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module_strings.py
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module_strings.py
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# -*- coding: cp1252 -*-
strings = [
("no_string", "NO STRING!"),
("empty_string", " "),
("yes", "Yes."),
("no", "No."),
# Strings before this point are hardwired.
("blank_string", " "),
("ERROR_string", "{!}ERROR!!!ERROR!!!!ERROR!!!ERROR!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!!"),
## ("none", "none"),
("noone", "no one"),
#nota Chief
#buscar Calradia (sustituir por Britannia, or Britannia and Hibernia), God (sustituir por Woden, Gods o lo que corresponda), denars (scillingas), denar (scillinga)
## ("nothing", "nothing"),
("s0", "{!}{s0}"),
("blank_s1", "{!} {s1}"),
("reg1", "{!}{reg1}"),
("s50_comma_s51", "{!}{s50}, {s51}"),
("s50_and_s51", "{s50} and {s51}"),
("s52_comma_s51", "{!}{s52}, {s51}"),
("s52_and_s51", "{s52} and {s51}"),
("s5_s_party", "{s5}'s Party"),
("given_by_s1_at_s2", "Given by {s1} at {s2}"),
("given_by_s1_in_wilderness", "Given by {s1} whilst in the field"),
("s7_raiders", "{s7} Raiders"),
("bandits_eliminated_by_another", "The troublesome bandits have been eliminated by another party."),
("msg_battle_won","Battle won, your foes lie slaughtered on the field! (Press tab key to leave)"),
("tutorial_map1","You are now viewing the overland map. Left-click on the map to move your party to that location, enter the selected town, or pursue the selected party. Time will pause on the overland map if your party is not moving, waiting or resting. To wait anywhere simply press and hold down the space bar."),
("change_color_1", "{!}Change Color 1"),
("change_color_2", "{!}Change Color 2"),
("change_background", "{!}Change Background Pattern"),
("change_flag_type", "{!}Change Flag Type"),
("change_map_flag_type", "{!}Change Map Flag Type"),
("randomize", "Randomize"),
("sample_banner", "{!}Sample banner:"),
("sample_map_banner", "{!}Sample map banner:"),
("number_of_charges", "{!}Number of charges:"),
("change_charge_1", "{!}Change Charge 1"),
("change_charge_1_color", "{!}Change Charge 1 Color"),
("change_charge_2", "{!}Change Charge 2"),
("change_charge_2_color", "{!}Change Charge 2 Color"),
("change_charge_3", "{!}Change Charge 3"),
("change_charge_3_color", "{!}Change Charge 3 Color"),
("change_charge_4", "{!}Change Charge 4"),
("change_charge_4_color", "{!}Change Charge 4 Color"),
("change_charge_position", "{!}Change Charge Position"),
("choose_position", "{!}Choose position:"),
("choose_charge", "{!}Choose a charge:"),
("choose_background", "{!}Choose background pattern:"),
("choose_flag_type", "{!}Choose flag type:"),
("choose_map_flag_type", "{!}Choose map flag type:"),
("choose_color", "{!}Choose color:"),
("accept", "{!}Accept"),
("charge_no_1", "{!}Charge #1:"),
("charge_no_2", "{!}Charge #2:"),
("charge_no_3", "{!}Charge #3:"),
("charge_no_4", "{!}Charge #4:"),
("change", "{!}Change"),
("color_no_1", "{!}Color #1:"),
("color_no_2", "{!}Color #2:"),
("charge", "Charge"),
("color", "Color"),
("flip_horizontal", "Flip Horizontal"),
("flip_vertical", "Flip Vertical"),
("hold_fire", "Hold Fire"),
("blunt_hold_fire", "Blunt / Hold Fire"),
## ("tutorial_camp1","This is training ground where you can learn the basics of the game. Use A, S, D, W keys to move and the mouse to look around."),
## ("tutorial_camp2","F is the action key. You can open doors, talk to people and pick up objects with F key. If you wish to leave a town or retreat from a battle, press the TAB key."),
## ("tutorial_camp3","Training Ground Master wishes to speak with you about your training. Go near him, look at him and press F when you see the word 'Talk' under his name. "),
## ("tutorial_camp4","To see the in-game menu, press the Escape key. If you select Options, and then Controls from the in-game menu, you can see a complete list of key bindings."),
## ("tutorial_camp6","You've received your first quest! You can take a look at your current quests by pressing the Q key. Do it now and check the details of your quest."),
## ("tutorial_camp7","You've completed your quest! Go near Training Ground Master and speak with him about your reward."),
## ("tutorial_camp8","You've gained some experience and weapon points! Press C key to view your character and increase your weapon proficiencies."),
## ("tutorial_camp9","Congratulations! You've finished the tutorial of Mount&Blade. Press TAB key to leave the training ground."),
## ("tutorial_enter_melee", "You are entering the melee weapon training area. The chest nearby contains various weapons which you can experiment with. If you wish to quit this tutorial, press TAB key."),
## ("tutorial_enter_ranged", "You are entering the ranged weapon training area. The chest nearby contains various ranged weapons which you can experiment with. If you wish to quit this tutorial, press TAB key."),
## ("tutorial_enter_mounted", "You are entering the mounted training area. Here, you can try different kinds of weapons while riding a horse. If you wish to quit this tutorial, press TAB key."),
# ("tutorial_usage_sword", "Sword is a very versatile weapon which is very fast in both attack and defense. Usage of one handed swords are affected by your one handed weapon proficiency. Focus on the sword and press F key to pick it up."),
# ("tutorial_usage_axe", "Axe is a heavy (and therefore slow) weapon which can deal high damage to the opponent. Usage of one handed axes are affected by your one handed weapon proficiency. Focus on the axe and press F key to pick it up."),
# ("tutorial_usage_club", "Club is a blunt weapon which deals less damage to the opponent than any other one handed weapon, but it knocks you opponents unconscious so that you can take them as a prisoner. Usage of clubs are affected by your one handed weapon proficiency. Focus on the club and press F key to pick it up."),
# ("tutorial_usage_battle_axe", "Battle axe is a long weapon and it can deal high damage to the opponent. Usage of battle axes are affected by your two handed weapon proficiency. Focus on the battle axe and press F key to pick it up."),
# ("tutorial_usage_spear", "Spear is a very long weapon which lets the wielder to strike the opponent earlier. Usage of the spears are affected by your polearm proficiency. Focus on the spear and press F key to pick it up."),
# ("tutorial_usage_short_bow", "Short bow is a common ranged weapon which is easy to reload but hard to master at. Usage of short bows are affected by your archery proficiency. Focus on the short bow and arrows and press F key to pick them up."),
# ("tutorial_usage_crossbow", "Crossbow is a heavy ranged weapon which is easy to use and deals high amount of damage to the opponent. Usage of crossbows are affected by your crossbow proficiency. Focus on the crossbow and bolts and press F key to pick them up."),
# ("tutorial_usage_throwing_daggers", "Throwing daggers are easy to use and throwing them