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Yes that’s the main motivation for supporting soft body simulation however, manipulation scene might work better, and locomotion with big scale terrain involving millions of particles could be very slow, before we merge a simulation scheme which dynamically adjust spatial resolution based on agent pose |
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The behaviors of soft tissue, food, soil, sand, etc are important for robotic simulation on interaction tasks. Is it possible to build those kind of simulation durring meat cutting, soil digging, wheel-terral interacting in Genesis currently?
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