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CHANGELOG.md

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Changelog

v1.2.1

  • Fix an issue where the external process was not sent state

v1.2.0

  • Shade in gson in a way that avoids mod conflicts
  • Add java hooks for using Communication Mod as a mod dependency

v1.1.0

  • Added mod config panel toggle for verbosity option
  • Added ethereal to cards in the game state
  • Added number of times damaged to the game state
  • Fixed a bug where the wrong act boss was sometimes displayed

v1.0.4

  • Added low verbosity option (set verbose=false in config file)
  • Fixed compatibility with v2.2 of Slay the Spire

v1.0.3

  • Match and Keep! no longer hijacks the cursor
  • Match and Keep! no longer hangs when using SuperFastMode
  • Improved Match and Keep! event option descriptions and ordering
  • Do not crash if a start command is sent before Communication Mod is ready

v1.0.2

  • Added BaseMod as a mod dependency (so now you can't load them in the wrong order)

v1.0.1

  • Fixed crash when closing the boss chest
  • Fixed a bug causing the cancel command to do nothing once in a shop when the external program was launched from the mods menu

v1.0.0

  • Added key command
  • Added click command
  • Added wait command
  • Fixed compatibility with version 2.0 of StS

v0.8.0

  • Added card_in_play to the game state
  • Added the turn number to the game state
  • Added the number of cards discarded this turn to the game state
  • Added the monsters' last two move ids to the game state
  • Fixed crash with StS version 1.1
  • Fixed a bug where max energy would be transmitted instead of current energy

v0.7.0

  • Added Limbo to the game state, which is used for various cards such as Havoc
  • Added a number of new fields to specific powers which did not have all of their state captured

v0.6.0

  • Added "act_boss" to the game state, indicating the first boss to be fought in the current Act
  • Made Communication Mod compatible with Slay the Spire v1.1

v0.5.0

  • Added "any_number" to the grid select screen state, indicating whether any number of cards can be selected
  • Fixed "choose boss" rarely failing to select the boss node
  • Communication Mod now waits for more rest actions to finish before becoming ready, fixing a number of related issues

v0.4.0

  • Initial public release