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类.md

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类的定义

类使用关键字 class 定义。

class Greeter {
  constructor(message: string) {
    this.greeting = message;
  }

  greeting: string;

  greet() {
    return "Hello, " + this.greeting;
  }
}

let greeter = new Greeter("world");

类的继承

通过 extends 关键字实现类的继承。

class Animal {
  name: string;

  constructor(theName: string) { 
    this.name = theName; 
  }

  move(distanceInMeters: number = 0) {
    console.log(`${this.name} moved ${distanceInMeters}m.`);
  }
}

class Snake extends Animal {
  constructor(name: string) { 
    super(name); // 构造中需要调用super
  }

  move(distanceInMeters = 5) {
    console.log("Slithering...");
    super.move(distanceInMeters);
  }
}

class Horse extends Animal {
  constructor(name: string) { 
    super(name); 
  }

  move(distanceInMeters = 45) {
    console.log("Galloping...");
    super.move(distanceInMeters);
  }
}

let sam = new Snake("Sammy the Python");
let tom: Animal = new Horse("Tommy the Palomino");

sam.move();
tom.move(34);

访问修饰符

  • 公共(Public) : 默认缺省修饰符
  • 私有(Private)
  • 受保护的修饰符(Protected)

公共

class Animal {
  public name: string;
}

// 等价

class Animal {
  name: string;
}

私有

私有属性或方法只能在类内部访问。

class Animal {
  private name: string;
  constructor(theName: string) { this.name = theName; }
  getName(){
    return this.name;
  }
}

new Animal("Cat").name; // 错误: 'name' 是私有的.
new Animal("Catie").getName(); // 正确!Catie

受保护的

protected成员在子类中可以访问。

class Person {
  protected name: string;
  constructor(name: string) { this.name = name; }
}

class Employee extends Person {
  private department: string;

  constructor(name: string, department: string) {
      super(name)
      this.department = department;
  }

  public getElevatorPitch() {
      return `Hello, my name is ${this.name} and I work in ${this.department}.`; // 子类中可以访问继承的protected成员
  }
}

let howard = new Employee("Howard", "Sales");
console.log(howard.getElevatorPitch());
console.log(howard.name); // 错误!不能在类外边访问

readonly

你可以使用 readonly关键字将属性设置为只读的。 只读属性必须在声明时或构造函数里被初始化。

class Octopus {
  readonly name: string;
  readonly numberOfLegs: number = 8;
  constructor (theName: string) {
    this.name = theName;
  }
}
let dad = new Octopus("Man with the 8 strong legs");
dad.name = "Man with the 3-piece suit"; // 错误! name 是只读的.

参数属性

在构造参数上限定访问修饰符

class Animal {
  constructor(private name: string) { } // 定义private修饰符
  move(distanceInMeters: number) {
    console.log(`${this.name} moved ${distanceInMeters}m.`);
  }
}

参数属性通过给构造函数参数添加一个访问限定符来声明。

使用 private限定一个参数属性会 声明初始化 一个 私有成员 ;对于 public和 protected来说也是一样。

Getters & Setters

let passcode = "secret passcode";

class Employee {
  private _fullName: string; // 限定private

  get fullName(): string {
    return this._fullName;
  }

  set fullName(newName: string) {
    if (passcode && passcode == "secret passcode") {
      this._fullName = newName;
    }
    else {
      console.log("Error: Unauthorized update of employee!");
    }
  }
}

let employee = new Employee();
employee.fullName = "Bob Smith";
if (employee.fullName) {
  alert(employee.fullName);
}

静态属性

静态成员,这些属性存在于类本身上面而不是类的实例上。

使用 static 定义静态属性,静态属性通过 Class.prop方式直接访问。

class Grid {
  static origin = {x: 0, y: 0};
  calculateDistanceFromOrigin(point: {x: number; y: number;}) {
    let xDist = (point.x - Grid.origin.x);     // Grid.origin.x 就是对静态属性的访问
    let yDist = (point.y - Grid.origin.y);
    return Math.sqrt(xDist * xDist + yDist * yDist) / this.scale;
  }
  constructor (public scale: number) { }
}

抽象类

abstract关键字是用于定义抽象类和在抽象类内部定义抽象方法

abstract class Animal {       // 定义抽象类
  abstract makeSound(): void; // 定义抽象方法
  move(): void {              // 定义具体方法实现
      console.log('roaming the earch...');
  }
}

抽象类中可以有抽象方法和具体实现,不要和接口弄混了。