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wesnoth-NCoSS.pot
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wesnoth-NCoSS.pot
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msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <[email protected]>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: _main.cfg:15
msgid "Music pack “The Great Steppe Music” is installed. Custom music will be played."
msgstr ""
#: _main.cfg:15
msgid "<span color='#080'>"
msgstr ""
#: _main.cfg:20
msgid "<span color='#800'>"
msgstr ""
#: _main.cfg:20
msgid "Music pack “The Great Steppe Music” is not installed. Custom music will be replaced with default tracks."
msgstr ""
#. [campaign]: id=Ogre_Crusaders, type=hybrid
#: _main.cfg:27
msgid "Ogre Crusaders"
msgstr ""
#. [campaign]: id=Ogre_Crusaders, type=hybrid
#: _main.cfg:28
msgid "OC"
msgstr ""
#. [campaign]: id=Ogre_Crusaders, type=hybrid
#: _main.cfg:35
msgid ""
"Delve into the events of the 9th century since the Founding of Wesnoth and lead your own crusade. The Principality of Krad seems impregnable, but how true is that? Surpass the other lords in determination and try to win the glory of conquering the northerners!\n"
"\n"
"Hybrid campaign (can be played in both singleplayer and multiplayer), 7 scenarios, recommended for experienced players\n"
"\n"
""
msgstr ""
#. [campaign]: id=Ogre_Crusaders, type=hybrid
#: _main.cfg:43
msgid "Noble Son"
msgstr ""
#. [campaign]: id=Ogre_Crusaders, type=hybrid
#: _main.cfg:43
msgid "Challenging"
msgstr ""
#. [campaign]: id=Ogre_Crusaders, type=hybrid
#: _main.cfg:44
msgid "Difficult"
msgstr ""
#. [campaign]: id=Ogre_Crusaders, type=hybrid
#: _main.cfg:44
msgid "Heir"
msgstr ""
#. [campaign]: id=Ogre_Crusaders, type=hybrid
#: _main.cfg:47
msgid "Nightmare"
msgstr ""
#. [campaign]: id=Ogre_Crusaders, type=hybrid
#: _main.cfg:47
msgid "Pan"
msgstr ""
#. [about]
#: _main.cfg:49
msgid "Main Designer"
msgstr ""
#. [entry]
#: _main.cfg:51
msgid "Mechanical"
msgstr ""
#. [about]
#: _main.cfg:55
msgid "Main Coder"
msgstr ""
#. [entry]
#: _main.cfg:57
msgid "ForestDragon"
msgstr ""
#. [about]
#: _main.cfg:61
msgid "Former Coder/Designer"
msgstr ""
#. [entry]
#: _main.cfg:63
msgid "dwarftough"
msgstr ""
#. [about]
#: _main.cfg:67
msgid "Campaign Map Designer"
msgstr ""
#. [entry]
#: _main.cfg:69
msgid "Mechanical's sister"
msgstr ""
#. [about]
#: _main.cfg:73
msgid "Portrait Artist"
msgstr ""
#. [entry]
#: _main.cfg:75
msgid "ThroneGame (Kordov)"
msgstr ""
#. [scenario]: id=0_Tutorial, type=Kingdom_Halfogre_Bandit
#: scenarios/0_Tutorial.cfg:31
msgid "Tutorial"
msgstr ""
#. [part]
#: scenarios/0_Tutorial.cfg:53
msgid "After the end of the great strife in the Kingdom of Ogres, young and ambitious King Grgr I ascended to the throne. Supported by noble pans and the clergy, he still had to take measures to strengthen his rule."
msgstr ""
#. [part]
#: scenarios/0_Tutorial.cfg:57
msgid "He gathered information and intelligence about neighbours of his land. Elves of Lintanir drew his attention most of all. Their army didn't achieve great victories over the past century, so they looked like an easy prey for his growing power. 'Their forests are surely full of game, there will be plenty of land to grant to my loyal nobles. Elves with their longevity and skills will be perfect subjects. And the clergy will be pleased to bring their teaching to another people'."
msgstr ""
#. [part]
#: scenarios/0_Tutorial.cfg:61
msgid "So decided Grgr, and his crusade began..."
msgstr ""
#. [part]
#: scenarios/0_Tutorial.cfg:65
msgid "Many pans and knights responded to his call. The roads were filled with marching bands of mercenaries. Over the cities clouds of smoke rose from the forges working day and night. Ogres were preparing for a great war. Everyone wanted to snatch a piece of elven land and earn fame."
msgstr ""
#. [part]
#: scenarios/0_Tutorial.cfg:69
msgid "Pan Shrogg Stoneface and his brother Barkukk Pucker had high hopes for this campaign. Their possessions were located closest to the Lintanir border. The brothers expected to arrive ahead of the royal army and, as forerunners, seize the best land. The powerful army of the Northern panship gave them confidence in their own plans. But before going to war, the brothers need to deal with an internal enemy."
msgstr ""
#. [side]
#. [side]: id=Castellan, type=Kingdom_Troll_Veteran
#. [side]: id=ogre_ally, type=Ogre_Foreman
#: scenarios/0_Tutorial.cfg:84 scenarios/0_Tutorial.cfg:98 scenarios/1_Smoke_of_the_Fatherland.cfg:57 scenarios/1_Smoke_of_the_Fatherland.cfg:72 scenarios/1_Smoke_of_the_Fatherland.cfg:137 scenarios/2_Beginning_of_the_Crusade.cfg:58 scenarios/2_Beginning_of_the_Crusade.cfg:75 scenarios/2_Beginning_of_the_Crusade.cfg:103 scenarios/3_Road.cfg:57 scenarios/3_Road.cfg:74 scenarios/4_Siege.cfg:39 scenarios/4_Siege.cfg:59 scenarios/5_Cities.cfg:80 scenarios/5_Cities.cfg:97 scenarios/6_Temple.cfg:65 scenarios/6_Temple.cfg:82 scenarios/6_Temple.cfg:99 scenarios/Epilogue.cfg:24 scenarios/Epilogue.cfg:42 scenarios/Epilogue.cfg:124 scenarios/Epilogue.cfg:142
msgid "Ogres"
msgstr ""
#. [side]: id=Rebel_leader, type=Kingdom_Halfogre_Rebel_King
#: scenarios/0_Tutorial.cfg:130
msgid "Rebels"
msgstr ""
#. [message]: speaker=unit
#: scenarios/0_Tutorial.cfg:159 scenarios/1_Smoke_of_the_Fatherland.cfg:209 scenarios/2_Beginning_of_the_Crusade.cfg:206 scenarios/3_Road.cfg:155 scenarios/4_Siege.cfg:149 scenarios/5_Cities.cfg:193 scenarios/6_Temple.cfg:142
msgid "Uuugh..."
msgstr ""
#. [message]: speaker=Pan
#: scenarios/0_Tutorial.cfg:211
msgid "Looks like the rumors were true. The dirty bastard son killed our knight and took over his castle. While the vile peasants had helped him. I don't see anyone who has remained loyal to us!"
msgstr ""
#. [message]: speaker=Brother
#: scenarios/0_Tutorial.cfg:215
msgid "We must execute all the traitors! But why didn't you bring the entire army?"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/0_Tutorial.cfg:219
msgid "The scum don't know how to fight, brother. A small detachment is enough to deal with them, if you do everything right."
msgstr ""
#. [message]: speaker=Brother
#: scenarios/0_Tutorial.cfg:223
msgid "Well. Where do we start?"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/0_Tutorial.cfg:239
msgid "First of all, we should recapture the villages from the bandits. That way they will be left without gold and supplies. Our knights will easily deal with this task."
msgstr ""
#. [objective]: condition=win
#: scenarios/0_Tutorial.cfg:252
msgid "Recruit at least three feudals each"
msgstr ""
#. [objective]: condition=lose
#: scenarios/0_Tutorial.cfg:256 scenarios/0_Tutorial.cfg:309 scenarios/0_Tutorial.cfg:400 scenarios/0_Tutorial.cfg:485 scenarios/0_Tutorial.cfg:550 scenarios/0_Tutorial.cfg:638 scenarios/1_Smoke_of_the_Fatherland.cfg:379 scenarios/2_Beginning_of_the_Crusade.cfg:434 scenarios/2_Beginning_of_the_Crusade.cfg:570 scenarios/2_Beginning_of_the_Crusade.cfg:617 scenarios/3_Road.cfg:228 scenarios/4_Siege.cfg:164 scenarios/5_Cities.cfg:422 scenarios/6_Temple.cfg:489 scenarios/6_Temple.cfg:617
msgid "Death of any of your leaders"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/0_Tutorial.cfg:295
msgid "Drive the turncoats out of the villages with ramming blows and pierce them with sharp pikes! Attack!"
msgstr ""
#. [message]: speaker=Brother
#: scenarios/0_Tutorial.cfg:300
msgid "And while our knights liberate the villages, we will defend the camp with the help of noble sons, crossbowmen and clerics."
msgstr ""
#. [objective]: condition=win
#: scenarios/0_Tutorial.cfg:305
msgid "Capture villages held by bandits (4 on the left and 4 on the right)"
msgstr ""
#. [note]
#: scenarios/0_Tutorial.cfg:318 scenarios/0_Tutorial.cfg:409
msgid "To use feudals effectively, start with a ram attack."
msgstr ""
#. [note]
#: scenarios/0_Tutorial.cfg:321 scenarios/0_Tutorial.cfg:412
msgid "Noble Sons are classic primary infantry. Outlaws are the ranged fighters of the ogre army with an additional fire attack. Clerics are mages, but they also inspire nearby allies and increase their damage. Combine these fighters to defend the camp."
msgstr ""
#. [message]: speaker=Brother
#: scenarios/0_Tutorial.cfg:375
msgid "The villages are ours! Now storm the castle?"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/0_Tutorial.cfg:379
msgid "If we attack head-on, we will lose many good warriors. No. Before starting the assault, we must destroy the fortifications. Siege trolls and fire pigs will help us with this. Let's call them!"
msgstr ""
#. [objective]: condition=win
#: scenarios/0_Tutorial.cfg:396
msgid "Recruit at least 2 siege trolls and 3 fire pigs each"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/0_Tutorial.cfg:436
msgid "Don't attack them head on! Trolls and pigs can handle them!"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/0_Tutorial.cfg:470
msgid "Let the trolls shoot from afar, and let the pigs charge right at the walls. I'm sure their fortifications won't last for long."
