Releases: GafferHQ/gaffer
Releases · GafferHQ/gaffer
Version 0.23.2.1
Dispatch
- PythonCommand : Disable automatic substitutions for command plug.
Build
- Fix OS X linking error.
Version 0.23.2.0
Apps
- Stats
UI
- Added back "Remove Input" menu option for promoted plugs. This differs
from the "Unpromote" option in that it breaks the connection but keeps
the promoted plug on the outside of the box (#1678). - NodeGraph (#1679)
- Tightened rules for inserting nodes into noodles. Nodes are now only
inserted when disabling the inserted node would create a pass-through
equivalent to the original connection, and deleting the node will
restore the original connection. Previously nodes could be inserted
in such a way that one end of the connection was broken, or two new
connections were made which had no logical in->out connection through
the inserted node. - Stopped highlighting connections when hovering in their middle, where
they cannot be dragged anyway. - Made it harder to accidentally drag a long connection by grabbing it
in the middle - the sensitive section is now limited to a shorter
segment near the end.
- Tightened rules for inserting nodes into noodles. Nodes are now only
Scene
- Improved output of objects and transforms which are static, but for
which motion blur has been requested via StandardAttributes. Motion
blocks are now omitted when no motion is detected (#1662). - ScriptProcedural (#1676)
- Fixed clearing of caches after procedural expansion in Arnold.
- Improved error reporting to include the node which caused the
error. - Added support for performance monitoring.
- StandardOptions
- Added new performanceMonitor option, which enables/disables the
performance monitoring now supported by the ScriptProcedural
(#1676).
- Added new performanceMonitor option, which enables/disables the
- Duplicate
- Optimised set name computation. This knocks 35% off the time
to compute a set in a custom downstream node with certain
suboptimal qualities (#1682).
- Optimised set name computation. This knocks 35% off the time
- Fixed hangs caused by missing GIL management in SceneAlgo
bindings (#1686, #1687).
Dispatch
- ExecutableNodes now support automatic substitution of variables in
StringPlug values, in the same way as has always been supported
by other node types (#887, #1671). - Fixed order of dispatch when postTasks exist (#1675).
Arnold
- Removed use of deprecated UI APIs. Specifically,
PlugValueWidget.registerCreator()
has been deprecated, and all code
should use the equivalent "plugValueWidget:type" metadata instead
(#1673).
RenderMan
- Added initial support for using OSL shaders in 3delight.
Appleseed
- Updated to Appleseed 1.4.0-beta.
- Renamed volume priority attribute to medium priority.
Cortex
- Fixed UI error when launching a ClassVectorParameter UI with
preexisting child parameters (#665, #1670).
Documentation
- Added GafferDispatch to the API docs.
API
- Added Process and Monitor classes. Processes expose internal
processes such as ComputeNode::compute() and ComputeNode::hash()
to Monitors - classes which can observe the internal workings of
Gaffer via the exposed Processes (#1668). - Added PerformanceMonitor class. This uses the Monitor/Process
API to collect statistics useful in analysing and optimising
performance (#1668). - RendererAlgo
- ValuePlug
- Deprecated inCompute() method - use Process::current() instead
(#1668).
- Deprecated inCompute() method - use Process::current() instead
- FormatData
- Added workaround for unstable hash() method when compiling with
GCC 4.4.7 (#1669).
- Added workaround for unstable hash() method when compiling with
- ExecutableNode
- Moved public interface to TaskPlug. The ExecutableNode virtual
interface is now considered to be protected, and will be made
so in a future release.
- Moved public interface to TaskPlug. The ExecutableNode virtual
- ScenePlug
- Fixed python binding for pathToString().
- Added helpers for accessing globals and set names. These manage
the context such that it is friendlier to the hash cache, by
removing variables we know to change frequently but which cannot
affect the result #(1683).
Build
- Updated Cortex to version 9.8.0.
- Updated Appleseed version to 1.4.0-beta.
Version 0.23.1.0
Apps
- Stats App
- Added outputs for scene traversal time and memory usage.
