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packager.json
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packager.json
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{
/**
* @cfg applicationName
* @required
* This is the name of your application, which is displayed on the device when the app is installed. On IOS, this should match
* the name of your application in the Apple Provisioning Portal.
*/
"applicationName":"LuxMob",
/**
* @cfg applicationId
* This is the name namespace for your application. On IOS, this should match the name of your application in the Apple Provisioning Portal.
*/
"applicationId":"com.c2c.LuxMob",
/**
* @cfg bundleSeedId
* A ten character string which stands before aplication ID in Apple Provisioning Portal
*/
"bundleSeedId":"KPXFEPZ6EF",
/**
* @cfg versionString
* @required
* This is the version of your application.
*/
"versionString":"1.0",
/**
* @cfg versionCode
* @required
* This is the integer version code of your application, or you can refer to it as a build number. Used only for Android builds.
*/
"versionCode":"1",
/**
* @cfg icon
* For iOS, please refer to their documentation about icon sizes:
* https://developer.apple.com/library/ios/#documentation/userexperience/conceptual/mobilehig/IconsImages/IconsImages.html
*
* For Android, please refer to the Google Launcher icons guide:
* http://developer.android.com/guide/practices/ui_guidelines/icon_design_launcher.html
* iOS uses 57, 72, 114 and 144; Android uses 36, 48 and 72; if you package for Android you can ignore iOS icons and vice verca
*/
"icon": {
"36":"resources/icons/Icon_Android36.png",
"48":"resources/icons/Icon_Android48.png",
"57":"resources/icons/Icon.png",
"72":"resources/icons/Icon~ipad.png",
"114":"resources/icons/[email protected]",
"144":"resources/icons/[email protected]"
},
/**
* @cfg inputPath
* @required
* This is location of your Sencha Touch 2 application, relative to this configuration file.
*/
"inputPath":"./",
/**
* @cfg outputPath
* @required
* This is where the built application file with be saved. Make sure that output path is not in your input path, you may get into endless recursive copying
*/
"outputPath":"../build/",
/**
* @cfg configuration
* @required
* This is configuration for your application. `Debug` should always be used unless you are submitting your app to an online
* store - in which case `Release` should be specified.
*/
"configuration":"Debug",
/**
* @cfg platform
* @required
* This is the platform where you will be running your application. Available options are:
* - iOSSimulator
* - iOS
* - Android
* - AndroidEmulator
*/
"platform":"iOSSimulator",
/**
* @cfg deviceType
* @required
* This is device type that your application will be running on.
*
* If you are developing for Android, this is not necessary.
*
* Available options are:
* - iPhone
* - iPad
* - Universal
*/
"deviceType":"Universal",
/**
* @cfg certificatePath
* This is the location of your certificate.
* This is required when you are developing for Android or you are developing on Windows.
*/
"certificatePath":"/path/to/certificate.file",
/**
* @cfg certificateAlias
* This is the name of your certificate.
*
* IF you do not specify this on OSX, we will try and automatically find the certificate for you using the applicationId.
*
* This can be just a simple matcher. For example, if your certificate name is "iPhone Developer: Robert Dougan (ABCDEFGHIJ)", you
* can just put "iPhone Developer".
*
* When using a certificatePath on Windows, you do not need to specify this.
*/
"certificateAlias":"",
/**
* @cfg certificatePassword
* The password which was specified during certificate export
*/
"certificatePassword":"",
/**
* @cfg provisionProfile
* The path to the provision profile (APP_NAME.mobileprovision) which you can create and then download from Apple's provisioning portal
*/
"provisionProfile":"",
/**
* @cfg notificationConfiguration
* Notification configuration for push notifications, can be "debug", "release" or empty if you don't use push notifications in your project.
*/
"notificationConfiguration":"",
/**
* @cfg sdkPath
* This is the path to the Android SDK, if you are developing an Android application.
*/
"sdkPath":"/path/to/android-sdk",
/**
* @cfg androidAPILevel
* This is android API level, the version of Android SDK to use, you can read more about it here: http://developer.android.com/guide/appendix/api-levels.html.
* Be sure to install corresponding platform API in android SDK manager (android_sdk/tools/android)
*/
"androidAPILevel":"8",
/**
* @cfg {Array[String]} permissions
* Array of permissions that is used by an application (Android only)
* Full list of permissions for Android application can be found here: http://developer.android.com/reference/android/Manifest.permission.html#ACCESS_CHECKIN_PROPERTIES
*/
"permissions":[
"INTERNET",
"ACCESS_NETWORK_STATE",
"CAMERA",
"VIBRATE",
"ACCESS_FINE_LOCATION",
"ACCESS_COARSE_LOCATION",
"CALL_PHONE"
],
/**
* @cfg {Array[String]} orientations
* @required
* This is orientations that this application can run.
*/
"orientations": [
"portrait",
"landscapeLeft",
"landscapeRight",
"portraitUpsideDown"
]
}