msgstr ""
#. [message]: speaker=Brother
#: scenarios/0_Tutorial.cfg:474
msgid "And the infantry will cover the trolls and pigs. Let’s get down to business!"
msgstr ""
#. [objective]: condition=win
#: scenarios/0_Tutorial.cfg:481
msgid "Destroy 4 rebel castles. (Hexes on which level 2 Bandits stand). See the notes for how to use trolls and pigs. (remaining $ncoss_tmp_castles_left| castles)"
msgstr ""
#. [note]
#: scenarios/0_Tutorial.cfg:494
msgid "Fire pigs are kamikaze units. When a pig uses its fire attack against a unit standing in a castle, the castle takes 1 damage. The stone castle has 4 durability. When castle takes 4 damage, it will collapse."
msgstr ""
#. [note]
#: scenarios/0_Tutorial.cfg:497
msgid "Trolls have a long-ranged attack. To use it, right-click on a target within 2 hexes of the troll, select 'ranged attack', then choose who will shoot. Trolls' ranged attacks damage castles even if they miss a fighter."
msgstr ""
#. [note]
#: scenarios/0_Tutorial.cfg:500
msgid "Trolls and pigs are vulnerable to ranged enemy attacks. Cover them with other fighters."
msgstr ""
#. [message]: speaker=Pan
#: scenarios/0_Tutorial.cfg:535
msgid "Ha, their walls have fallen! Now nothing will stop us from executing the presumptuous bastard son!"
msgstr ""
#. [objective]: condition=win
#: scenarios/0_Tutorial.cfg:546 scenarios/0_Tutorial.cfg:630 scenarios/4_Siege.cfg:160 scenarios/6_Temple.cfg:605
msgid "Kill the enemy leader"
msgstr ""
#. [message]: speaker=Brother
#: scenarios/0_Tutorial.cfg:593
msgid "Bah, a group of bandits wants to wade across and stab us in the back!"
msgstr ""
#. [message]: speaker=Brother
#: scenarios/0_Tutorial.cfg:625
msgid "Never mind! We are served by the dire beavers of the Bitter Swamp. They will drown the serfs in these deep waters."
msgstr ""
#. [objective]: condition=win
#: scenarios/0_Tutorial.cfg:634
msgid "(Bonus Objective) Use the giant beavers to destroy the group of bandits. See the notes for how to use them correctly."
msgstr ""
#. [note]
#: scenarios/0_Tutorial.cfg:647
msgid "Beavers have a pull attack (monstrous grip). This attack moves the beaver and enemy unit 1 hex back. Let the Bandits through the shallow water and then use this attack to pull them into the deep water. Deprived of even minimal protection, the bandits will become an easy target."
msgstr ""
#. [message]: speaker=unit
#: scenarios/0_Tutorial.cfg:668
msgid "Arrogant... beasts! I am a son of... sir... Gratt... The castle is mine... by right!"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/0_Tutorial.cfg:672
msgid "Bastards and fratriciders have no right. Sir Gratt should have killed you as a child. I will correct his mistake!"
msgstr ""
#. [message]: speaker=Brother
#: scenarios/0_Tutorial.cfg:683
msgid "Now that's dealt with. Now we can go on a crusade!"
msgstr ""
#. [scenario]: id=1_Smoke_of_the_Fatherland
#: scenarios/1_Smoke_of_the_Fatherland.cfg:5
msgid "Smoke of the Fatherland"
msgstr ""
#. [part]
#: scenarios/1_Smoke_of_the_Fatherland.cfg:33
msgid "After crushing the half-ogre rebellion, the Pans joined the royal army and went on a crusade."
msgstr ""
#. [part]
#: scenarios/1_Smoke_of_the_Fatherland.cfg:37
msgid "Everything started out perfectly. Completely unprepared for such an invasion, the elves lost the first battles with the great army of ogres. On the conquered lands, the Pans cut down forests, built castles and fortresses. But then the bad news came."
msgstr ""
#. [part]
#: scenarios/1_Smoke_of_the_Fatherland.cfg:41
msgid "The elves sent messengers to their allies with a request to strike at the rear of the ogres. Knyaz Jaromir of Krad agreed to help them and sent his druzhina to plunder the northeastern lands left by ogres without protection. Shrogg and Barkukk had to urgently return to their homeland to repel the invaders..."