Core
- Improved performance of the computation cache, particularly when under
heavy multithreaded load (#1638). - Fixed GIL lock issues.
- CompoundDataPlug releases when adding child plugs.
- GraphComponent releases when adding/removing children.
- Reference releases in load().
- Switch
- Add SwitchTraits to control context for index evaluation.
UI
- SceneHierarchy
- NodeEditor
- Improved error handling for labels and multiline text fields (#1650).
- NodeGraph
- Fix "Find..." shortcut.
- SceneInspector
- Fixed labelling of CoordinateSystem sets (#1648).
- ExecutableNode
- Fixed UI for individually promoted pre/post tasks (#1647).
- UIEditor
- Add label field to plug section.
- GLWidget
- Supports use in Maya when using PySide.
Scene
- ScenePlug
- set() and setHash() are friendlier to the hash cache.
- SceneSwitch
- Removed scene:path from context for index.
- FilterProcessor
- Implement pass-through when disabled.
- PathFilter
- Fixed bugs which treated empty paths as "/" rather than ignoring them (#1642)
- Avoid unnecessary hashing of __pathMatcher plug.
- Set
- Fixed bugs which treated empty paths as "/" rather than ignoring them (#1642)
- SetFilter
- Remove unnecessary context manipulation..
- DeleteSets
- Fixed bug which could pass-through a deleted set.
- Isolate/Prune
- Fixed bugs which caused incorrect results when used with a
particular custom filter outside of Gaffer (#1652).
- Fixed bugs which caused incorrect results when used with a
- Shader
- Fixed crashes caused by cyclic connections in shader networks (#1646).
- Fixed GIL lock issues.
- Outputs releases in addOutput().
Image
- Warp
- Added Warp base class.
- Added UVWarp node.
- BufferAlgo
- Added index() function.
- ImageSwitch
- Removed tile variables from context for index.
RenderMan
- Fixed GIL lock issues.
- RenderManShader releases in loadShader().
API
- PathMatcher
- Fixed bugs which treated empty paths as "/" rather than as empty (#1642).
- SceneAlgo
- Added PathMatcher overloads for
filteredParallelTraverse()
and
matchingPaths()
(#1649).
- Added PathMatcher overloads for
- MultiLineTextWidget
- Added
setErrored()/getErrored()
methods to (#1650).
- Added
- MultiLineStringPlugValueWidget/LabelPlugValueWidget
- Added error handling (#1650).
- ExecutableNode
- Disabled nodule creation by default for all but TaskPlugs. Nodules
can be explicitly reenabled using a ( "nodule:type", "GafferUI.StandardNodule" )
metadata registration for a particular plug.
- Disabled nodule creation by default for all but TaskPlugs. Nodules
- DownstreamIterator/RecursiveChildIterators
- Fixed API for completion of iteration.
- FilteredChildIterator
- Added done() method.
- TypedObjectPlug bindings : Add _copy argument to defaultValue() method.
Build
- GafferUI now links to QtOpenGL
Version 0.23.0.1
Cortex
- Fixed ParameterisedHolder::parameterChanged() exception handling.
Version 0.23.0.0
Core
- Reverted cyclic connection check on plug connection
- Reduced hash cache clearing frequency to speed up instancing.
UI
- Fixed labelling of renamed plugs which had a custom label. The label
is now removed by the rename operation (#1635).
Scene
- Improved set performance and memory usage significantly for all node
types (#1623). - Added a MeshToPoints node (#1640).
- Added sets support in the Duplicate node (#1623).
Arnold
- Added support for motion blur, courtesy of Cortex 9.7.0.
API
- Fixed python bindings to accept any iterable where previously only
lists were accepted (#1634). - ScriptWindow
- Added createIfNecessary argument to ScriptWindow.acquire() (#1639).
- NameLabel (#1635)
- Exposed default formatter.
- Deprecated setText().
- PathMatcher (#1623)
- Reimplemented using lazy-copy-on-write sharing.
- Added addPaths() overload with prefix path.
- Added subTree() method.
- Added
RawIterator find( path )
method.
Build
- Updated release builds to Cortex 9.7.0.