takes a very short time. But they deal light damage to the opponent. Usage of throwing daggers are affected byyour throwing weapon proficiency. Focus on the throwing daggers and press F key to pick it up."),
# ("tutorial_usage_mounted", "You can use your weapons while you're mounted. Polearms like the lance here can be used for couched damage against opponents. In order to do that, ride your horse at a good speed and aim at your enemy. But do not press the attack button."),
## ("tutorial_melee_chest", "The chest near you contains some of the melee weapons that can be used throughout the game. Look at the chest now and press F key to view its contents. Click on the weapons and move them to your Arms slots to be able to use them."),
## ("tutorial_ranged_chest", "The chest near you contains some of the ranged weapons that can be used throughout the game. Look at the chest now and press F key to view its contents. Click on the weapons and move them to your Arms slots to be able to use them."),
##
## ("tutorial_item_equipped", "You have equipped a weapon. Move your mouse scroll wheel up to wield your weapon. You can also switch between your weapons using your mouse scroll wheel."),
("tutorial_ammo_refilled", "Ammo refilled."),
("tutorial_failed", "You have been beaten this time, but don't worry. Follow the instructions carefully and you'll do better next time.\
Press the Tab key to return to to the menu where you can retry this tutorial."),
("tutorial_1_msg_1","{!}In this tutorial you will learn the basics of movement and combat.\
In Mount&Blade: Warband, you use the mouse to control where you are looking, and W, A, S, and D keys of your keyboard to move.\
Your first task in the training is to locate the yellow flag in the room and move over it.\
You can press the Tab key at any time to quit this tutorial or to exit any other area in the game.\
Go to the yellow flag now."),
("tutorial_1_msg_2","{!}Well done. Next we will cover attacking with weapons.\
For the purposes of this tutorial you have been equipped with bow and arrows, a sword and a shield.\
You can draw different weapons from your weapon slots by using the scroll wheel of your mouse.\
In the default configuration, scrolling up pulls out your next weapon, and scrolling down pulls out your shield.\
If you are already holding a shield, scrolling down will put your shield away instead.\
Try changing your wielded equipment with the scroll wheel now. When you are ready,\
go to the yellow flag to move on to your next task."),
("tutorial_1_msg_3","{!}Excellent. The next part of this tutorial covers attacking with melee weapons.\
You attack with your currently wielded weapon by using your left mouse button.\
Press and hold the button to ready an attack, then release the button to strike.\
If you hold down the left mouse button for a while before releasing, your attack will be more powerful.\
Now draw your sword and destroy the four dummies in the room."),
("tutorial_1_msg_4","{!}Nice work! You've destroyed all four dummies. You can now move on to the next room."),
("tutorial_1_msg_5","{!}As you see, there is an archery target on the far side of the room.\
Your next task is to use your bow to put three arrows into that target. Press and hold down the left mouse button to notch an arrow.\
You can then fire the arrow by releasing the left mouse button. Note the targeting reticule in the centre of your screen,\
which shows you the accuracy of your shot.\
In order to achieve optimal accuracy, let fly your arrow when the reticule is at its smallest.\
Try to shoot the target now."),
("tutorial_1_msg_6","{!}Well done! You've learned the basics of moving and attacking.\
With a little bit of practice you will soon master them.\
In the second tutorial you can learn more advanced combat skills and face armed opponents.\
You can press the Tab key at any time to return to the tutorial menu."),
("tutorial_2_msg_1","{!}This tutorial will teach you how to defend yourself with a shield and how to battle armed opponents.\
For the moment you are armed with nothing but a shield.\
Your task is not to attack, but to successfully protect yourself from harm with your shield.\
There is an armed opponent waiting for you in the next room.\
He will try his best to knock you unconscious, while you must protect yourself with your shield\
by pressing and holding the right mouse button.\
Go into the next room now to face your opponent.\
Remember that you can press the Tab key at any time to quit this tutorial or to exit any other area in the game."),
("tutorial_2_msg_2","{!}Press and hold down the right mouse button to raise your shield. Try to remain standing for twenty seconds. You have {reg3} seconds to go."),
("tutorial_2_msg_3","{!}Well done, you've succeeded in defending against an armed opponent.\
The next phase of this tutorial will pit you and your shield against a force of enemy archers.\
Move on to the next room when you're ready to face an archer."),
("tutorial_2_msg_4","{!}Defend yourself from arrows by raising your shield with the right mouse button. Try to remain standing for twenty seconds. You have {reg3} seconds to go."),
("tutorial_2_msg_5","{!}Excellent, you've put up a succesful defence against the archer.\
There is a reward waiting for you in the next room."),
("tutorial_2_msg_6","{!}In the default configuration,\
the F key on your keyboard is used for non-violent interaction with objects and humans in the gameworld.\
To pick up the sword on the altar, look at it and press F when you see the word 'Equip'."),
("tutorial_2_msg_7","{!}A fine weapon! Now you can use it to deliver a bit of payback.\
Go back through the door and dispose of the archer you faced earlier."),
("tutorial_2_msg_8","{!}Very good. Your last task before finishing this tutorial is to face the maceman.\
Go through the door now and show him your steel!"),
("tutorial_2_msg_9","{!}Congratulations! You have now learned how to defend yourself with a shield and even had your first taste of combat with armed opponents.\
Give it a bit more practice and you'll soon be a renowned swordsman.\
The next tutorial covers directional defence, which is one of the most important elements of Mount&Blade: Warband combat.\
You can press the Tab key at any time to return to the tutorial menu."),
("tutorial_3_msg_1","{!}This tutorial is intended to give you an overview of parrying and defence without a shield.\
Parrying attacks with your weapon is a little bit more difficult than blocking them with a shield.\
When you are defending with a weapon, you are only protected from one direction, the direction in which your weapon is set.\
If you are blocking upwards, you will parry any overhead swings coming against you, but you will not stop thrusts or attacks to your sides.\
Either of these attacks would still be able to hit you.\
That's why, in order to survive without a shield, you must learn directional defence.\
Go pick up the quarterstaff by pressing the F key now to begin practice."),
