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MagicBattleSoccer.sln
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MagicBattleSoccer.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.31101.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{E7E41519-94B8-4362-9D64-2725D0A6C4FE}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{2CB56796-2FED-431F-B5AE-36C4D1DAF21F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MagicBattleSoccer", "Intermediate\ProjectFiles\MagicBattleSoccer.vcxproj", "{9256D0C9-8BAF-4D10-A771-8BBEB8BDDCEB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{8E101DF3-1F27-4915-BFA3-E1FF92DBC594}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|Windows = DebugGame Editor|Windows
DebugGame|Windows = DebugGame|Windows
Development Editor|Windows = Development Editor|Windows
Development|Windows = Development|Windows
Shipping|Windows = Shipping|Windows
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9256D0C9-8BAF-4D10-A771-8BBEB8BDDCEB}.DebugGame Editor|Windows.ActiveCfg = DebugGame_Editor|x64
{9256D0C9-8BAF-4D10-A771-8BBEB8BDDCEB}.DebugGame Editor|Windows.Build.0 = DebugGame_Editor|x64
{9256D0C9-8BAF-4D10-A771-8BBEB8BDDCEB}.DebugGame|Windows.ActiveCfg = DebugGame_Game|x64
{9256D0C9-8BAF-4D10-A771-8BBEB8BDDCEB}.DebugGame|Windows.Build.0 = DebugGame_Game|x64
{9256D0C9-8BAF-4D10-A771-8BBEB8BDDCEB}.Development Editor|Windows.ActiveCfg = Development_Editor|x64
{9256D0C9-8BAF-4D10-A771-8BBEB8BDDCEB}.Development Editor|Windows.Build.0 = Development_Editor|x64
{9256D0C9-8BAF-4D10-A771-8BBEB8BDDCEB}.Development|Windows.ActiveCfg = Development_Game|x64
{9256D0C9-8BAF-4D10-A771-8BBEB8BDDCEB}.Development|Windows.Build.0 = Development_Game|x64
{9256D0C9-8BAF-4D10-A771-8BBEB8BDDCEB}.Shipping|Windows.ActiveCfg = Shipping_Game|Win32
{9256D0C9-8BAF-4D10-A771-8BBEB8BDDCEB}.Shipping|Windows.Build.0 = Shipping_Game|Win32
{8E101DF3-1F27-4915-BFA3-E1FF92DBC594}.DebugGame Editor|Windows.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{8E101DF3-1F27-4915-BFA3-E1FF92DBC594}.DebugGame|Windows.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{8E101DF3-1F27-4915-BFA3-E1FF92DBC594}.Development Editor|Windows.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{8E101DF3-1F27-4915-BFA3-E1FF92DBC594}.Development|Windows.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{8E101DF3-1F27-4915-BFA3-E1FF92DBC594}.Shipping|Windows.ActiveCfg = BuiltWithUnrealBuildTool|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{9256D0C9-8BAF-4D10-A771-8BBEB8BDDCEB} = {2CB56796-2FED-431F-B5AE-36C4D1DAF21F}
{8E101DF3-1F27-4915-BFA3-E1FF92DBC594} = {E7E41519-94B8-4362-9D64-2725D0A6C4FE}
EndGlobalSection
EndGlobal