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LiarOnce committed Jul 24, 2024
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<!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml"><head><script type="text/javascript" language="JavaScript">function reDo(){innerWidth==origWidth&&innerHeight==origHeight||location.reload()}4==parseInt(navigator.appVersion)&&"Netscape"==navigator.appName&&(origWidth=innerWidth,origHeight=innerHeight,onresize=reDo),onerror=null</script><style type="text/css">p.WebHelpNavBar{text-align:right}</style><script type="text/javascript">gCommonRootRelPath=gRootRelPath="../../../..",gTopicId="8.2.2.3.1.0_1"</script><script type="text/javascript" src="../../../../template/scripts/rh.min.js"></script><script type="text/javascript" src="../../../../template/scripts/common.min.js"></script><script type="text/javascript" src="../../../../template/scripts/topic.min.js"></script><script type="text/javascript" src="../../../../template/scripts/topicwidgets.min.js"></script><script type="text/javascript" src="../../../../whxdata/projectsettings.js"></script><link rel="stylesheet" type="text/css" href="../../../../template/styles/topic.min.css"><link rel="stylesheet" type="text/css" href="../../../../template/Charcoal_Grey/topicheader.css"><meta name="topic-status" content="Draft"><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><title>asset_get_index</title><meta name="generator" content="Adobe RoboHelp 2022"><link rel="stylesheet" href="../../../../assets/css/default.css" type="text/css"><script src="../../../../assets/scripts/main_script.js" type="module"></script><meta name="rh-authors" content="Mark Alexander"><meta name="topic-comment" content="Page explaining the function asset_get_index"><meta name="rh-index-keywords" content="asset_get_index"><meta name="search-keywords" content="asset_get_index"><meta name="is_pure" content="true"><meta name="brsnext" value="GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_type.htm"><meta name="brsprev" value="GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/Assets_And_Tags.htm"></head><body><div class="topic-header rh-hide" id="rh-topic-header"><div class="logo"></div><div class="nav"><div class="title" title="asset_get_index"><span>asset_get_index</span></div><div class="gotohome" title="Click here to see this page in full context"><a href="#" onclick="rh._.goToFullLayout()">Click here to see this page in full context</a></div></div></div><div class="topic-header-shadow rh-hide" id="rh-topic-header-shadow"></div><h1><span data-field="title" data-format="default">asset_get_index</span></h1><p>此函数从游戏资产的名称中获取其唯一标识索引。</p><p>如果未找到资产,该函数将返回值 -1,否则将返回正在检查的资产的唯一索引 ID。然后,该 ID 可以在其他函数中使用,就像使用任何其他索引值一样,例如<span class="inline2"><a href="../Sprites/Sprite_Instance_Variables/sprite_index.htm">sprite_index</a></span><span class="inline2"><a href="../Paths/Path_Variables/path_index.htm">path_index</a></span>。请注意,虽然此函数可用于从字符串引用资产(请参见下面的示例),但您应始终确保该资产在使用前存在,否则可能会出现导致游戏崩溃的错误。</p><p>&nbsp;</p><h4>语法:</h4><p class="code"><span data-field="title" data-format="default">asset_get_index</span>(name);</p><table><tbody><tr><th>参数</th><th>类型</th><th>描述</th></tr><tr><td>name</td><td><span data-keyref="Type_String"><a target="_blank" href="../../../GML_Overview/Data_Types.htm">String</a></span></td><td>获取 (一个字符串) 的索引的游戏资源的名称。</td></tr></tbody></table><p>&nbsp;</p><h4>返回:</h4><p class="code"><span data-keyref="Type_Asset"><a target="_blank" href="../../../../The_Asset_Editors/The_Asset_Editors.htm">Asset</a></span>&nbsp;(any asset type)</p><p>&nbsp;</p><h4>例子:</h4><p class="code">var obj = asset_get_index("obj_Enemy_" + string(global.Level));<br><br>if (object_exists(obj))<br>{<br>&nbsp;&nbsp;&nbsp;&nbsp;instance_create_layer(random(room_width), random(room_height), "Enemy_Layer", obj);<br>}</p><p>The above code will get an object asset from a string, and if that asset exists, create an instance of the object in the game.</p><p>&nbsp;</p><p>&nbsp;</p><div class="footer"><div class="buttons"><div class="clear"><div style="float:left">Back: <a href="Assets_And_Tags.htm">资源和标签</a></div><div style="float:right">Next: <a href="asset_get_type.htm">asset_get_type</a></div></div></div><h5><span data-keyref="Copyright Notice">© Copyright YoYo Games Ltd. 2024 All Rights Reserved</span></h5></div></body></html>