("tutorial_3_msg_2","{!}By default, the direction in which you defend (by clicking and holding your right mouse button) is determined by the attack direction of your closest opponent.\
For example, if your opponent is readying a thrust attack, pressing and holding the right mouse button will parry thrust attacks, but not side or overhead attacks.\
You must watch your opponent carefully and only initiate your parry AFTER the enemy starts to attack.\
If you start BEFORE he readies an attack, you may parry the wrong way altogether!\
Now it's time for you to move on to the next room, where you'll have to defend yourself against an armed opponent.\
Your task is to defend yourself successfully for twenty seconds with no equipment other than a simple quarterstaff.\
Your quarterstaff's attacks are disabled for this tutorial, so don't worry about attacking and focus on your defence instead.\
Move on to the next room when you are ready to initiate the fight."),
("tutorial_3_msg_3","{!}Press and hold down the right mouse button to defend yourself with your staff after your opponent starts his attack.\
Try to remain standing for twenty seconds. You have {reg3} seconds to go."),
("tutorial_3_msg_4","{!}Well done, you've succeeded this trial!\
Now you will be pitted against a more challenging opponent that will make things more difficult for you.\
Move on to the next room when you're ready to face him."),
("tutorial_3_msg_5","{!}Press and hold down the right mouse button to defend yourself with your staff after your opponent starts his attack.\
Try to remain standing for twentys seconds. You have {reg3} seconds to go."),
("tutorial_3_msg_6","{!}Congratulations, you still stand despite the enemy's best efforts.\
The time has now come to attack as well as defend.\
Approach the door and press the F key when you see the text 'Next level'."),
("tutorial_3_2_msg_1","{!}Your staff's attacks have been enabled again. Your first opponent is waiting in the next room.\
Defeat him by a combination of attack and defence."),
("tutorial_3_2_msg_2","{!}Defeat your opponent with your quarterstaff."),
("tutorial_3_2_msg_3","{!}Excellent. Now the only thing standing in your way is one last opponent.\
He is in the next room. Move in and knock him down."),
("tutorial_3_2_msg_4","{!}Defeat your opponent with your quarterstaff."),
("tutorial_3_2_msg_5","{!}Well done! In this tutorial you have learned how to fight ably without a shield.\
Train hard and train well, and no one shall be able to lay a stroke on you.\
In the next tutorial you may learn horseback riding and cavalry combat.\
You can press the Tab key at any time to return to the tutorial menu."),
("tutorial_4_msg_1","{!}Welcome to the fourth tutorial.\
In this sequence you'll learn about riding a horse and how to perform various martial exercises on horseback.\
We'll start by getting you mounted up.\
Approach the horse, and press the 'F' key when you see the word 'Mount'."),
("tutorial_4_msg_2","{!}While on horseback, W, A, S, and D keys control your horse's movement, not your own.\
Ride your horse and try to follow the yellow flag around the course.\
When you reach the flag, it will move to the next waypoint on the course until you reach the finish."),
("tutorial_4_msg_3","{!}Very good. Next we'll cover attacking enemies from horseback. Approach the yellow flag now."),
("tutorial_4_msg_4","{!}Draw your sword (using the mouse wheel) and destroy the two targets.\
Try hitting the dummies as you pass them at full gallop -- this provides an extra challenge,\
but the additional speed added to your blow will allow you to do more damage.\
The easiest way of doing this is by pressing and holding the left mouse button until the right moment,\
releasing it just before you pass the target."),
("tutorial_4_msg_5","{!}Excellent work. Now let us try some target shooting from horseback. Go near the yellow flag now."),
("tutorial_4_msg_6","{!}Locate the archery target beside the riding course and shoot it three times with your bow.\
Although you are not required to ride while shooting, it's recommended that you try to hit the target at various speeds and angles\
to get a feel for how your horse's speed and course affects your aim."),
("tutorial_4_msg_7","{!}Congratulations, you have finished this tutorial.\
You can press the Tab key at any time to return to the tutorial menu."),
# Ryan END
("tutorial_5_msg_1","{!}TODO: Follow order to the flag"),
("tutorial_5_msg_2","{!}TODO: Move to the flag, keep your units at this position"),
("tutorial_5_msg_3","{!}TODO: Move to the flag to get the archers"),
("tutorial_5_msg_4","{!}TODO: Move archers to flag1, infantry to flag2"),
("tutorial_5_msg_5","{!}TODO: Enemy is charging. Fight!"),
("tutorial_5_msg_6","{!}TODO: End of battle."),
("trainer_help_1", "{!}This is a training ground where you can learn the basics of the game. Use W, A, S, and D keys to move and the mouse to look around."),
("trainer_help_2", "{!}To speak with the trainer, go near him, look at him and press the 'F' key when you see the word 'Talk' under his name.\
When you wish to leave this or any other area or retreat from a battle, you can press the TAB key."),
#chief cambiados nombres
("custom_battle_1", "{!}Aetheling Eormenred is travelling with his household Warriors when he spots a group of raiders preparing to attack a small hamlet.\
Shouting out his warcry, he spurs his horse forward, and leads his loyal men to a fierce battle."),
("custom_battle_2", "{!}Dryhten Cundwalh Coenwalhing is leading a patrol of horsemen and archers\
in search of a group of bandits who plundered a caravan and ran away to the hills.\
Unfortunately the bandits have recently met two other large groups who want a share of their booty,\
and spotting the new threat, they decide to combine their forces."),
("custom_battle_3", "{!}Udd March ap Bran is leading the defense of her castle against a Saxon army.\
Now, as the besiegers prepare for a final assault on the walls, she must make sure the attack does not succeed."),
("custom_battle_4", "{!}When the scouts inform Tiarna Fiannamail of the presence of an enemy war band,\
he decides to act quickly and use the element of surprise against superior numbers."),
("custom_battle_5", "{!}Dryhten Hunwold has brought his fierce warriors into the south with the promise of plunder.\
If he can make this castle fall to him today, he will settle in these lands and become the ruler of this valley."),
#chief cambiados nombres
("finished", "(Finished)"),
("delivered_damage", "Delivered {reg60} damage."),
("archery_target_hit", "Distance: {reg61} yards. Score: {reg60}"),
("use_baggage_for_inventory","Use your baggage to access your inventory during battle (it's at your starting position)."),
## ("cant_leave_now","Can't leave the area now."),
("cant_use_inventory_now","Can't access inventory now."),
("cant_use_inventory_arena","Can't access inventory in the arena."),
