- Fix an issue where the external process was not sent state
- Shade in gson in a way that avoids mod conflicts
- Add java hooks for using Communication Mod as a mod dependency
- Added mod config panel toggle for verbosity option
- Added ethereal to cards in the game state
- Added number of times damaged to the game state
- Fixed a bug where the wrong act boss was sometimes displayed
- Added low verbosity option (set verbose=false in config file)
- Fixed compatibility with v2.2 of Slay the Spire
- Match and Keep! no longer hijacks the cursor
- Match and Keep! no longer hangs when using SuperFastMode
- Improved Match and Keep! event option descriptions and ordering
- Do not crash if a start command is sent before Communication Mod is ready
- Added BaseMod as a mod dependency (so now you can't load them in the wrong order)
- Fixed crash when closing the boss chest
- Fixed a bug causing the cancel command to do nothing once in a shop when the external program was launched from the mods menu
- Added key command
- Added click command
- Added wait command
- Fixed compatibility with version 2.0 of StS
- Added card_in_play to the game state
- Added the turn number to the game state
- Added the number of cards discarded this turn to the game state
- Added the monsters' last two move ids to the game state
- Fixed crash with StS version 1.1
- Fixed a bug where max energy would be transmitted instead of current energy
- Added Limbo to the game state, which is used for various cards such as Havoc
- Added a number of new fields to specific powers which did not have all of their state captured
- Added "act_boss" to the game state, indicating the first boss to be fought in the current Act
- Made Communication Mod compatible with Slay the Spire v1.1
- Added "any_number" to the grid select screen state, indicating whether any number of cards can be selected
- Fixed "choose boss" rarely failing to select the boss node
- Communication Mod now waits for more rest actions to finish before becoming ready, fixing a number of related issues
- Initial public release