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main.js
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main.js
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import "./css/style.css";
import * as THREE from "three";
//import { GridHelper } from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
import imgUrl from "./public/img/space.jpg";
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
);
const renderer = new THREE.WebGLRenderer({
canvas: document.querySelector("#bg"),
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
camera.position.setZ(0);
renderer.render(scene, camera);
const geometry = new THREE.TorusGeometry(10, 3, 16, 100);
const material = new THREE.MeshStandardMaterial({
color: 0x130152,
});
const torus = new THREE.Mesh(geometry, material);
scene.add(torus);
const pointLight = new THREE.PointLight(0xffffff);
pointLight.position.set(6, 6, 6);
const ambientLight = new THREE.AmbientLight(0xffffff);
scene.add(pointLight, ambientLight);
//const lightHelper = new THREE.PointLightHelper(pointLight);
//const gridHelper = new THREE.GridHelper(200, 50);
//scene.add(lightHelper, gridHelper);
const controls = new OrbitControls(camera, renderer.domElement);
function addStar() {
const geometry = new THREE.SphereGeometry(0.25, 24, 24);
const material = new THREE.MeshStandardMaterial({ color: 0xffffff });
const star = new THREE.Mesh(geometry, material);
const [x, y, z] = Array(3)
.fill()
.map(() => THREE.MathUtils.randFloatSpread(100));
star.position.set(x, y, z);
scene.add(star);
}
Array(650).fill().forEach(addStar);
const spaceTexture = new THREE.TextureLoader().load(imgUrl);
scene.background = spaceTexture;
//Me Squared
// const garrettTexture = new THREE.TextureLoader().load("img/Portfolio-Pic.jpg");
// const garrett = new THREE.Mesh(
// new THREE.BoxGeometry(3, 3, 3),
// new THREE.MeshBasicMaterial({ map: garrettTexture })
// );
// scene.add(garrett);
//Moon
// const moonTexture = new THREE.TextureLoader().load("img/moon.jpg");
// const normalTexture = new THREE.TextureLoader().load("img/normal.jpg");
// const moon = new THREE.Mesh(
// new THREE.SphereGeometry(3, 32, 32),
// new THREE.MeshStandardMaterial({ map: moonTexture, normalMap: normalTexture })
// );
// scene.add(moon);
// moon.position.z = 30;
// moon.position.setX(-10);
function moveCamera() {
const t = document.body.getBoundingClientRect().top;
// moon.rotation.x += 0.05;
// moon.rotation.y += 0.075;
// moon.rotation.z += 0.05;
// garrett.rotation.y += 0.01;
// garrett.rotation.z += 0.01;
camera.position.x = t * -0.0002;
camera.position.y = t * -0.0002;
camera.position.z = t * -0.01;
}
document.body.onscroll = moveCamera;
function animate() {
requestAnimationFrame(animate);
torus.rotation.y += 0.01;
torus.rotation.z += 0.01;
controls.update();
renderer.render(scene, camera);
}
animate();