("cant_use_inventory_disguised","Can't access inventory while you're disguised."),
("cant_use_inventory_tutorial","Can't access inventory in the training camp."),
("1_denar", "1 scillinga"),
("reg1_denars", "{reg1} Scillingas"),
("january_reg1_reg2", "January {reg1}, {reg2}"),
("february_reg1_reg2", "February {reg1}, {reg2}"),
("march_reg1_reg2", "March {reg1}, {reg2}"),
("april_reg1_reg2", "April {reg1}, {reg2}"),
("may_reg1_reg2", "May {reg1}, {reg2}"),
("june_reg1_reg2", "June {reg1}, {reg2}"),
("july_reg1_reg2", "July {reg1}, {reg2}"),
("august_reg1_reg2", "August {reg1}, {reg2}"),
("september_reg1_reg2", "September {reg1}, {reg2}"),
("october_reg1_reg2", "October {reg1}, {reg2}"),
("november_reg1_reg2", "November {reg1}, {reg2}"),
("december_reg1_reg2", "December {reg1}, {reg2}"),
## ("you_approach_town","You approach the town of "),
## ("you_are_in_town","You are in the town of "),
## ("you_are_in_castle","You are at the castle of "),
## ("you_sneaked_into_town","You have sneaked into the town of "),
("town_nighttime"," It is late at night and honest folk have abandoned the streets."),
("door_locked","The door is locked."),
("castle_is_abondened","The castle seems to be unoccupied."),
("town_is_abondened","The town has no garrison defending it."),
("place_is_occupied_by_player","The place is held by your own troops."),
("place_is_occupied_by_enemy", "The place is held by hostile troops."),
("place_is_occupied_by_friendly", "The place is held by friendly troops."),
("do_you_want_to_retreat", "Are you sure you want to retreat?"),
("give_up_fight", "Give up the fight?"),
("do_you_wish_to_leave_tutorial", "Do you wish to leave the tutorial?"),
("do_you_wish_to_surrender", "Do you wish to surrender?"),
("can_not_retreat", "Can't retreat, there are enemies nearby!"),
## ("can_not_leave", "Can't leave. There are enemies nearby!"),
("s1_joined_battle_enemy", "{s1} has joined the battle on the enemy side."),
("s1_joined_battle_friend", "{s1} has joined the battle on your side."),
# ("entrance_to_town_forbidden","It seems that the town guards have been warned of your presence and you won't be able to enter the town unchallenged."),
("entrance_to_town_forbidden","The town guards are on the lookout for intruders and it seems that you won't be able to pass through the gates unchallenged."),
("sneaking_to_town_impossible","The town guards are alarmed. You wouldn't be able to sneak through that gate no matter how well you disguised yourself."),
("battle_won", "You have won the battle!"),
("battle_lost", "You have lost the battle!"),
("attack_walls_success", "After a bloody fight, your brave soldiers manage to claim the walls from the enemy."),
("attack_walls_failure", "Your soldiers fall in waves as they charge the walls, and the few who remain alive soon rout and run away, never to be seen again."),
("attack_walls_continue", "A bloody battle ensues and both sides fight with equal valour. Despite the efforts of your troops, the castle remains in enemy hands."),
("order_attack_success", "Your men fight bravely and defeat the enemy."),
("order_attack_failure", "You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors."),
("order_attack_continue", "Despite an extended skirmish, your troops were unable to win a decisive victory."),
("join_order_attack_success", "Your men fight well alongside your allies, sharing in the glory as your enemies are beaten."),
("join_order_attack_failure", "You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors."),
("join_order_attack_continue", "Despite an extended skirmish, neither your troops nor your allies were able to win a decisive victory over the enemy."),
("siege_defender_order_attack_success", "The men of the garrison hold their walls with skill and courage, breaking the enemy assault and skillfully turning the defeat into a full-fledged rout."),
("siege_defender_order_attack_failure", "The assault quickly turns into a bloodbath. Valiant efforts are for naught; the overmatched garrison cannot hold the walls, and the enemy puts every last defender to the sword."),
("siege_defender_order_attack_continue", "Repeated, bloody attempts on the walls fail to gain any ground, but too many enemies remain for the defenders to claim a true victory. The siege continues."),
("hero_taken_prisoner", "{s1} of {s3} has been taken prisoner by {s2}."),
("hero_freed", "{s1} of {s3} has been freed from captivity by {s2}."),
("center_captured", "{s2} have taken {s1} from {s3}."),
("troop_relation_increased", "Your relation with {s1} has increased from {reg1} to {reg2}."),
("troop_relation_detoriated", "Your relation with {s1} has deteriorated from {reg1} to {reg2}."),
("faction_relation_increased", "Your relation with {s1} has increased from {reg1} to {reg2}."),
("faction_relation_detoriated", "Your relation with {s1} has deteriorated from {reg1} to {reg2}."),
("party_gained_morale", "Your party gains {reg1} morale."),
("party_lost_morale", "Your party loses {reg1} morale."),
("other_party_gained_morale", "{s1} gains {reg1} morale."),
("other_party_lost_morale", "{s1} loses {reg1} morale."),
("qst_follow_spy_noticed_you", "The spy has spotted you! He's making a run for it!"),
("father", "father"),
("husband", "husband"),
("wife", "wife"),
("daughter", "daughter"),
("mother", "mother"),
("son", "son"),
("brother", "brother"),
("sister", "sister"),
("he", "He"),
("she", "She"),
("s3s_s2", "{s3}'s {s2}"),
("s5_is_s51", "{s5} is {s51}."),
("s5_is_the_ruler_of_s51", "{s5} is the ruler of {s51}. "),
("s5_is_a_nobleman_of_s6", "{s5} is a nobleman of {s6}. "),
## ("your_debt_to_s1_is_changed_from_reg1_to_reg2", "Your debt to {s1} is changed from {reg1} to {reg2}."),
("relation_mnus_100", "Nemesis"), # -100..-94
("relation_mnus_90", "Implacable"), # -95..-84
("relation_mnus_80", "Vengeful"),
("relation_mnus_70", "Hateful"),
("relation_mnus_60", "Antagonistic"),
## ("relation_mnus_50", " Hostile"),
## ("relation_mnus_40", " Angry"),
## ("relation_mnus_30", " Resentful"),
## ("relation_mnus_20", " Grumbling"),
## ("relation_mnus_10", " Suspicious"),
## ("relation_plus_0", " Indifferent"),# -5...4
## ("relation_plus_10", " Cooperative"), # 5..14
## ("relation_plus_20", " Welcoming"),
## ("relation_plus_30", " Favorable"),
## ("relation_plus_40", " Supportive"),
## ("relation_plus_50", " Friendly"),
## ("relation_plus_60", " Gracious"),
## ("relation_plus_70", " Fond"),
## ("relation_plus_80", " Loyal"),
## ("relation_plus_90", " Devoted"),
("relation_mnus_50", " Hostile".strip()),
("relation_mnus_40", " Angry".strip()),
("relation_mnus_30", " Resentful".strip()),
("relation_mnus_20", " Grumbling".strip()),
("relation_mnus_10", " Suspicious".strip()),
("relation_plus_0", " Indifferent".strip()),# -5...4
("relation_plus_10", " Cooperative".strip()), # 5..14
("relation_plus_20", " Welcoming".strip()),
("relation_plus_30", " Favorable".strip()),
("relation_plus_40", " Supportive".strip()),
("relation_plus_50", " Friendly".strip()),
("relation_plus_60", " Gracious".strip()),
