-
Notifications
You must be signed in to change notification settings - Fork 2
/
Assembly-UnityScript-vs.unityproj
91 lines (89 loc) · 4.22 KB
/
Assembly-UnityScript-vs.unityproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{C23A2128-5B70-C98D-0E7C-3EE71247F48D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-UnityScript</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_3_4_2;UNITY_3_4;UNITY_EDITOR;ENABLE_PROFILER;UNITY_STANDALONE_WIN;ENABLE_GENERICS;ENABLE_DUCK_TYPING;ENABLE_TERRAIN;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CLOTH;ENABLE_WWW</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\ActiveWall.js" />
<Compile Include="Assets\Scripts\Cycle.js" />
<Compile Include="Assets\Scripts\CycleAI.js" />
<Compile Include="Assets\Scripts\CycleCollider.js" />
<Compile Include="Assets\Scripts\Directors\ConnectionFailureSceneDirector.js" />
<Compile Include="Assets\Scripts\Directors\ConsoleDirector.js" />
<Compile Include="Assets\Scripts\Directors\GameDirector.js" />
<Compile Include="Assets\Scripts\Directors\InputDirector.js" />
<Compile Include="Assets\Scripts\Directors\MainMenuDirector.js" />
<Compile Include="Assets\Scripts\Directors\MasterServerDirector.js" />
<Compile Include="Assets\Scripts\FadeAndDestroy.js" />
<Compile Include="Assets\Scripts\GameRules\GameRules_DM.js" />
<Compile Include="Assets\Scripts\GameRules\GameRules_DM_ScoreBroadcaster.js" />
<Compile Include="Assets\Scripts\GameUI.js" />
<Compile Include="Assets\Scripts\MainMenus\ModelSelectView.js" />
<Compile Include="Assets\Scripts\MainMenus\MultiplayerView.js" />
<Compile Include="Assets\Scripts\MainMenus\OptionsView.js" />
<Compile Include="Assets\Scripts\MainMenus\SinglePlayerView.js" />
<Compile Include="Assets\Scripts\Player.js" />
<Compile Include="Assets\Scripts\PlayerCamera.js" />
<Compile Include="Assets\Scripts\PlayerControls.js" />
<Compile Include="Assets\Scripts\Rotator.js" />
<Compile Include="Assets\Scripts\Scaler.js" />
<Compile Include="Assets\Scripts\Server.js" />
<Reference Include="Assembly-UnityScript-firstpass">
<HintPath>Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass-vs.csproj">
<Project>{6617D1A7-E267-9869-E464-65042589973A}</Project>
<Name>Assembly-CSharp-firstpass-vs</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>