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dbmodel.sql
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dbmodel.sql
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-- ------
-- BGA framework: © Gregory Isabelli <[email protected]> & Emmanuel Colin <[email protected]>
-- VastTheCrystalCaverns implementation : © Silvligh / Funce <[email protected]>
--
-- This code has been produced on the BGA studio platform for use on http://boardgamearena.com.
-- See http://en.boardgamearena.com/#!doc/Studio for more information.
-- -----
-- dbmodel.sql
-- This is the file where you are describing the database schema of your game
-- Basically, you just have to export from PhpMyAdmin your table structure and copy/paste
-- this export here.
-- Note that the database itself and the standard tables ("global", "stats", "gamelog" and "player") are
-- already created and must not be created here
-- Note: The database schema is created from this file when the game starts. If you modify this file,
-- you have to restart a game to see your changes in database.
-- Example 1: create a standard "card" table to be used with the "Deck" tools (see example game "hearts"):
-- CREATE TABLE IF NOT EXISTS `card` (
-- `card_id` int(10) unsigned NOT NULL AUTO_INCREMENT,
-- `card_type` varchar(16) NOT NULL,
-- `card_type_arg` int(11) NOT NULL,
-- `card_location` varchar(16) NOT NULL,
-- `card_location_arg` int(11) NOT NULL,
-- PRIMARY KEY (`card_id`)
-- ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=1 ;
-- Example 2: add a custom field to the standard "player" table
-- ALTER TABLE `player` ADD `player_my_custom_field` INT UNSIGNED NOT NULL DEFAULT '0';
-- Knight Cards!
-- Sidequests!
CREATE TABLE IF NOT EXISTS `sidequests`
(
`card_id` SMALLINT UNSIGNED NOT NULL AUTO_INCREMENT,
`card_type` VARCHAR(16) NOT NULL,
`card_type_arg` INT(11),
`card_location` VARCHAR(16) NOT NULL,
`card_location_arg` INT(11) NOT NULL,
`card_location_order` TINYINT,
PRIMARY KEY (`card_id`)
)
ENGINE = InnoDB
DEFAULT CHARSET = utf8
AUTO_INCREMENT = 1;
-- Events
CREATE TABLE IF NOT EXISTS `events`
(
`card_id` SMALLINT UNSIGNED NOT NULL AUTO_INCREMENT,
`card_type` VARCHAR(16) NOT NULL,
`card_type_arg` INT(11),
`card_location` VARCHAR(16) NOT NULL,
`card_location_arg` INT(11) NOT NULL,
`card_location_order` TINYINT,
PRIMARY KEY (`card_id`)
)
ENGINE = InnoDB
DEFAULT CHARSET = utf8
AUTO_INCREMENT = 1;
-- Treasures
CREATE TABLE IF NOT EXISTS `treasures`
(
`card_id` SMALLINT UNSIGNED NOT NULL AUTO_INCREMENT,
`card_type` VARCHAR(16) NOT NULL,
`card_type_arg` INT(11),
`card_location` VARCHAR(16) NOT NULL,
`card_location_arg` INT(11) NOT NULL,
`card_location_order` TINYINT,
PRIMARY KEY (`card_id`)
)
ENGINE = InnoDB
DEFAULT CHARSET = utf8
AUTO_INCREMENT = 1;
-- Goblin Cards!
-- War cards do not need tracking
-- Monsters
CREATE TABLE IF NOT EXISTS `monsters`
(
`card_id` SMALLINT UNSIGNED NOT NULL AUTO_INCREMENT,
`card_type` VARCHAR(16) NOT NULL,
`card_type_arg` INT(11),
`card_location` VARCHAR(16) NOT NULL,
`card_location_arg` INT(11) NOT NULL,
`card_location_order` TINYINT,
PRIMARY KEY (`card_id`)
)
ENGINE = InnoDB
DEFAULT CHARSET = utf8
AUTO_INCREMENT = 1;
-- Secrets
CREATE TABLE IF NOT EXISTS `secrets`
(
`card_id` SMALLINT UNSIGNED NOT NULL AUTO_INCREMENT,
`card_type` VARCHAR(16) NOT NULL,
`card_type_arg` INT(11),
`card_location` VARCHAR(16) NOT NULL,
`card_location_arg` INT(11) NOT NULL,
`card_location_order` TINYINT,
PRIMARY KEY (`card_id`)
)
ENGINE = InnoDB
DEFAULT CHARSET = utf8
AUTO_INCREMENT = 1;
-- Dragon
-- Powers
CREATE TABLE IF NOT EXISTS `powers`
(
`card_id` SMALLINT UNSIGNED NOT NULL AUTO_INCREMENT,
`card_type` VARCHAR(16) NOT NULL,
`card_type_arg` INT(11),
`card_location` VARCHAR(16) NOT NULL,
`card_location_arg` INT(11) NOT NULL,
`card_location_order` TINYINT,
PRIMARY KEY (`card_id`)
)
ENGINE = InnoDB
DEFAULT CHARSET = utf8
AUTO_INCREMENT = 1;