("relation_plus_70", " Fond".strip()),
("relation_plus_80", " Loyal".strip()),
("relation_plus_90", " Devoted".strip()),
##diplomacy end+ chief
("relation_mnus_100_ns", "{s60} is your mortal enemy."), # -100..-94
("relation_mnus_90_ns", "{s60} is implacable towards you."), # -95..-84
("relation_mnus_80_ns", "{s60} is vengeful towards you."),
("relation_mnus_70_ns", "{s60} is hateful towards you."),
("relation_mnus_60_ns", "{s60} is antagonistic towards you."),
("relation_mnus_50_ns", "{s60} is hostile towards you."),
("relation_mnus_40_ns", "{s60} is angry towards you."),
("relation_mnus_30_ns", "{s60} is resentful towards you."),
("relation_mnus_20_ns", "{s60} is grumbling against you."),
("relation_mnus_10_ns", "{s60} is suspicious towards you."),
("relation_plus_0_ns", "{s60} is indifferent towards you."),# -5...4
("relation_plus_10_ns", "{s60} is cooperative towards you."), # 5..14
("relation_plus_20_ns", "{s60} is welcoming towards you."),
("relation_plus_30_ns", "{s60} is favorable towards you."),
("relation_plus_40_ns", "{s60} is supportive of you."),
("relation_plus_50_ns", "{s60} is friendly towards you."),
("relation_plus_60_ns", "{s60} is gracious towards you."),
("relation_plus_70_ns", "{s60} is fond of you."),
("relation_plus_80_ns", "{s60} is loyal to you."),
("relation_plus_90_ns", "{s60} is devoted to you."),
("relation_reg1", " Relation: {reg1}"),
("center_relation_mnus_100", "The populace hates you with a passion"), # -100..-94
("center_relation_mnus_90", "The populace hates you intensely"), # -95..-84
("center_relation_mnus_80", "The populace hates you strongly"),
("center_relation_mnus_70", "The populace hates you"),
("center_relation_mnus_60", "The populace is hateful to you"),
("center_relation_mnus_50", "The populace is extremely hostile to you"),
("center_relation_mnus_40", "The populace is very hostile to you"),
("center_relation_mnus_30", "The populace is hostile to you"),
("center_relation_mnus_20", "The populace is against you"),
("center_relation_mnus_10", "The populace is opposed to you"),
("center_relation_plus_0", "The populace is indifferent to you"),
("center_relation_plus_10", "The populace is acceptive to you"),
("center_relation_plus_20", "The populace is cooperative to you"),
("center_relation_plus_30", "The populace is somewhat supportive to you"),
("center_relation_plus_40", "The populace is supportive to you"),
("center_relation_plus_50", "The populace is very supportive to you"),
("center_relation_plus_60", "The populace is loyal to you"),
("center_relation_plus_70", "The populace is highly loyal to you"),
("center_relation_plus_80", "The populace is devoted to you"),
("center_relation_plus_90", "The populace is fiercely devoted to you"),
("town_prosperity_0", "The poverty of the town of {s60} is unbearable"),
("town_prosperity_10", "The squalorous town of {s60} is all but deserted."),
("town_prosperity_20", "The town of {s60} looks a wretched, desolate place."),
("town_prosperity_30", "The town of {s60} looks poor and neglected."),
("town_prosperity_40", "The town of {s60} appears to be struggling."),
("town_prosperity_50", "The town of {s60} seems unremarkable."),
("town_prosperity_60", "The town of {s60} seems to be flourishing."),
("town_prosperity_70", "The prosperous town of {s60} is bustling with activity."),
("town_prosperity_80", "The town of {s60} looks rich and well-maintained."),
("town_prosperity_90", "The town of {s60} is opulent and crowded with well-to-do people."),
("town_prosperity_100", "The glittering town of {s60} openly flaunts its great wealth."),
("village_prosperity_0", "The poverty of the village of {s60} is unbearable."),
("village_prosperity_10", "The village of {s60} looks wretchedly poor and miserable."),
("village_prosperity_20", "The village of {s60} looks very poor and desolate."),
("village_prosperity_30", "The village of {s60} looks poor and neglected."),
("village_prosperity_40", "The village of {s60} appears to be somewhat poor and struggling."),
("village_prosperity_50", "The village of {s60} seems unremarkable."),
("village_prosperity_60", "The village of {s60} seems to be flourishing."),
("village_prosperity_70", "The village of {s60} appears to be thriving."),
("village_prosperity_80", "The village of {s60} looks rich and well-maintained."),
("village_prosperity_90", "The village of {s60} looks very rich and prosperous."),
("village_prosperity_100", "The village of {s60}, surrounded by vast, fertile fields, looks immensely rich."),
#Alternatives
("town_alt_prosperity_0", "Those few items sold in the market appear to be priced well out of the range of the inhabitants. The people are malnourished, their animals are sick or dying, and the tools of their trade appear to be broken. The back alleys have been abandoned to flies and mangy dogs."),
("town_alt_prosperity_20", "You hear grumbling in the marketplace about the price of everyday items and the shops are half empty. You see the signs of malnourishment on both people and animals, and both buildings and tools suffer from lack of repair. Many may already have migrated to seek work elsewhere."),
("town_alt_prosperity_40", "You hear the occasional grumble in the marketplace about the price of everyday items, but there appear to be a reasonable amount of goods for sale. You see the occasional abandoned building, shop, or cart, but nothing more than the ordinary."),
("town_alt_prosperity_60", "The people look well-fed and relatively content. Craftsmen do a thriving business, and some migrants appear to be coming here from other regions to seek their luck."),
("town_alt_prosperity_80", "The walls, streets, and homes are well-maintained. The markets are thronged with migrants from the nearby regions drawn here by the availability of both goods and work. The rhythm of hammers and looms speak to the business of the artisans' workshops."),
("village_alt_prosperity_0", "Only a handful of people are strong enough to work in the fields, many of which are becoming overgrown with weeds. The rest are weak and malnourished, or have already fled elsewhere. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones gnawed by wild beasts."),
("village_alt_prosperity_20", "Some farmers and animals are out in the fields, but their small numbers suggest that some villagers may be emigrating in search of food. Farm implements look rusty and broken. Brush and weeds seem to be reclaiming some of the outermost fields."),
("village_alt_prosperity_40", "The fields and orchards are busy, with villagers engaged in the tasks of the seasons. Humans and animals alike look relatively healthy and well-fed. However, a small number of the outermost fields are left unsewn, and some walls are in ill repair, suggesting that there are still not quite enough hands to do all the work which needs to be done."),
("village_alt_prosperity_60", "The fields and orchards are humming with activity, with filled sacks of grain and drying meat testifying to the productivity of the village's cropland and pastureland."),