msgstr ""
#. [side]: id=Castellan, type=Kingdom_Troll_Veteran
#: scenarios/1_Smoke_of_the_Fatherland.cfg:81
msgid "Castellan"
msgstr ""
#. [side]
#. [side]: id=enemy1, type=Slav_Guard
#. [side]: id=enemy1, type=Slav_Knyaz_Great_Warrior
#. [side]: id=enemy2, type=Slav_Guard
#. [side]: id=enemy3, type=Slav_Ranger
#. [side]: id=enemy_leader, type=Slav_Knyaz_Great_Warrior
#. [side]: id=enemy_leader, type=Slav_Knyaz_Warrior
#. [side]: id=enemy_leader, type=Slav_Luminary
#. [side]: id=enemy_side4, type=Slav_Jousting_Champion
#. [side]: id=enemy_side5, type=Slav_Jousting_Champion
#. [side]: id=enemy_side6, type=Slav_Jousting_Champion
#: scenarios/1_Smoke_of_the_Fatherland.cfg:158 scenarios/1_Smoke_of_the_Fatherland.cfg:192 scenarios/2_Beginning_of_the_Crusade.cfg:121 scenarios/2_Beginning_of_the_Crusade.cfg:142 scenarios/2_Beginning_of_the_Crusade.cfg:163 scenarios/2_Beginning_of_the_Crusade.cfg:182 scenarios/3_Road.cfg:94 scenarios/3_Road.cfg:114 scenarios/3_Road.cfg:134 scenarios/4_Siege.cfg:82 scenarios/4_Siege.cfg:117 scenarios/5_Cities.cfg:118 scenarios/5_Cities.cfg:149 scenarios/6_Temple.cfg:122
msgid "Krad"
msgstr ""
#. [side]: id=enemy2, type=Slav_Grand_Guard
#: scenarios/1_Smoke_of_the_Fatherland.cfg:175
msgid "Militia"
msgstr ""
#. [message]: speaker=unit
#: scenarios/1_Smoke_of_the_Fatherland.cfg:223
msgid "Arrgh... We lost!"
msgstr ""
#. [message]: speaker=unit
#: scenarios/1_Smoke_of_the_Fatherland.cfg:237
msgid "Seems I underestimated the enemy..."
msgstr ""
#. [message]: speaker=Pan
#: scenarios/1_Smoke_of_the_Fatherland.cfg:245
msgid "Arr, that was a long way! Look, Barkuk, the smoke is above our villages!"
msgstr ""
#. [message]: speaker=Castellan
#: scenarios/1_Smoke_of_the_Fatherland.cfg:249
msgid "By the Light, the noble Pan Shrogg has arrived to help us! The enemy has been pillaging our villages, but we with serfs are defending the castle. Now the enemies are preparing an assault!"
msgstr ""
#. [message]: speaker=Brother
#: scenarios/1_Smoke_of_the_Fatherland.cfg:253
msgid "Enemies amassed a great force to storm the castle. The serfs won't stand for long, we must come swift and strike invaders hard."
msgstr ""
#. [message]: speaker=enemy1
#: scenarios/1_Smoke_of_the_Fatherland.cfg:257
msgid "Forward, brothers! The ogres will pay for attacking our allies!"
msgstr ""
#. [message]: speaker=Brother
#: scenarios/1_Smoke_of_the_Fatherland.cfg:274
msgid "With divine help, we won!"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/1_Smoke_of_the_Fatherland.cfg:278
msgid "This victory came at a high price. Castellan, how did such a formidable army end up under the walls of my castle?"
msgstr ""
#. [message]: speaker=Castellan
#: scenarios/1_Smoke_of_the_Fatherland.cfg:282
msgid "They came here out of the blue on the sixth week since your departure, noble pan. I immediately sent messengers to you and to the neighbors, but no one answered. Then I gathered the serfs and began defending the castle. Without you, we'd have no chance to win in open combat."
msgstr ""
#. [message]: speaker=Brother
#: scenarios/1_Smoke_of_the_Fatherland.cfg:286
msgid "Although we managed to hold the castle, our lands are devastated, we have lost many knights and mercenaries. How are we supposed to get back to Lintanir now?"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/1_Smoke_of_the_Fatherland.cfg:290
msgid "Not this year, Barkuk. Winter is coming. Even if our villages were intact, and our army fully intact, we would not make it before the first snows. We don't need to add soldiers dying from frost and hunger to the problems we already have."
msgstr ""
#. [message]: speaker=Brother
#: scenarios/1_Smoke_of_the_Fatherland.cfg:294
msgid "Exactly! I'm sure the cowardly elves set this up! Having us attacked in autumn so we can't return to their forests for months..."
msgstr ""
#. [message]: speaker=Pan
#: scenarios/1_Smoke_of_the_Fatherland.cfg:298
msgid "Uh-huh. Seems the rumors about them forming an alliance with Krad were true."
msgstr ""
#. [message]: speaker=Brother
#: scenarios/1_Smoke_of_the_Fatherland.cfg:302
msgid "Ugh, so, what now? The crusade is over for us?"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/1_Smoke_of_the_Fatherland.cfg:306
msgid "If you don't want to stand in the shadow of other pans and pick up their leftovers, then yes. During this year, the king will seize and divide the best lands, even if we return, we'll get nothing."
msgstr ""
#. [message]: speaker=Brother
#: scenarios/1_Smoke_of_the_Fatherland.cfg:310
msgid "What do we do now then?"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/1_Smoke_of_the_Fatherland.cfg:314
msgid "Hmm... We killed the lion's share of the Krad's troops. This means that the knyaz is now as open to attack as we were."
msgstr ""
#. [message]: speaker=Brother
#: scenarios/1_Smoke_of_the_Fatherland.cfg:318
msgid "But a lot of our warriors died too."