<!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml"><head><script type="text/javascript" language="JavaScript">function reDo(){innerWidth==origWidth&&innerHeight==origHeight||location.reload()}4==parseInt(navigator.appVersion)&&"Netscape"==navigator.appName&&(origWidth=innerWidth,origHeight=innerHeight,onresize=reDo),onerror=null</script><style type="text/css">p.WebHelpNavBar{text-align:right}</style><script type="text/javascript">gCommonRootRelPath=gRootRelPath="../../../..",gTopicId="8.2.2.3.1.0_1"</script><script type="text/javascript" src="../../../../template/scripts/rh.min.js"></script><script type="text/javascript" src="../../../../template/scripts/common.min.js"></script><script type="text/javascript" src="../../../../template/scripts/topic.min.js"></script><script type="text/javascript" src="../../../../template/scripts/topicwidgets.min.js"></script><script type="text/javascript" src="../../../../whxdata/projectsettings.js"></script><link rel="stylesheet" type="text/css" href="../../../../template/styles/topic.min.css"><link rel="stylesheet" type="text/css" href="../../../../template/Charcoal_Grey/topicheader.css"><meta name="topic-status" content="Draft"><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><title>asset_get_index</title><meta name="generator" content="Adobe RoboHelp 2022"><link rel="stylesheet" href="../../../../assets/css/default.css" type="text/css"><script src="../../../../assets/scripts/main_script.js" type="module"></script><meta name="rh-authors" content="Mark Alexander"><meta name="topic-comment" content="Page explaining the function asset_get_index"><meta name="rh-index-keywords" content="asset_get_index"><meta name="search-keywords" content="asset_get_index"><meta name="is_pure" content="true"><meta name="brsnext" value="GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_type.htm"><meta name="brsprev" value="GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/Assets_And_Tags.htm"></head><body><div class="topic-header rh-hide" id="rh-topic-header"><div class="logo"></div><div class="nav"><div class="title" title="asset_get_index"><span>asset_get_index</span></div><div class="gotohome" title="Click here to see this page in full context"><a href="#" onclick="rh._.goToFullLayout()">Click here to see this page in full context</a></div></div></div><div class="topic-header-shadow rh-hide" id="rh-topic-header-shadow"></div><h1><span data-field="title" data-format="default">asset_get_index</span></h1><p>此函数从游戏资产的名称中获取其唯一标识索引。</p><p>如果未找到资产,该函数将返回值 -1,否则将返回正在检查的资产的唯一索引 ID。然后,该 ID 可以在其他函数中使用,就像使用任何其他索引值一样,例如<span class="inline2"><a href="../Sprites/Sprite_Instance_Variables/sprite_index.htm">sprite_index</a></span><span class="inline2"><a href="../Paths/Path_Variables/path_index.htm">path_index</a></span>。请注意,虽然此函数可用于从字符串引用资产(请参见下面的示例),但您应始终确保该资产在使用前存在,否则可能会出现导致游戏崩溃的错误。</p><p>&nbsp;</p><h4>语法:</h4><p class="code"><span data-field="title" data-format="default">asset_get_index</span>(name);</p><table><tbody><tr><th>参数</th><th>类型</th><th>描述</th></tr><tr><td>name</td><td><span data-keyref="Type_String"><a target="_blank" href="../../../GML_Overview/Data_Types.htm">String</a></span></td><td>获取 (一个字符串) 的索引的游戏资源的名称。</td></tr></tbody></table><p>&nbsp;</p><h4>返回:</h4><p class="code"><span data-keyref="Type_Asset"><a target="_blank" href="../../../../The_Asset_Editors/The_Asset_Editors.htm">Asset</a></span>&nbsp;(any asset type)</p><p>&nbsp;</p><h4>例子:</h4><p class="code">var obj = asset_get_index("obj_Enemy_" + string(global.Level));<br><br>if (object_exists(obj))<br>{<br>&nbsp;&nbsp;&nbsp;&nbsp;instance_create_layer(random(room_width), random(room_height), "Enemy_Layer", obj);<br>}</p><p>上面的代码将从字符串中获取对象资源,如果该资源存在,则在游戏中创建该对象的实例。</p><p>&nbsp;</p><p>&nbsp;</p><div class="footer"><div class="buttons"><div class="clear"><div style="float:left">Back: <a href="Assets_And_Tags.htm">资源和标签</a></div><div style="float:right">Next: <a href="asset_get_type.htm">asset_get_type</a></div></div></div><h5><span data-keyref="Copyright Notice">© Copyright YoYo Games Ltd. 2024 All Rights Reserved</span></h5></div></body></html>
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