("village_alt_prosperity_80", "The fields and orchards are humming with activity, with freshly dug irrigation ditches suggesting that the farmers have enough spare time and energy to expand the area under cultivation. Seasonal laborers appear to be flocking here to help with the work and join in the general prosperity."),
#chief cambia texto
("oasis_village_alt_prosperity_0", "The fruit groves are virtually abandoned, and the canals which irrigate them are clogged with silt. The handful of villagers you see look malnourished and restless. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones gnawed by the wolves."),
("oasis_village_alt_prosperity_20", "Few villagers can be seen tending to the fruit groves, and in places, the ruins appear to be encroaching on the gardens. Many of the canals are clogged with silt, and the wells and cisterns are filled with sand."),
("oasis_village_alt_prosperity_40", "Men and women are busy tending the fruit groves, climbing to the tops of trees to pollinate the fruit. Healthy animals draw the pumps and wheels that bring water to the fields. Some of the irrigation canals and cisterns, however, could use some maintenance."),
("oasis_village_alt_prosperity_60", "The fruit groves and orchards are humming with activity. Farmers call to each other cheerfully from the tops of the trees, where they pollinate the fruit. The creak of wooden pumps, the bellowing of draft animals, and the rush of flowing water speak of an irrigation system that is thriving under the villagers' attention."),
("oasis_village_alt_prosperity_80", "The fruit groves are humming with activity, as farmers load up a bumper crop of apples for sale to the market. Men and women are hard at work digging new wells and canals, to bring additional land under irrigation."),
#chief cambia texto acaba
("acres_grain", "acres of grainfields"),
("acres_orchard", "acres of orchards and vineyards"),
("acres_oasis", "acres of irrigated oasis gardens"),
("looms", "looms"),
("boats", "boats"),
("head_cattle", "head of cattle"),
("head_sheep", "head of sheep"),
("mills", "mills"),
("kilns", "kilns"),
("pans", "pans"),
("deposits", "deposits"),
("hives", "hives"),
("breweries", "breweries"),
("presses", "presses"),
("smithies", "smithies"),
("caravans", "overland caravans"),
("traps", "traps"),
("gardens", "small gardens"),
("tanneries", "tanning vats"),
("master_miller", "Master miller"),
("master_brewer", "Master brewer"),
("master_presser", "Master presser"),
("master_smith", "Master smith"),
("master_tanner", "Master tanner"),
("master_weaver", "Master weaver"),
("master_dyer", "Master dyer"),
("war_report_minus_4", "we are about to lose the war"),
("war_report_minus_3", "the situation looks bleak"),
("war_report_minus_2", "things aren't going too well for us"),
("war_report_minus_1", "we can still win the war if we rally"),
("war_report_0", "we are evenly matched with the enemy"),
("war_report_plus_1", "we have a fair chance of winning the war"),
("war_report_plus_2", "things are going quite well"),
("war_report_plus_3", "we should have no difficulty defeating them"),
("war_report_plus_4", "we are about to win the war"),
("persuasion_summary_very_bad", "You try your best to persuade {s50},\
but none of your arguments seem to come out right. Every time you start to make sense,\
you seem to say something entirely wrong that puts you off track.\
By the time you finish speaking you've failed to form a single coherent point in your own favour,\
and you realise that all you've done was dig yourself deeper into a hole.\
Unsurprisingly, {s50} does not look impressed."),
("persuasion_summary_bad", "You try to persuade {s50}, but {reg51?she:he} outmanoeuvres you from the very start.\
Even your best arguments sound hollow to your own ears. {s50}, likewise,\
has not formed a very high opinion of what you had to say."),
("persuasion_summary_average", "{s50} turns out to be a skilled speaker with a keen mind,\
and you can't seem to bring forth anything concrete that {reg51?she:he} cannot counter with a rational point.\
In the end, neither of you manage to gain any ground in this discussion."),
("persuasion_summary_good", "Through quick thinking and smooth argumentation, you manage to state your case well,\
forcing {s50} to concede on several points. However, {reg51?she:he} still expresses doubts about your request."),
("persuasion_summary_very_good","You deliver an impassioned speech that echoes through all listening ears like poetry.\
The world itself seems to quiet down in order to hear you better .\
The inspiring words have moved {s50} deeply, and {reg51?she:he} looks much more well-disposed towards helping you."),
# meet_spy_in_enemy_town quest secret sentences
("secret_sign_1", "The armoire dances at midnight..."),
("secret_sign_2", "I am selling these fine bizantine tapestries. Would you like to buy some?"),
("secret_sign_3", "The friend of a friend sent me..."),
("secret_sign_4", "The wind blows hard from the east and the river runs red..."),
("countersign_1", "But does he dance for the dresser or the candlestick?"),
("countersign_2", "Yes I would, do you have any in blue?"),
("countersign_3", "But, my friend, your friend's friend will never have a friend like me."),
("countersign_4", "Have you been sick?"),
# Names chief cambiados
("name_1", "Aelle"),
("name_2", "Alduini"),
("name_3", "Berdun"),
("name_4", "Caedmon"),
("name_5", "Cearl"),
("name_6", "Coenred"),
("name_7", "Eadbald"),
("name_8", "Arthfael"),
("name_9", "Eafa"),
("name_10", "Earpwald"),
("name_11", "Hengist"),
("name_12", "Horsa"),
("name_13", "Osred"),
("name_14", "Thrydwulf"),
("name_15", "Wictred"),
("name_16", "Wuffa"),
("name_17", "Cyny"),
("name_18", "Cunedog"),
("name_19", "Idnerth"),
("name_20", "Dyfrig"),
("name_21", "Treni"),
("name_22", "Cadfan"),
("name_23", "Cadwgon"),
("name_24", "Rhiwallon"),
("name_25", "Hywel"),
# Surname chief cambiados
("surname_1", "{s50} of Lundenwic"),
("surname_2", "{s50} of Dorce_Ceaster"),
("surname_3", "{s50} of Bebbanburh"),
("surname_4", "{s50} of Caer_Wenddoleu"),
("surname_5", "{s50} of Emain_Macha"),
("surname_6", "{s50} of Cirren_Ceaster"),
("surname_7", "{s50} of Din_Draithou"),
("surname_8", "{s50} of Licidfelth"),
("surname_9", "{s50} of Caer_Lloyw"),
("surname_10", "{s50} of Colne_Ceaster"),
("surname_11", "{s50} of Din_Erth"),
("surname_12", "{s50} of Norwic"),
("surname_13", "{s50} of Caer_Riderch"),
("surname_14", "{s50} of Duin_Ollaigh"),
("surname_15", "{s50} of Denisesburna"),
("surname_16", "{s50} of Dun_Buicead"),
("surname_17", "{s50} of Swanawic"),
("surname_18", "{s50} of Wodetun"),
("surname_19", "{s50} of Badun"),
("surname_20", "{s50} of Leim_an_Eich"),
("surname_21", "{s50} the Long"),
("surname_22", "{s50} the Gaunt"),
("surname_23", "{s50} Silkybeard"),
("surname_24", "{s50} the Sparrow"),
("surname_25", "{s50} the Pauper"),
("surname_26", "{s50} the Scarred"),
