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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="SVG"
run/main_scene="res://tests/w3c_1.1_test_suite/empty_scene.tscn"
config/features=PackedStringArray("4.3")
run/low_processor_mode=true
config/icon="res://icon.png"
[display]
window/vsync/vsync_mode=false
[editor_plugins]
enabled=PackedStringArray("res://addons/godot_svg/plugin.cfg")
[global]
max_remote=false
[gui]
common/drop_mouse_on_gui_input_disabled=true
[importer_defaults]
giwayume.godotsvg={}
[network]
limits/debugger/max_chars_per_second=100000
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/defaults/default_environment="res://default_env.tres"