-
Notifications
You must be signed in to change notification settings - Fork 0
/
blender_scriptxiugai.py
342 lines (281 loc) · 10.7 KB
/
blender_scriptxiugai.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
"""Blender script to render images of 3D models.
This script is used to render images of 3D models. It takes in a list of paths
to .glb files and renders images of each model. The images are from rotating the
object around the origin. The images are saved to the output directory.
Example usage:
blender -b -P blender_script.py -- \
--object_path my_object.glb \
--output_dir ./views \
--engine CYCLES \
--scale 0.8 \
--num_images 12 \
--camera_dist 1.2
Here, input_model_paths.json is a json file containing a list of paths to .glb.
"""
import argparse
import math
import os
import random
import sys
import urllib.request
from typing import Tuple
import objaverse
import json
import bpy
import numpy as np
from mathutils import Matrix, Vector
def sample_point_on_sphere(radius: float) -> Tuple[float, float, float]:
theta = random.random() * 2 * math.pi
phi = math.acos(2 * random.random() - 1)
return (
radius * math.sin(phi) * math.cos(theta),
radius * math.sin(phi) * math.sin(theta),
radius * math.cos(phi),
)
def add_lighting() -> None:
# delete the default light
bpy.data.objects["Light"].select_set(True)
bpy.ops.object.delete()
# add a new light
bpy.ops.object.light_add(type="AREA")
light2 = bpy.data.lights["Area"]
light2.energy = 30000
bpy.data.objects["Area"].location[2] = 0.5
bpy.data.objects["Area"].scale[0] = 100
bpy.data.objects["Area"].scale[1] = 100
bpy.data.objects["Area"].scale[2] = 100
def reset_scene() -> None:
"""Resets the scene to a clean state."""
# delete everything that isn't part of a camera or a light
for obj in bpy.data.objects:
if obj.type not in {"CAMERA", "LIGHT"}:
bpy.data.objects.remove(obj, do_unlink=True)
# delete all the materials
for material in bpy.data.materials:
bpy.data.materials.remove(material, do_unlink=True)
# delete all the textures
for texture in bpy.data.textures:
bpy.data.textures.remove(texture, do_unlink=True)
# delete all the images
for image in bpy.data.images:
bpy.data.images.remove(image, do_unlink=True)
# load the glb model
def load_object(object_path: str) -> None:
"""Loads a glb model into the scene."""
if object_path.endswith(".glb"):
bpy.ops.import_scene.gltf(filepath=object_path, merge_vertices=True)
elif object_path.endswith(".fbx"):
bpy.ops.import_scene.fbx(filepath=object_path)
else:
raise ValueError(f"Unsupported file type: {object_path}")
def scene_bbox(single_obj=None, ignore_matrix=False):
bbox_min = (math.inf,) * 3
bbox_max = (-math.inf,) * 3
found = False
for obj in scene_meshes() if single_obj is None else [single_obj]:
found = True
for coord in obj.bound_box:
coord = Vector(coord)
if not ignore_matrix:
coord = obj.matrix_world @ coord
bbox_min = tuple(min(x, y) for x, y in zip(bbox_min, coord))
bbox_max = tuple(max(x, y) for x, y in zip(bbox_max, coord))
if not found:
raise RuntimeError("no objects in scene to compute bounding box for")
return Vector(bbox_min), Vector(bbox_max)
def scene_root_objects():
for obj in bpy.context.scene.objects.values():
if not obj.parent:
yield obj
def scene_meshes():
for obj in bpy.context.scene.objects.values():
if isinstance(obj.data, (bpy.types.Mesh)):
yield obj
def normalize_scene():
bbox_min, bbox_max = scene_bbox()
scale = 1 / max(bbox_max - bbox_min)
for obj in scene_root_objects():
obj.scale = obj.scale * scale
# Apply scale to matrix_world.
bpy.context.view_layer.update()
bbox_min, bbox_max = scene_bbox()
offset = -(bbox_min + bbox_max) / 2
for obj in scene_root_objects():
obj.matrix_world.translation += offset
bpy.ops.object.select_all(action="DESELECT")
# unparent the camera
bpy.data.objects["Camera"].parent = None
def setup_camera():
cam = scene.objects["Camera"]
cam.location = (0, 1.2, 0)
cam.data.lens = 35
cam.data.sensor_width = 32
cam_constraint = cam.constraints.new(type="TRACK_TO")
cam_constraint.track_axis = "TRACK_NEGATIVE_Z"
cam_constraint.up_axis = "UP_Y"
return cam, cam_constraint
def random_point_in_circle(radius):
angles = [i * math.pi/16 for i in range(8)]
start_angle = random.choice(angles)
points = []
for s in range(4):
angle = start_angle + s * math.pi / 2
# radian = math.radians(angle)
x, y = radius * math.cos(angle), radius * math.sin(angle)
points.append([x, y])
return points
def setup_cameras_on_plane(p):
x, y = p
z = 0
camera = bpy.data.objects["Camera"]
camera.location = Vector(np.array([x, y, z]))
direction = -camera.location
print(direction)
rot_quat = direction.to_track_quat("-Z", "Y")
camera.rotation_euler = rot_quat.to_euler()
return camera
def get_3x4_RT_matrix_from_blender(cam: bpy.types.Object) -> Matrix:
"""Returns the 3x4 RT matrix from the given camera.
Taken from Zero123, which in turn was taken from
https://github.com/panmari/stanford-shapenet-renderer/blob/master/render_blender.py
Args:
cam (bpy.types.Object): The camera object.