("surname_27", "{s50} the Fair"),
("surname_28", "{s50} the Grim"),
("surname_29", "{s50} the Red"),
("surname_30", "{s50} the Black"),
("surname_31", "{s50} the Tall"),
("surname_32", "{s50} Star-Eyed"),
("surname_33", "{s50} the Fearless"),
("surname_34", "{s50} the Valorous"),
("surname_35", "{s50} the Cunning"),
("surname_36", "{s50} the Coward"),
("surname_37", "{s50} Bright"),
("surname_38", "{s50} the Quick"),
("surname_39", "{s50} the Minstrel"),
("surname_40", "{s50} the Bold"),
("surname_41", "{s50} Hot-Head"),
("surnames_end", "surnames_end"),
("number_of_troops_killed_reg1", "Number of troops killed: {reg1}"),
("number_of_troops_wounded_reg1", "Number of troops wounded: {reg1}"),
("number_of_own_troops_killed_reg1", "Number of friendly troops killed: {reg1}"),
("number_of_own_troops_wounded_reg1", "Number of friendly troops wounded: {reg1}"),
("retreat", "Retreat!"),
("siege_continues", "Fighting Continues..."),
("casualty_display", "Your casualties: {s10}^Enemy casualties: {s11}{s12}"),
("casualty_display_hp", "^You were wounded for {reg1} hit points."),
# Quest log texts
("quest_log_updated", "Quest log has been updated..."),
("banner_selection_text", "You have been awarded the right to carry a banner.\
Your banner will signify your status and bring you honour. Which banner do you want to choose?"),
# Retirement Texts: s7=village name; s8=castle name; s9=town name
("retirement_text_1", "Only too late do you realise that your money won't last.\
It doesn't take you long to fritter away what little you bothered to save,\
and you fare poorly in several desperate attempts to start adventuring again.\
You end up a beggar in {s9}, living on alms and the charity of the church."),
("retirement_text_2", "Only too late do you realise that your money won't last.\
It doesn't take you long to fritter away what little you bothered to save.\
Once every scillinga has evaporated in your hands you are forced to start a life of crime in the backstreets of {s9},\
using your skills to eke out a living robbing coppers from women and poor townsmen."),
("retirement_text_3", "Only too late do you realise that your money won't last.\
It doesn't take you long to fritter away what little you bothered to save,\
and you end up a penniless drifter, going from tavern to tavern\
blagging drinks from indulgent patrons by regaling them with war stories that no one ever believes."),
("retirement_text_4", "The silver you've saved doesn't last long,\
but you manage to put together enough to buy some land near the village of {s7}.\
There you become a free farmer, and you soon begin to attract potential {wives/husbands}.\
In time the villagers come to treat you as their local hero.\
You always receive a place of honour at feasts, and your exploits are told and retold in the pubs and taverns\
so that the children may keep a memory of you for ever and ever."),
("retirement_text_5", "The silver you've saved doesn't last long,\
but it's enough to buy a small tavern in {s9}. Although the locals are wary of you at first,\
they soon accept you into their midst. In time your growing tavern becomes a popular feasthall and meeting place.\
People come for miles to eat or stay there due to your sheer renown and the epic stories you tell of your adventuring days."),
("retirement_text_6", "You've saved wisely throughout your career,\
and now your silver and your intelligence allows you to make some excellent investments to cement your future.\
After buying several shops and warehouses in {s9}, your shrewdness turns you into one of the most prominent merchants in town,\
and you soon become a wealthy {man/woman} known as much for your trading empire as your exploits in battle."),
("retirement_text_7", "As a landed noble, however minor, your future is all but assured.\
You settle in your holdfast at {s7}, administrating the village and fields,\
adjudicating the local courts and fulfilling your obligations to your liege lord.\
Occasionally your liege calls you to muster and command in his campaigns, but these stints are brief,\
and you never truly return to the adventuring of your younger days. You have already made your fortune.\
With your own hall and holdings, you've few wants that your personal wealth and the income of your lands cannot afford you."),
("retirement_text_8", "There is no question that you've done very well for yourself.\
Your extensive holdings and adventuring wealth are enough to guarantee you a rich and easy life for the rest of your days.\
Retiring to your noble seat in {s8}, you exchange adventure for politics,\
and you soon establish yourself as a considerable power in your liege lord's kingdom.\
With intrigue to busy yourself with, your own forests to hunt, a hall to feast in and a hundred fine war stories to tell,\
you have little trouble making the best of the years that follow."),
("retirement_text_9", "As a reward for your competent and loyal service,\
your liege lord decrees that you be given a hereditary title, joining the major nobility of the realm.\
Soon you complete your investiture as lord of {s7}, and you become one of your liege's close advisors\
and adjutants. Your renown garners you much subtle pull and influence as well as overt political power.\
Now you spend your days playing the games of power, administering your great fiefs,\
and recounting the old times of adventure and glory."),
("retirement_text_10", "Though you started from humble beginnings, your liege lord holds you in high esteem,\
and a ripple of shock passes through the realm when he names you to the hereditary title of {dux/ducessa} of {s9}.\
Vast fiefs and fortunes are now yours to rule. You quickly become your liege's most trusted advisor,\
almost his equal and charged with much of the running of his realm,\
and you sit upon a throne in your own splendourous palace as one of the most powerful figures in Britannia and Hibernia."),
#NPC companion changes begin
# Objectionable actions
# humanitarian
("loot_village", "attack innocent villagers"),
("steal_from_villagers", "steal from poor villagers"),
("rob_caravan", "rob a merchant caravan"), # possibly remove
("sell_slavery", "sell people into slavery"),
# egalitarian
("men_hungry", "run out of food"), ##Done - simple triggers
("men_unpaid", "not be able to pay the men"),
# ("party_crushed", "get ourselves slaughtered"), ##Done - game menus
("excessive_casualties", "turn every battle into a bloodbath for our side"),
# chivalric
("surrender", "surrender to the enemy"), ##Done - game menus
("flee_battle", "run from battle"), ##Done - game menus
("pay_bandits", "pay off common bandits"),
# honest
("fail_quest", "fail a quest which we undertook on word of honour"),
#TEMPERED chief ADDED COMMENTS BEGIN
("trechery", "deceive those we have met in truce, discrediting your word of honour"),
("missed_duel_npc", "fail to show up for a duel"),
#TEMPERED ADDED COMMENTS END
# quest-related strings
("squander_money", "squander money given to us in trust"),
