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Godle first and foremost allows you to link the version of godot
//use the named extension
godle{
}
//configure by class
configure<GodleExtension>{
//creates a blank project in the godotRoot folder.
createBlankProject = true
//configure the godot version of your choice.
version = `kotlin-jvm`("0.5.1-3.5.1")
//alternative kotlin handle for groovy.
version = kotlinJvm("0.5.1-3.5.1")
//the kotlin compat's second argument can disable automatic JVM detection.
//it will first check the current runtime's jvm (as in the JVM that runs gradle right now), then the environment.
`asKotlin-jvm`("0.5.1-3.5.1",false)
asGodot("3.5.1")
asMono("3.5.1")
//the folder where the godot project is located.
godotRoot.set(project.rootDir)
//environment variables for godot
env["my_key"] = "my_value"
env("my_key","my_value")
}
createBlankProject
will not erase any existing project files.
Godle will also generate a set of shell/batch scripts to launch the game and the editor without having to run gradle by hand, can be used to set shortcuts.
Godle provides a number of tasks to work with.
-
cleanGodotAddons
: cleans the addon folder, so godle can download it again. -
godleAddons
: installs the currently configured addons -
godotDownload
: downloads the currently configured version of Godot. -
godotEditor
: runs the editor in thegodotRoot
folder (configured on the extension). It will open any projects in that folder. -
godotVersion
: prints the current Godot version. -
godotRunGame
: runs the game in thegodotRoot
folder (configured on the extension). It will open any projects in that folder.
Godle can produce gdnative/gdextension bindings for the currently downloaded godot version.
On Godot 3, use the godotGenerateBindingJson
task to produce the json under build/generated/godot/api.json
.
On Godot 4, use the godotGenerateBindingJson
task to produce the json under build/generated/godot/extension_api.json
, or the godotGenerateGDExtensionInterface
to create godot's header file under build/generated/godot/gdnative_interface.h
This can be used to organize binding generation for that version of Godot.