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TestScene.tscn
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[gd_scene load_steps=7 format=2]
[ext_resource path="res://Player/Character.tscn" type="PackedScene" id=1]
[ext_resource path="res://Assets/0x72_DungeonTilesetII_v1.3.png" type="Texture" id=2]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 0, 0, 0, 0, 0, 0, 0, 0 )
[sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="TileSet" id=3]
0/name = "0x72_DungeonTilesetII_v1.3.png 0"
0/texture = ExtResource( 2 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 24, 73, 0, 0 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
0/z_index = 0
1/name = "0x72_DungeonTilesetII_v1.3.png 1"
1/texture = ExtResource( 2 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 32, 64, 16, 16 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shapes = [ ]
1/z_index = 0
2/name = "0x72_DungeonTilesetII_v1.3.png 2"
2/texture = ExtResource( 2 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 48, 96, 16, 16 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 2 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
2/z_index = 0
[sub_resource type="CapsuleShape2D" id=4]
[node name="TestScene" type="Node2D"]
[node name="Character" parent="." instance=ExtResource( 1 )]
position = Vector2( 111.641, 109.648 )
[node name="Back" type="TileMap" parent="."]
tile_set = SubResource( 3 )
cell_size = Vector2( 16, 16 )
collision_use_kinematic = true
format = 1
tile_data = PoolIntArray( 131075, 2, 0, 131076, 2, 0, 131077, 2, 0, 131078, 2, 0, 131079, 2, 0, 131080, 2, 0, 131081, 2, 0, 131082, 2, 0, 131083, 2, 0, 131084, 2, 0, 131085, 2, 0, 196611, 2, 0, 196617, 2, 0, 196619, 2, 0, 196621, 2, 0, 262147, 2, 0, 262153, 2, 0, 262155, 2, 0, 262157, 2, 0, 262158, 2, 0, 327683, 2, 0, 327691, 2, 0, 327694, 2, 0, 393219, 2, 0, 393227, 2, 0, 393230, 2, 0, 458755, 2, 0, 458766, 2, 0, 458767, 2, 0, 524291, 2, 0, 524292, 2, 0, 524293, 2, 0, 524294, 2, 0, 524299, 2, 0, 524300, 2, 0, 524301, 2, 0, 524302, 2, 0, 524303, 2, 0, 589827, 2, 0, 589839, 2, 0, 655363, 2, 0, 655370, 2, 0, 655371, 2, 0, 655372, 2, 0, 655373, 2, 0, 655374, 2, 0, 655375, 2, 0, 720899, 2, 0, 720900, 2, 0, 720901, 2, 0, 720902, 2, 0, 720903, 2, 0, 720904, 2, 0, 720905, 2, 0 )
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2( 320, 180 )
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 112.123, 74.2596 )
shape = SubResource( 4 )