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Omitting DISCONNECTED for the last connection(s) in a room causes the room-tags to magically disappear
Eg. room with 2 entrances, 1st used 2nd unused: CG_HermitCave : CG_OtherGate : SCAVTRADER
The above will initially be recognized as a tag, Room CG_HermitCave tagged as: SCAVTRADER pops up in the logs, but checking later during world-load will show that the room has no tags (they're erased or the absroom is created again and tags don't get copied, not too sure on the details).
Instead, CG_HermitCave : CG_OtherGate, DISCONNECTED : SCAVTRADER loads fine and the tag is kept.
I haven't tested if the same happens with vanilla loading.
The text was updated successfully, but these errors were encountered:
Omitting DISCONNECTED for the last connection(s) in a room causes the room-tags to magically disappear
Eg. room with 2 entrances, 1st used 2nd unused:
CG_HermitCave : CG_OtherGate : SCAVTRADER
The above will initially be recognized as a tag,
Room CG_HermitCave tagged as: SCAVTRADER
pops up in the logs, but checking later during world-load will show that the room has no tags (they're erased or the absroom is created again and tags don't get copied, not too sure on the details).Instead,
CG_HermitCave : CG_OtherGate, DISCONNECTED : SCAVTRADER
loads fine and the tag is kept.I haven't tested if the same happens with vanilla loading.
The text was updated successfully, but these errors were encountered: