diff --git a/Changes.md b/Changes.md index ea8ce1dbceb..5a773f173f0 100644 --- a/Changes.md +++ b/Changes.md @@ -17,7 +17,10 @@ Improvements ------------ - MergeScenes : Removed unnecessary temporary contexts. -- RenderPassEditor : Added support for entering custom values in the `Type` column. Custom types can be later configured with a downstream NameSwitch selecting based on the value of the `renderPass:type` option. +- RenderPassEditor : + - Added support for entering custom values in the `Type` column. Custom types can be later configured with a downstream NameSwitch selecting based on the value of the `renderPass:type` option. + - Columns that edit options now include the option name in their header tooltip. + - Improved description of `render:cameraExclusions` and `render:matteExclusions` options. Fixes ----- diff --git a/python/GafferSceneUI/RenderPassEditor.py b/python/GafferSceneUI/RenderPassEditor.py index e09423df49a..6d2d55c7b74 100644 --- a/python/GafferSceneUI/RenderPassEditor.py +++ b/python/GafferSceneUI/RenderPassEditor.py @@ -148,7 +148,7 @@ def registerOption( cls, groupKey, optionName, section = "Main", columnName = No if not columnName : columnName = optionLabel or optionName.split( ":" )[-1] - toolTip = "
{}
".format( optionLabel or columnName, optionName )
optionDescription = Gaffer.Metadata.value( "option:" + optionName, "description" )
if optionDescription :
## \todo PathListingWidget's PathModel should be handling this instead.
diff --git a/startup/GafferScene/standardOptions.py b/startup/GafferScene/standardOptions.py
index 294a288df6a..526ec32daff 100644
--- a/startup/GafferScene/standardOptions.py
+++ b/startup/GafferScene/standardOptions.py
@@ -182,6 +182,10 @@
ray visibility. Camera visibility attributes authored in the scene take precedence
over this option.
+ Typically, this is used to exclude descendants of locations in `cameraInclusions`,
+ as locations not specified in `cameraInclusions` already default to being excluded
+ from camera ray visibility.
+
For shadow, reflection and reflectionAlpha pass types, this specifies objects that
cast shadows or reflections. Shadow or reflection visibility attributes authored
in the scene take precedence over this option.
@@ -209,5 +213,9 @@
A set expression that excludes the matched objects and their descendants from being
treated as matte (holdout) objects. Matte attributes authored in the scene take
precedence over this option.
+
+ Typically, this is used to exclude descendants of locations in `matteInclusions`,
+ as locations not specified in `matteInclusions` already default to not being
+ treated as matte objects.
"""
)