- Updated OCIO build to be compatible with Maya. It should now be
possible to run a standard Gaffer build from within Maya.
Incompatibilities
- PathMatcher binary compatibility changes.
Version 0.20.0.2
Core
- Reduced hash cache clearing frequency to speed up instancing.
Version 0.22.0.0
This release brings support for dispatching via Pixar's Tractor, in
additional to the usual medley of bug fixes and optimisations.
Core
- Prevented the creation of cyclic connections (#1630).
UI
- Fixed bugs in "Set Key" plug menu item.
- Fixed Backdrop node positioning when creating a backdrop with no
nodes selected (#1625). - Fixed NodeEditor layout problems caused by long summaries (#1629).
Scene
- SceneProcedural (#1615)
- Fixed bug which could cause motion blurred bounding
boxes to be computed incorrectly. - Removed duplicate attribute computations. This shaves
9% off the time to first pixel for a complex benchmark scene.
- Fixed bug which could cause motion blurred bounding
RenderMan
- Improved time to first pixel for raytraced 3delight renders (#1614).
Arnold
- Fixed warnings about inaccurate bounds (#1614).
Appleseed
- Added support for volume priority attribute (#1631).
Tractor
- Added a new GafferTractor module, which enables dispatching of
Gaffer's task graphs to renderfarms running Pixar's Tractor (#1619).
Cortex
API
- ValuePlug
- Prevented the addition of children which are not themselves
ValuePlugs. - Allowed subclassing in Python.
- Prevented the addition of children which are not themselves
- FilteredSceneProcessor
- Removed restrictions on
Filter::sceneAffectsMatch()
(#1620).
- Removed restrictions on
- SceneProcedural/ScriptProcedural
- Added support for using Renderer::Procedural::noBound (#1614).
- Fixed GIL management in DependencyNodeWrapper.
- Added DownstreamIterator.
- Improved error handling during dirty propagation.
- Batched dirty propagation during script loading, execution and
destruction (#1632).
Tests
- Unexpected messages are now treated as errors.
Build
- Requires Cortex 9.6.0.
Version 0.21.0.0
Apps
- Added
gaffer stats
application. This takes a script and prints out
information about version, settings, variables and nodes (#1437).
Core
- Fixed serialisation of quotes and other special characters in metadata
keys. This was most visible when using special characters in custom
preset names (#1599). - Simplified metadata serialisations (#1599).
UI
- Fixed UV orientation for area light visualisations (#1600).
- Fixed environment light visualisations on OSX (#1609).
- Viewer (#1592)
- Fixed hang when browsing scene locations (#1618).
Image
- Fixed reference counting bugs in Premultiply and Unpremultiply nodes
(#1598). - Fixed crashes caused by Merge requesting nonexistent upstream
channels (#1596).
Appleseed
- Added support for exposure parameters on Appleseed lights (#1608).
- Simplified light menus (#1608).
- Improved environment light visualisations (#1608).
API
- ImageAlgo
- Added channelExists() function (#1596).
- ExceptionAlgo
- Fixed line number extraction for syntax errors (#1599).
- Menu
- Replaced all old-style python classes with new style ones #1607.
- GafferImageUI
- Added ImageGadget class.
- PlugLayout improvements
- Added support for "layout:divider" metadata - this replaces
the old "divider" metadata. - Added support for multiple layouts, using a different metadata
prefix for each layout. - Added support for creating partial layouts, using a new rootSection
constructor argument.
- Added support for "layout:divider" metadata - this replaces
- Toolbar improvements
- Toolbars can now be defined for all edges, not just the top of
frame (#1592). - StandardNodeToolbar has a new constructor argument to choose which
edge to create the toolbar for. A new "toolbarLayout:section" metadata
value chooses which toolbar plugs belong in, with values of
"Top", "Bottom", "Left" and "Right" (#1592).
- Toolbars can now be defined for all edges, not just the top of
- GLWidget
- Improved overlay mechanism. Overlays may be queried and removed as
well as set. Container overlays are transparent to mouse events in
areas where no child widget exists (#1592).
- Improved overlay mechanism. Overlays may be queried and removed as
- NumericPlugValueWidget
- Added support for "fixedCharacterWidth" metadata.
Build
- Added GCC 5 build to Travis test setup.
Incompatibilities
- Removed ImageView::update() virtual override.
- Replaced GLWidget.addOverlay() method with setOverlay()/getOverlay() methods.
Version 0.20.0.1
UI
- Added GIL release to some PathListingWidget methods to fix a hang
Version 0.20.0.0
Apps
- Added support for choosing the debugger used via a new GAFFER_DEBUGGER
environment variable.
Core
- Improved ContextProcessor performance. This shaved 10% off the startup
time for a complex render (#1573). - Added framesPerSecond plug to ScriptNode. This provides user-level
control over the frame rate for each script (#1576). - Fixed hang triggered by deletion of a plug during computation
(#1576, #1580).
Dispatch
- Moved all dispatch functionality from Gaffer module into a new
GafferDispatch module. Backwards compatibility is provided by
config files, but it is recommended that code be updated to use
GafferDispatch directly (#1577). - Renamed "requirements" plug to "preTasks" and "requirement" plug
to "task". Again, backwards compatibility is provided by a config
file, but it is recommended that code be updated to use the new
names (#1577). - Added "postTasks". These are nodes that are executed following another
node, even if they are not explicitly included in the list of nodes
to dispatch (#1577). - Added "dispatcher.immediate" plug to all executable nodes. This
causes the node to be executed immediately in the current process
when dispatched (#1577). - Removed "dispatcher.local.executeInForeground" plug - use the new
"dispatcher.immediate" plug instead (#1577). - Added sequence support to PythonCommand node. This causes the command
to be called once for all frames, instead of once per frame (#1578). - Fixed bug which could cause all frames downstream of pass-through
nodes (like TaskList and TaskContextVariables) to depend on all
upstream frames (#1577). - Fixed detection of direct dependency cycles (#1577).
Image
- Crop
- Added option to crop to a specific format, optionally centered (#1570).
- Fixed crashes triggered by images with empty data windows (#1575).
- Improved ImageWriter to write out images progressively as the input
image is generated (#1517). This improved speed by 65% and memory usage
by 60% when generating a 10K image.
Scene
- Lights are now represented as attributes at a location rather than as
objects. This allows lights for multiple different renderers to exist
at the same location, allows the creation of area lights, and provides
the necessary support for using shader networks within lights in the
future (#1590). - Shader nodes now support the loading of light shaders (#1590).
- Added metadata support for specifying the orientation of lights
in the renderer (#1590).
RenderMan
- Fixed crash when reloading coshader arrays.
UI
- Improved viewport visualisation of lights (#1590, #11).
- Added workaround for PySide bug which prevented stylesheets from
working as expected (#1574). - Improved error reporting for failed dispatches (#1593).
- Fixed graphical glitch in OpDialogue error icon (#1593).
API
- ImageAlgo
- Added parallelProcessTiles and parallelGather tiles functions
to facilitate easy parallel processing of images (#1517).
- Added parallelProcessTiles and parallelGather tiles functions
- BufferAlgo
- Moved image window methods from ImageAlgo (#1517).
- Format
- Fixed space conversions for empty boxes (#1575).
- TestCase
- Improved output for assertTypeNamesArePrefixed() failures.
- Dispatch
- Renamed requirements -> preTasks
- Added LoggingExecutableNode to GafferDispatchTest. This
facilitates easier testing of dispatchers.
- SceneUI
- Added ObjectVisualiser and AttributeVisualiser base classes
to support custom representations of objects and attributes
within the viewport (#1590).
- Added ObjectVisualiser and AttributeVisualiser base classes
- Metadata
- Added methods for adding and querying non-node values (#1590).
Build
- Added CXXSTD argument to SConstruct. Pass CXXSTD=c++11 to build
with C++11 support (#1586). - Added testing with GCC 4.8 and C++11 to Travis test setup (#1586).
- Updated Cortex version to 9.5.0 (minimum requirement is 9.3.0).