Returns:
Matrix: The 3x4 RT matrix from the given camera.
"""
# Use matrix_world instead to account for all constraints
location, rotation = cam.matrix_world.decompose()[0:2]
R_world2bcam = rotation.to_matrix().transposed()
# Use location from matrix_world to account for constraints:
T_world2bcam = -1 * R_world2bcam @ location
# put into 3x4 matrix
RT = Matrix(
(
R_world2bcam[0][:] + (T_world2bcam[0],),
R_world2bcam[1][:] + (T_world2bcam[1],),
R_world2bcam[2][:] + (T_world2bcam[2],),
)
)
return RT
def save_images(object_file: str) -> None:
"""Saves rendered images of the object in the scene."""
os.makedirs(args.output_dir, exist_ok=True)
reset_scene()
# load the object
load_object(object_file)
# Set up cameras
cam = scene.objects["Camera"]
cam.data.lens = 35
cam.data.sensor_width = 32
# Set up camera constraints
cam_constraint = cam.constraints.new(type="TRACK_TO")
cam_constraint.track_axis = "TRACK_NEGATIVE_Z"
cam_constraint.up_axis = "UP_Y"
empty = bpy.data.objects.new("Empty", None)
scene.collection.objects.link(empty)
cam_constraint.target = empty
uid = os.path.basename(object_file).split(".")[0]
object_uid = [uid]
# 保存metadata
metadata = objaverse.load_annotations(object_uid)
# save metadata
metadata_path = os.path.join(args.output_dir, uid, "metadata.json")
os.makedirs(os.path.dirname(metadata_path), exist_ok=True)
with open(metadata_path, "w", encoding="utf-8") as f:
json.dump(metadata, f, sort_keys=True, indent=2)
normalize_scene()
add_lighting()
position = random_point_in_circle(args.camera_dist)
# cam, cam_constraint = setup_camera()
# create an empty object to track
# empty = bpy.data.objects.new("Empty", None)
# scene.collection.objects.link(empty)
# cam_constraint.target = empty
for i in range(4):
# set the camera position
# theta = (i / args.num_images) * math.pi * 2
# phi = math.radians(60)
# point = (
# args.camera_dist * math.sin(phi) * math.cos(theta),
# args.camera_dist * math.sin(phi) * math.sin(theta),
# args.camera_dist * math.cos(phi),
# )
# cam.location = point
camera = setup_cameras_on_plane(position[i])
# render the image
render_path = os.path.join(args.output_dir, uid, f"{i:03d}.png")
scene.render.filepath = render_path
bpy.ops.render.render(write_still=True)
# save camera RT matrix
rt_matrix = get_3x4_RT_matrix_from_blender(camera)
rt_matrix_path = os.path.join(args.output_dir, uid, f"{i:03d}.npy")
np.save(rt_matrix_path, rt_matrix)
def download_object(object_url: str) -> str:
"""Download the object and return the path."""
# uid = uuid.uuid4()
uid = object_url.split("/")[-1].split(".")[0]
tmp_local_path = os.path.join("tmp-objects", f"{uid}.glb" + ".tmp")
local_path = os.path.join("tmp-objects", f"{uid}.glb")
# wget the file and put it in local_path
os.makedirs(os.path.dirname(tmp_local_path), exist_ok=True)
urllib.request.urlretrieve(object_url, tmp_local_path)
os.rename(tmp_local_path, local_path)
# get the absolute path
local_path = os.path.abspath(local_path)
return local_path
if __name__ == "__main__":
parser = argparse.ArgumentParser()
parser.add_argument(
"--object_path",
type=str,
required=True,
help="Path to the object file",
)
parser.add_argument("--output_dir", type=str, default="./views")
parser.add_argument(
"--engine", type=str, default="BLENDER_EEVEE", choices=["CYCLES", "BLENDER_EEVEE"]
)
parser.add_argument("--num_images", type=int, default=4)
# 相机距离
parser.add_argument("--camera_dist", type=int, default=1.5)
argv = sys.argv[sys.argv.index("--") + 1:]
args = parser.parse_args(argv)
context = bpy.context
scene = context.scene
render = scene.render
render.engine = args.engine
render.image_settings.file_format = "PNG"
render.image_settings.color_mode = "RGBA"
render.resolution_x = 512
render.resolution_y = 512
render.resolution_percentage = 100
scene.cycles.device = "GPU"
scene.cycles.samples = 128
scene.cycles.diffuse_bounces = 1
scene.cycles.glossy_bounces = 1
scene.cycles.transparent_max_bounces = 3
scene.cycles.transmission_bounces = 3
scene.cycles.filter_width = 0.01
scene.cycles.use_denoising = True
scene.render.film_transparent = True
bpy.context.preferences.addons["cycles"].preferences.get_devices()
bpy.context.preferences.addons[
"cycles"
].preferences.compute_device_type = "CUDA" # or "OPENCL"
local_path = download_object(args.object_path)
save_images(local_path)
# try:
# start_i = time.time()
# if args.object_path.startswith("http"):
# local_path = download_object(args.object_path)
# else:
# local_path = args.object_path
# save_images(local_path)
# end_i = time.time()
# print("Finished", local_path, "in", end_i - start_i, "seconds")
# # delete the object if it was downloaded
# if args.object_path.startswith("http"):
# os.remove(local_path)
# except Exception as e:
# print("Failed to render", args.object_path)
# print(e)