msgstr ""
#. [message]: speaker=Pan
#: scenarios/1_Smoke_of_the_Fatherland.cfg:322
msgid "We will easily gather more mercenaries and knechts no worse than the ones we lost. And the knyaz will not replenish the army so quickly. There are few seekers of gold and battles in his domain. Here's what: we will restore the villages before winter. You will gather more warriors, I will go to the Ogre Pope, so that he will bless our cause. We will move out in the spring, at the same time as the steppe ogres, so that Krada's forces can be divided. Thus begins our own crusade."
msgstr ""
#. [message]: speaker=Brother
#: scenarios/1_Smoke_of_the_Fatherland.cfg:326
msgid "Our own crusade, you say?"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/1_Smoke_of_the_Fatherland.cfg:330
msgid "Yes. We will turn the northerners to the light with fire and sword, make their lands our possessions and surpass all the pans in glory!"
msgstr ""
#. [message]: speaker=Brother
#: scenarios/1_Smoke_of_the_Fatherland.cfg:334
msgid "Quite an grand plan you have come up with, brother, I like it!"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/1_Smoke_of_the_Fatherland.cfg:338
msgid "Ho-ho! May the Light witness this, brother - in six months the most glorious deed in the history of our family will begin!"
msgstr ""
#. [objective]: condition=win
#: scenarios/1_Smoke_of_the_Fatherland.cfg:375
msgid "Defeat enemy leaders"
msgstr ""
#. [objective]: condition=lose
#: scenarios/1_Smoke_of_the_Fatherland.cfg:383
msgid "Death of Castellan"
msgstr ""
#. [scenario]: id=2_Beginning_of_the_Crusade
#: scenarios/2_Beginning_of_the_Crusade.cfg:6
msgid "Beginning of the Crusade"
msgstr ""
#. [part]
#: scenarios/2_Beginning_of_the_Crusade.cfg:34
msgid "After some preparation, the two brothers set out on their own crusade. Their path lay in the Lands of Krad - a fertile land of forests and rivers, where lived people famed for their hardworking and courageous character. Ogres called them simply: northerners."
msgstr ""
#. [part]
#: scenarios/2_Beginning_of_the_Crusade.cfg:38
msgid "The northerners did not obey Wesnoth and lived in their own principalities. The long proximity to the Steppe hardened them. The borders of Krada were guarded by outposts of mighty bogatyrs; around the cities, the northerners laid ditches and erected high fortress walls."
msgstr ""
#. [part]
#: scenarios/2_Beginning_of_the_Crusade.cfg:42
msgid "All the Pans used to agree that it was impossible to conquer them. Shrogg and Barkukk were all the more delighted when they finally saw this opportunity! In the middle of spring, their army approached the Krad border. As they expected, steppe ogres had already begun their raids on the northerners. The pans bribed a band of nomads to help them in the assault."
msgstr ""
#. [side]: id=ogre_ally, type=Ogre_Foreman
#: scenarios/2_Beginning_of_the_Crusade.cfg:86
msgid "Chinggis"
msgstr ""
#. [message]: speaker=unit
#: scenarios/2_Beginning_of_the_Crusade.cfg:220
msgid "It is an honour to die in battle... argh..."
msgstr ""
#. [message]: speaker=enemy_side{SIDE}
#: scenarios/2_Beginning_of_the_Crusade.cfg:255
msgid "Defend the outpost!"
msgstr ""
#. [message]: speaker=enemy_side{SIDE}
#: scenarios/2_Beginning_of_the_Crusade.cfg:262
msgid "We're under attack!"
msgstr ""
#. [message]: speaker=enemy_side{SIDE}
#: scenarios/2_Beginning_of_the_Crusade.cfg:269
msgid "Look, there's an enemy army approaching! To arms!"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/2_Beginning_of_the_Crusade.cfg:347
msgid "Let our crusade begin! First of all, we must break through the border and enter the road to Shumsk."
msgstr ""
#. [message]: speaker=Brother
#: scenarios/2_Beginning_of_the_Crusade.cfg:354
msgid "Scouts report that three outposts ahead keep watch over there."
msgstr ""
#. [message]: speaker=Pan
#: scenarios/2_Beginning_of_the_Crusade.cfg:358
msgid "(quietly) <i>Good thing we took that slashing fellow. I propose we gather our forces and wait a bit, let him strike first. His brutes will distract the watchmen, then we attack.</i>"
msgstr ""
#. [message]: speaker=Brother
#: scenarios/2_Beginning_of_the_Crusade.cfg:362
msgid "(quietly) <i>Indeed.</i>"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/2_Beginning_of_the_Crusade.cfg:366
msgid "(To Chinggis) Hey! Let's start this! As we agreed, all loot you take here is yours."
msgstr ""
#. [message]: speaker=ogre_ally
#: scenarios/2_Beginning_of_the_Crusade.cfg:370
msgid "Come boys, let's show 'em how real ogres fight!"
msgstr ""
#. [objective]: condition=win
#: scenarios/2_Beginning_of_the_Crusade.cfg:420 scenarios/2_Beginning_of_the_Crusade.cfg:603
msgid "Reach the signpost with either leader"
msgstr ""
#. [objective]: condition=win
#: scenarios/2_Beginning_of_the_Crusade.cfg:425 scenarios/2_Beginning_of_the_Crusade.cfg:561 scenarios/2_Beginning_of_the_Crusade.cfg:608
msgid "Chinggis survives the battle"
msgstr ""
#. [objective]: condition=win
#: scenarios/2_Beginning_of_the_Crusade.cfg:425 scenarios/2_Beginning_of_the_Crusade.cfg:561 scenarios/2_Beginning_of_the_Crusade.cfg:608
msgid "(special bonus)"
msgstr ""
#. [note]
#: scenarios/2_Beginning_of_the_Crusade.cfg:439 scenarios/2_Beginning_of_the_Crusade.cfg:575 scenarios/2_Beginning_of_the_Crusade.cfg:622
msgid "Killing the outpost leaders is optional"
msgstr ""
#. [note]
#: scenarios/2_Beginning_of_the_Crusade.cfg:442
msgid "Outpost leaders recieve gold and start recruiting when your or your ally's units come closer. The first triggered outpost recieves the most gold"
msgstr ""
#. [unit]: id=hero, type=Slav_Hero
#: scenarios/2_Beginning_of_the_Crusade.cfg:516
msgid "Allwolf"
msgstr ""
#. [message]: speaker=hero
#: scenarios/2_Beginning_of_the_Crusade.cfg:546
msgid "I feel that a terrible force is approaching towards us, it wants to get to our cities. It shall not be! Brothers, we may lay down our heads, but we will not let the damned man-eaters enter Krada!"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/2_Beginning_of_the_Crusade.cfg:551
msgid "Bah, that is a bogatyr! Well, let's see what he is good for!"
msgstr ""
#. [objective]: condition=win
#: scenarios/2_Beginning_of_the_Crusade.cfg:556
msgid "Kill the hero"
msgstr ""
#. [message]: speaker=unit
#: scenarios/2_Beginning_of_the_Crusade.cfg:594
msgid "Ugh, I couldn't stop the black yoke..."
msgstr ""
#. [message]: speaker=Pan
#: scenarios/2_Beginning_of_the_Crusade.cfg:598
msgid "Just as I thought. A human can never compare to an ogre!"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/2_Beginning_of_the_Crusade.cfg:655
msgid "It's too early to go further, we must kill the bogatyr first!"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/2_Beginning_of_the_Crusade.cfg:661
msgid "The road is ours! Now let's go to Shumsk."
msgstr ""
#. [message]: speaker=ogre_ally
#: scenarios/2_Beginning_of_the_Crusade.cfg:667
msgid "Shumsk? Ya crazy, city well prepare, you won't be able to show'em!"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/2_Beginning_of_the_Crusade.cfg:671
msgid "It is our problem to handle. As we agreed, take everything that you looted here. Also I wouldn't mind you pillaging all neighbour villages if you don't feel like <i>showing'em</i>."
msgstr ""
#. [message]: speaker=ogre_ally
#: scenarios/2_Beginning_of_the_Crusade.cfg:675
msgid "Gggrrr... good. You remember my word, we true ogres know."
msgstr ""
#. [message]: speaker=joining_ogre1
#: scenarios/2_Beginning_of_the_Crusade.cfg:756
msgid "Pans are strong. We want to follow them to Shumsk."
msgstr ""
#. [message]: speaker=ogre_ally
#: scenarios/2_Beginning_of_the_Crusade.cfg:760
msgid "Eh? You wanna die? Ah fine! Go! Just leave your share first... The real ogres will get more, hehe."
msgstr ""
#. [message]: speaker=joining_ogre2
#: scenarios/2_Beginning_of_the_Crusade.cfg:764
msgid "Whatever, in Shumsk we will loot many times more!"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/2_Beginning_of_the_Crusade.cfg:768
msgid "We accept you into our army, ogres of the steppe."
msgstr ""
#. [message]: speaker=narrator
#: scenarios/2_Beginning_of_the_Crusade.cfg:773
msgid "Six steppe ogres have joined your army. They are able to destroy villages and earn gold by killing enemies."
msgstr ""
#. [message]: speaker=Brother
#: scenarios/2_Beginning_of_the_Crusade.cfg:779
msgid "Meh, that madcap would've been useful to pillage all the neighbouring villages, pity he died. Whatever."
msgstr ""
#. [scenario]: id=3_Road
#: scenarios/3_Road.cfg:6
msgid "Road to Shumsk"
msgstr ""
#. [part]
#: scenarios/3_Road.cfg:33
msgid "Shumsk was the closest major city to the border, taking it meant gaining control over the entire south of Krada. But the city fortress was well protected by a large moat and high walls with watchtowers, and also had a port that allowed Krada's fast boats to deliver reinforcements in a short time."
msgstr ""
#. [part]
#: scenarios/3_Road.cfg:37
msgid "Taking Shumsk was a matter of honor! The brothers, using most of the gold from their treasury, hired a large number of knechts. And yet the road to Shumsk promised to be difficult."
msgstr ""
#. [part]
#: scenarios/3_Road.cfg:41
msgid "To ensure a safe passage for their entire army, the brothers decided to quickly take Ruchev with their vanguard forces. This small town was the key to the entire road to Shumsk."
msgstr ""
#. [message]: speaker=Pan
#: scenarios/3_Road.cfg:166
msgid "To the north of us is a small town of Ruchev. We will capture it and arrange a reliable rear there. Only after that it will be possible to begin the siege of Shumsk."
msgstr ""
#. [message]: speaker=Brother
#: scenarios/3_Road.cfg:170
msgid "But the road is protected by fortified settlements. And the scouts say that there is a formidable army in Ruchev, which will definitely come out to meet us. But our forces are stretched far, many detachments will come here only in a few days. We will be damned if we get stuck here!"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/3_Road.cfg:174
msgid "Hm. Then we will attack with the vanguard and take the settlements with a swoop! And when the army from Ruchev comes here, we will deploy their own ballistas against them and gain an advantage."
msgstr ""
#. [message]: speaker=Brother
#: scenarios/3_Road.cfg:178
msgid "Bold plan, brother! I'm sure the Northerners don't expect us to be so audacious. Get down to business!"
msgstr ""
#. [label]
#: scenarios/3_Road.cfg:214
msgid "Ruchev"
msgstr ""
#. [objective]: condition=win
#: scenarios/3_Road.cfg:220
msgid "Capture the settlements"
msgstr ""
#. [objective]: condition=win
#: scenarios/3_Road.cfg:224
msgid "Kill leader of Ruchev (black opponent)"
msgstr ""
#. [note]
#: scenarios/3_Road.cfg:233
msgid "To capture a settlement, slay its leader. When the leader is dead, all outposts and forges belonging to the settlement will join your side."
msgstr ""
#. [message]: speaker=unit
#: scenarios/3_Road.cfg:282
msgid "Argh... I failed to stop the invasion..."
msgstr ""
#. [message]: speaker=second_unit
#: scenarios/3_Road.cfg:296 scenarios/3_Road.cfg:314
msgid "We've captured the settlement!"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/3_Road.cfg:300
msgid "Good. Now use their ballistas!"
msgstr ""
#. [message]: speaker=Brother
#: scenarios/3_Road.cfg:318
msgid "The ballistas are ours! Shoot at will!"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/3_Road.cfg:328
msgid "The city is ours. Soon our wagons will be stationed here, and then nothing will prevent us from taking Shumsk!"
msgstr ""
#. [scenario]: id=4_Siege
#: scenarios/4_Siege.cfg:6
msgid "Siege of Shumsk"
msgstr ""
#. [side]
#: scenarios/4_Siege.cfg:131 scenarios/5_Cities.cfg:166
msgid "Neutral"
msgstr ""
#. [note]
#: scenarios/4_Siege.cfg:169
msgid "Teal enemies (side 3) won't step too far outside the city. Use this to your advantage, instead of immediately charging headfirst."
msgstr ""
#. [note]
#: scenarios/4_Siege.cfg:172
msgid "Your units can fill water tiles with soil (turning deep water into shallow water, and shallow water into ford) via a rightclick menu (costs moves though)"
msgstr ""
#. [note]
#: scenarios/4_Siege.cfg:175
msgid "You can hire temsk mercenaries (neutral units in the top-right corner of the map) for 95 gold by moving next to them"
msgstr ""
#. [label]
#: scenarios/4_Siege.cfg:323 scenarios/4_Siege.cfg:356
msgid "Temsk Mercenaries"
msgstr ""
#. [set_menu_item]: id=ncoss_fill_moat
#: scenarios/4_Siege.cfg:372
msgid "Fill water with soil, costs <span color='#2c9fed'>40%</span> of this unit's moves"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/4_Siege.cfg:532
msgid "Finally, we reached Shumsk."
msgstr ""
#. [message]: speaker=Brother
#: scenarios/4_Siege.cfg:544
msgid "The city indeed looks well-fortified: sturdy walls, plenty of towers."
msgstr ""
#. [message]: type=Kingdom_Catapult_Troll
#: scenarios/4_Siege.cfg:642
msgid "Time to turn the enemy walls into rubble, hehe."
msgstr ""
#. [message]: speaker=Pan
#: scenarios/4_Siege.cfg:653
msgid "Time to see which of us will kill the city's commander first."
msgstr ""
#. [message]: speaker=Brother
#: scenarios/4_Siege.cfg:658
msgid "A competition, eh? I like that idea. Let's go!"
msgstr ""
#. [message]
#: scenarios/4_Siege.cfg:717
msgid "You are their kinsmen, why aren't you fighting us?"
msgstr ""
#. [message]
#: scenarios/4_Siege.cfg:721
msgid "Kinsmen!? You couldn't find a worse insult, ogre! We don't want to have anything in common with these cowardly Krad weaklings, who forgot the true ancestry, the forefathers. You are attacking them, aren't you? I'll gladly help you, provided that you pay me 95 gold."
msgstr ""
#. [message]
#: scenarios/4_Siege.cfg:732
msgid "I can't afford your services right now."
msgstr ""
#. [message]
#: scenarios/4_Siege.cfg:736
msgid "Come back when you loot some gold then. We'll be staying at this camp in the meantime."
msgstr ""
#. [message]
#: scenarios/4_Siege.cfg:743
msgid "Hmmmm... should I hire them?"
msgstr ""
#. [option]
#: scenarios/4_Siege.cfg:746
msgid "Yes (costs 95 gold)"
msgstr ""
#. [message]
#: scenarios/4_Siege.cfg:772
msgid "(to his men) Alright lads, time to show Krad the power of the true warriors, the warriors of Temsk!"
msgstr ""
#. [message]: speaker=narrator
#: scenarios/4_Siege.cfg:777
msgid "The mercenary leader can recruit Pagans - berserk units who can also build idols via a rightclick menu. However, the mercenary leader cannot recruit Ogre Kingdom units. Unlike your main leader, the death of the mercenary leader does not count as defeat."
msgstr ""
#. [option]
#: scenarios/4_Siege.cfg:802
msgid "No"
msgstr ""
#. [message]
#: scenarios/4_Siege.cfg:806
msgid "Your loss. If you change your mind, we'll still be staying here for a while."
msgstr ""
#. [message]: speaker=Pan
#: scenarios/4_Siege.cfg:881
msgid "Hmph, the retreating villagers are back with reinforcements. Another nuisance to deal with..."
msgstr ""
#. [message]: speaker=Brother
#: scenarios/4_Siege.cfg:915
msgid "Look, there's boats with enemy reinforcements! We should try to stop them, or we'll have to fight a lot more enemies..."
msgstr ""
#. [message]: speaker=enemy_leader
#: scenarios/4_Siege.cfg:967
msgid "The invaders have entered the citadel! Time for our last stand!"
msgstr ""
#. [message]: speaker=unit
#: scenarios/4_Siege.cfg:983
msgid "And so the city falls..."
msgstr ""
#. [message]: speaker=second_unit
#: scenarios/4_Siege.cfg:998
msgid "Take that!"
msgstr ""
#. [message]
#: scenarios/4_Siege.cfg:1009
msgid "Yes! The glory of conquest is mine!"
msgstr ""
#. [message]
#: scenarios/4_Siege.cfg:1020
msgid "Very well."
msgstr ""
#. [scenario]: id=5_Cities
#: scenarios/5_Cities.cfg:41
msgid "River Towns"
msgstr ""
#. [part]
#: scenarios/5_Cities.cfg:60
msgid "The news of the Great Capture of Shumsk instantly spread around the land. In Krad and Lintanir, it caused confusion and fear; in the Ogre Kingdom, envy. The brothers did a great deed, but at a high price: their huge army was now noticeably thinner."
msgstr ""
#. [part]
#: scenarios/5_Cities.cfg:64
msgid "Shrogg decided to wrap up the military campaign for this year. To the east of Shumsk, everything was calm - Krada was bogged down in the war with the Bull Tumen. All that was left was to ensure the security of the northern borders. To do this, the Pans had to take the River Towns, which, due to their position, could become a convenient line of defense."
msgstr ""
#. [message]: speaker=Pan
#: scenarios/5_Cities.cfg:213
msgid "How did we let a papal priest get killed? Nothing will wash away the shame..."
msgstr ""
#. [message]: speaker=Pan
#: scenarios/5_Cities.cfg:227
msgid "Now nobody will get in the way of us preaching"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/5_Cities.cfg:239
msgid "The summer isn't even over, and we're already at the River Towns."
msgstr ""
#. [message]: speaker=Brother
#: scenarios/5_Cities.cfg:243
msgid "A year ago I wouldn't believe it! Now half of the Krad lands are ours!"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/5_Cities.cfg:247
msgid "The crusade for this year is drawing to a close. Now all that's left to take these three towns to outline the northern border of our new possessions. Then, until next spring, we will consolidate our power."
msgstr ""
#. [message]: speaker=Brother
#: scenarios/5_Cities.cfg:251
msgid "Other pans can only dream of conquests like ours!"
msgstr ""
#. [message]: speaker=Pan
#: scenarios/5_Cities.cfg:255
msgid "Ho-ho! You're right. No elvish town can compare to Shumsk."
msgstr ""
#. [message]: speaker=papal_priest1
#: scenarios/5_Cities.cfg:310
msgid "Greetings glorious Pans! We have come from the Ogre Pope. His Holiness is proud of your deeds and orders to turn the savages to the Light as soon as possible! That's why we're here."
msgstr ""
#. [message]: speaker=Pan
#: scenarios/5_Cities.cfg:314
msgid "It is an honor for us."
msgstr ""
#. [message]: speaker=Brother
#: scenarios/5_Cities.cfg:318
msgid "Let's not waste time. Let's quickly capture the towns and begin preaching!"
msgstr ""
#. [objective]: condition=win
#: scenarios/5_Cities.cfg:399
msgid "Clear enemies from the towns"
msgstr ""
#. [objective]: condition=win
#: scenarios/5_Cities.cfg:414
msgid "Put the papal priests in the towns (you need 1 papal priest in a 5-tile radius from a keep in each town)"
msgstr ""
#. [objective]: condition=lose
#: scenarios/5_Cities.cfg:418
msgid "Death of any of the papal priests"
msgstr ""
#. [message]: speaker=papal_priest1
#: scenarios/5_Cities.cfg:507
msgid "..And so Yatuk led the ogres to new hills. And so they set up camp. And so they lit the fires. And so the neighboring peoples saw the fires, and were afraid, for they thought that a sea of fires opened up in the night. And so they sent ambassadors. And so the ambassadors came to Yatuk. And so they saw that it was not a sea of fires, but a sea of ogres..."
msgstr ""