger;
t.sprayerFillTriggersCount = t.sprayerFillTriggersCount + 1;
elseif triggerType == 'water' then
t.waterTrailerFillTriggers[triggerId] = trigger;
t.waterTrailerFillTriggersCount = t.waterTrailerFillTriggersCount + 1;
elseif triggerType == 'weightStation' then
t.weightStations[triggerId] = trigger;
t.weightStationsCount = t.weightStationsCount + 1;
end;
end;
--[[
--ALTERNATIVE APPENDING FUNCTION (when trigger is created)
local oldGasStationNew = GasStation.new;
GasStation.new = function(self, id, trailer, customMt)
local data = {
triggerId = id;
isGasStationTrigger = true;
};
courseplay.tempTriggers.gasStationTriggers[id] = data;
courseplay.tempTriggers.allNonUpdateables[id] = data;
courseplay.tempTriggers.all[id] = data;
return oldGasStationNew(self, id, trailer, customMt);
end;
--]]
function courseplay:isValidTipTrigger(trigger)
local isValid = trigger.className and (trigger.className == "SiloTrigger" or trigger.isPlaceableHeapTrigger or trigger.isAlternativeTipTrigger or Utils.endsWith(trigger.className, "TipTrigger") or Utils.endsWith(trigger.className, "PlaceableHeap"));
if isValid and trigger.bunkerSilo and trigger.bunkerSilo.movingPlanes == nil then
isValid = false;
end;
return isValid;
end;
function courseplay:printTipTriggersFruits(trigger)
for k,v in pairs(trigger.acceptedFillTypes) do
print(" "..tostring(k).." : "..tostring(Fillable.fillTypeIntToName[k]))
end
end;
--------------------------------------------------
-- Adding easy access to MultiSiloTrigger
--------------------------------------------------
local MultiSiloTrigger_TriggerCallback = function(triggerId, otherActorId, onEnter, onLeave, onStay, otherShapeId, trailer)
local trailer = g_currentMission.objectToTrailer[trailer];
if trailer ~= nil and trailer:allowFillType(triggerId.selectedFillType, false) and trailer.getAllowFillFromAir ~= nil and trailer:getAllowFillFromAir() then
-- Make sure cp table is pressent in the trailer.
if not trailer.cp then
trailer.cp = {};
end;
if onEnter then
-- Add the current MultiSiloTrigger to the cp table, for easier access.
-- triggerId.Schnecke is only set for MischStation and that one is not an real MultiSiloTrigger and should not be used as one.
if not trailer.cp.currentMultiSiloTrigger and not triggerId.Schnecke then
trailer.cp.currentMultiSiloTrigger = triggerId;
courseplay:debug(('%s: MultiSiloTrigger Added! (onEnter)'):format(nameNum(trailer)), 2);
-- Remove the current MultiSiloTrigger here, even that it should be done in onLeave, but onLeave is never fired. (Possible a bug from Giants)
elseif triggerId.fill == 0 and trailer.cp.currentMultiSiloTrigger ~= nil then
trailer.cp.currentMultiSiloTrigger = nil;
courseplay:debug(('%s: MultiSiloTrigger Removed! (onEnter)'):format(nameNum(trailer)), 2);
end;
elseif onLeave then
-- Remove the current MultiSiloTrigger. (Is here in case Giants fixes the above bug))
if triggerId.fill == 0 and trailer.cp.currentMultiSiloTrigger ~= nil then
trailer.cp.currentMultiSiloTrigger = nil;
courseplay:debug(('%s: MultiSiloTrigger Removed! (onLeave)'):format(nameNum(trailer)), 2);
end;
end;
end;
end;
MultiSiloTrigger.triggerCallback = Utils.appendedFunction(MultiSiloTrigger.triggerCallback, MultiSiloTrigger_TriggerCallback);