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Just putting this here so no one forgets. It's apparently a problem with current development head using this terrain and probably similar terrains with high peaks.
The text was updated successfully, but these errors were encountered:
Returning back to this I'm pretty sure it's an AAK issue. What's happening is that the CameraGoalFollower is being treated as the player so when the camera moves the shadow appears to wiggle because it's orienting relative to the camera rather than the player.
https://thumbs.gfycat.com/BluePointedHarborporpoise-mobile.mp4
Just putting this here so no one forgets. It's apparently a problem with current development head using this terrain and probably similar terrains with high peaks.
The text was updated successfully, but these errors were encountered: