Did you drop support for macOS? #4352
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Hello, I wanted to resurrect a few scenes and realized there was no release build since quite a few versions for macOS? Thanks |
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We still build and test it on every PR, via the GitHub Actions setup, and all tests pass. But we have an undiagnosed problem with building the documentation on that platform, which is making the release process fail. I've kicked off a local build here which should be uploaded before too long... More generally, the future of Gaffer on Mac is uncertain. Mac isn't getting any love because the sponsoring studios use Linux exclusively, and because I'm not really using Mac as a platform for personal development any more. Plus Apple keep making it harder for us (code signing, OpenGL deprecation etc). So really we need someone to step up and take on the maintenance on Mac if we're to remain viable there... |
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A Mac build is now available at https://github.com/GafferHQ/gaffer/releases/tag/0.60.6.1. |
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We still build and test it on every PR, via the GitHub Actions setup, and all tests pass. But we have an undiagnosed problem with building the documentation on that platform, which is making the release process fail. I've kicked off a local build here which should be uploaded before too long...
More generally, the future of Gaffer on Mac is uncertain. Mac isn't getting any love because the sponsoring studios use Linux exclusively, and because I'm not really using Mac as a platform for personal development any more. Plus Apple keep making it harder for us (code signing, OpenGL deprecation etc). So really we need someone to step up and take on the maintenance on Mac if we're to remain viabl…