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Config.lua
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Config.lua
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Config = {}
Config.Updater = true
Config.ClassicRecoil = true
Config.DrunkRecoil = true
Config.CustomDamage = true
Config.RealisticFlashLight = false -- Keep flashlight turned on when player isn't aiming
Config.HideCrossHair = false -- Show/hide crosshair
Config.DisableHeadShots = false -- Disable headshot damage
Config.RemovePistolWhipping = false -- Disable melee (R key) attack with pistol
Config.Weapons = {
-- Pistols
["WEAPON_PISTOL"] = { Damage = 0.5, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_PISTOL_MK2"] = { Damage = 0.6, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_COMBATPISTOL"] = { Damage = 0.7, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_APPISTOL"] = { Damage = 0.45, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_STUNGUN"] = { Damage = 0.1, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_PISTOL50"] = { Damage = 0.6, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_SNSPISTOL"] = { Damage = 0.45, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_SNSPISTOL_MK2"] = { Damage = 0.5, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_HEAVYPISTOL"] = { Damage = 0.6, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_VINTAGEPISTOL"] = { Damage = 0.55, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_REVOLVER"] = { Damage = 1.0, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_REVOLVER_MK2"] = { Damage = 1.0, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_DOUBLEACTION"] = { Damage = 0.65, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_CERAMICPISTOL"] = { Damage = 0.5, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
-- SMGs
["WEAPON_MICROSMG"] = { Damage = 0.73, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_SMG"] = { Damage = 0.79, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_SMG_MK2"] = { Damage = 0.81, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_COMBATPDW"] = { Damage = 0.84, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_ASSAULTSMG"] = { Damage = 0.55, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_MACHINEPISTOL"] = { Damage = 0.45, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
-- Rifles
["WEAPON_ASSAULTRIFLE"] = { Damage = 0.5, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_ASSAULTRIFLE_MK2"] = { Damage = 0.65, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_CARBINERIFLE"] = { Damage = 0.65, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_CARBINERIFLE_MK2"] = { Damage = 0.69, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_BULLPUPRIFLE"] = { Damage = 0.4, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_COMPACTRIFLE"] = { Damage = 0.5, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_MILITARYRIFLE"] = { Damage = 0.45, ClassicRecoil = 2.0, DrunkRecoil = 0.6 }
-- Shotguns
["WEAPON_PUMPSHOTGUN"] = { Damage = 0.2, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_SAWNOFFSHOTGUN"] = { Damage = 0.95, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_BULLPUPSHOTGUN"] = { Damage = 1.2, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_ASSAULTSHOTGUN"] = { Damage = 0.1, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_MUSKET"] = { Damage = 0.5, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_HEAVYSHOTGUN"] = { Damage = 0.35, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_DBSHOTGUN"] = { Damage = 1.5, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
["WEAPON_PUMPSHOTGUN_MK2"] = { Damage = 1.0, ClassicRecoil = 2.0, DrunkRecoil = 0.6 },
}