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If a character of a TextSprite object is set to a color using setCharacterBlendColor, using the method fadeTo of the TextSprite will fade all letters except the ones set via setCharacterBlendColor.
Ideally, I think that the SceneObject-level commands dealing with alpha or blendcolor should override per-character modifications.
The text was updated successfully, but these errors were encountered:
I actually use the fact that it doesn't in the hidden word demo in the character toy. I take it you would like to have fadeTo make the multi-color word change to a single color? That sounds useful, but it would probably take a special fading function unique to the text sprite. That way it wouldn't break the existing functionality which also has use cases.
If a character of a TextSprite object is set to a color using setCharacterBlendColor, using the method fadeTo of the TextSprite will fade all letters except the ones set via setCharacterBlendColor.
Ideally, I think that the SceneObject-level commands dealing with alpha or blendcolor should override per-character modifications.
The text was updated successfully, but these errors were encountered: