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vastthecrystalcaverns.action.php
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vastthecrystalcaverns.action.php
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<?php
/**
*------
* BGA framework: © Gregory Isabelli <[email protected]> & Emmanuel Colin <[email protected]>
* VastTheCrystalCaverns implementation : © Silvligh / Funce <[email protected]>
*
* This code has been produced on the BGA studio platform for use on https://boardgamearena.com.
* See http://en.doc.boardgamearena.com/Studio for more information.
* -----
*
* vastthecrystalcaverns.action.php
*
* VastTheCrystalCaverns main action entry point
*
*
* In this file, you are describing all the methods that can be called from your
* user interface logic (javascript).
*
* If you define a method "myAction" here, then you can call it from your javascript code with:
* this.ajaxcall( "/vastthecrystalcaverns/vastthecrystalcaverns/myAction.html", ...)
*
*/
class action_vastthecrystalcaverns extends APP_GameAction
{
// Constructor: please do not modify
public function __default()
{
if (self::isArg('notifwindow')) {
$this->view = "common_notifwindow";
$this->viewArgs['table'] = self::getArg("table", AT_posint, true);
} else {
$this->view = "vastthecrystalcaverns_vastthecrystalcaverns";
self::trace("Complete reinitialization of board game");
}
}
// TODO: defines your action entry points there
/*
Example:
public function myAction()
{
self::setAjaxMode();
// Retrieve arguments
// Note: these arguments correspond to what has been sent through the javascript "ajaxcall" method
$arg1 = self::getArg( "myArgument1", AT_posint, true );
$arg2 = self::getArg( "myArgument2", AT_posint, true );
// Then, call the appropriate method in your game logic, like "playCard" or "myAction"
$this->game->myAction( $arg1, $arg2 );
self::ajaxResponse( );
}
*/
}