("murder_merchant", "involve ourselves in cold-blooded murder"),
("round_up_serfs", "round up serfs on behalf of some noble"),
# Fates suffered by companions in battle
("battle_fate_1", "We were separated in the heat of battle"),
("battle_fate_2", "I was wounded and left for dead"),
("battle_fate_3", "I was knocked senseless by the enemy"),
("battle_fate_4", "I was taken and held for ransom"),
("battle_fate_5", "I got captured, but later managed to escape"),
# strings for opinion
("npc_morale_report", "I'm {s6} your choice of companions, {s7} your style of leadership, and {s8} the general state of affairs."),
("happy", "happy about"),
("content", "content with"),
("concerned", "concerned about"),
("not_happy", "not at all happy about"),
("miserable", "downright appalled at"),
("morale_reg1", " Morale: {reg1}"),
("bar_enthusiastic", " Enthusiastic"),
("bar_content", " Content"),
("bar_weary", " Weary"),
("bar_disgruntled", " Disgruntled"),
("bar_miserable", " Miserable"),
#other strings
("here_plus_space", "here "),
#NPC strings
#npc1 = borcha
#npc2 = marnid
#npc3 = ymira
#npc4 = rolf
#npc5 = baheshtur
#npc6 = firentis
#npc7 = deshavi
#npc8 = matheld
#npc9 = alayen
#npc10 = bunduk
#npc11 = katrin
#npc12 = jeremus
#npc13 = nizar
#npc14 = lazalit
#npc15 = artimenner
#npc16 = klethi
#chief dialogo companeros cambiado entero por Wilsonrtf
("npc1_intro", "Wes pu hal, traveler. You wouldn't by chance be in the market for a tracker, would you?"), #Osmund
("npc2_intro", "Heill pu nu. Would you be so kind as to have a cup with me? I'm down to my last five scillingas and I'd rather not drink alone."), #Aleifr
("npc3_intro", "Do not come close to me. I am tired of being abused by every man that crosses my path!"), #Eithne
("npc4_intro", "Dydd da. I am Athrwys, son of Gwawrddur, my father was a hero of Y Goddodin."), #Athrwys ap Gwawrddur
("npc5_intro", "Hello, traveller. Would you join me for a drink?"), #Frioc
("npc6_intro", "I feel lost... too far from home, too far away from blood and war..."), #Bodero
("npc7_intro", "Yes? Keep your distance, by the way."), #Bridei
("npc8_intro", "What do you want?"), #Siwi
("npc9_intro", "You there, good {man/woman}, be so kind as to fetch me another drink, eh?"), #Lothar
("npc10_intro", "God pe mid sie, {sir/madame}! Here's to the doom and downfall of all Britons and Mercians!"), #Ceawlin
("npc11_intro", "Hello there, {handsome/beauty}. Have a drink on me."), #Gwenllian
("npc12_intro", "Ave, fellow traveller. Perhaps you can help me."), #Orosio
("npc13_intro", "Yes? What do you need?"), #Liuva
("npc14_intro", "Hail, traveler. I am Brian, a Gael warrior. No doubt you've heard of me."), #Brian
("npc15_intro", "Oh! Yeia sou. Say, friend, are you by chance heading out of town anytime soon?"), #Agasicles
("npc16_intro", "From the look of you, I'd say you're expecting to get into some fights in the near future. I am certain you need some help. Spiritual help, that only a man of God can provide you with."), #Aedh
("npc_basher_intro", "Hi , traveler (The stranger greets you and asks to share a few words... and drinks.)"),
("npc_sange_intro", "Hi (The stranger greets you and asks to share a few words... and drinks.)"),
("npc_paintrain_intro", "What?"),
("npc_hammertime_intro", "Dydd da, I am Mihael."),
("npc_tank_intro", "Greetings."),
("npc_backwoodsharry_intro", "Hi , traveler (she smiles at you)"),
("npc_deadeye_intro", "Wes pu hal. Do I appear to need company? I'd prefer to be left alone, if you don't mind."),
("npc_probulator_intro", "I am Matui Turthail."),
("npc_grim_intro", "Who the hell are you? Look here, I'm sick of people acting as if I'm someone's lost puppy."),
("npc_enchantress_intro", "Conas ata tu?"),
("npc1_intro_response_1", "Perhaps. Tell me about your skills."), #Osmund
("npc2_intro_response_1", "Your last five scillingas? What happened to you?"), #Aleifr
("npc3_intro_response_1", "Calm down. I intend you no harm. Why are you so afraid?"), #Eithne
("npc4_intro_response_1", "Hmm... I have never heard of Gwawrddur."), #Athrwys ap Gwawrddur
("npc5_intro_response_1", "Certainly. With whom do I have the pleasure of drinking?"), #Frioc
("npc6_intro_response_1", "Why so gloomy, friend?"), #Bodero
("npc7_intro_response_1", "My apologies. I was merely going to say that you look a bit down on your luck."), #Bridei
("npc8_intro_response_1", "Merely to pass the time of day, foreigner, if you're not otherwise engaged."), #Siwi
("npc9_intro_response_1", "You must have me confused with the tavern keeper, {sir/madame}."), #Lothar
("npc10_intro_response_1", "Why do you say that, {sir/madame}?"), #Ceawlin
("npc11_intro_response_1", "What's the occasion?"), #Gwenllian
("npc12_intro_response_1", "How is that?"), #Orosio
("npc13_intro_response_1", "To pass the time of day with a fellow traveler, if you permit."), #Liuva
("npc14_intro_response_1", "Um... I don't think so."), #Brian
("npc15_intro_response_1", "I am. What concern is it of yours, may I ask?"),#Agasicles
("npc16_intro_response_1", "I could be. What's your story?"), #Aedh
("npc_basher_intro_response_1", "Very well, I'll follow you, and we shall share some tales."),
("npc_sange_intro_response_1", "Very well, I'll follow you, and we shall share some tales."),
("npc_paintrain_intro_response_1", "Tell me about yourself."),
("npc_hammertime_intro_response_1", "Tell me about yourself, Mihael."),
("npc_tank_intro_response_1", "Tell me about yourself."),
("npc_backwoodsharry_intro_response_1", "Tell me about yourself."),
("npc_deadeye_intro_response_1", "I don't mean to intrude, {sir/madame}. I'm looking for men to join my company and you look able."),
("npc_probulator_intro_response_1", "Very well, I'll follow you, and we shall share some tales."),
("npc_grim_intro_response_1", "I'm {playername}. Come, share my table and a cup or two of mead, and tell me your story."),
("npc_enchantress_intro_response_1", "Tell me about yourself."),
("npc1_intro_response_2", "Step back, {sir/madame}, and keep away from me, drunkard."), #Osmund
("npc2_intro_response_2", "I have better things to do."), #Aleifr
("npc3_intro_response_2", "Run along now, girl. I have work to do, and I have absolutely no intention of abusing you."), #Eithne
("npc4_intro_response_2", "Eh? No thanks, we don't want any 'hero's son' here."), #Athrwys ap Gwawrddur
("npc5_intro_response_2", "I have no time for that."), #Frioc
("npc6_intro_response_2", "No doubt. Well, good luck getting found."), #Bodero
("npc7_intro_response_2", "Right. I'll not bother you, then."), #Bridei
("npc8_intro_response_2", "Nothing at all, from one so clearly disinclined to pleasantries. Good day to you."), #Siwi
("npc9_intro_response_2", "Fetch it yourself!"), #Lothar
("npc10_intro_response_2", "That's arrogant talk, and I'll hear none of it. Good day to you."), #Ceawlin
("npc11_intro_response_2", "I think not, milady."), #Gwenllian
("npc12_intro_response_2", "Sorry, I am afraid that I am otherwise engaged right now."), #Orosio
("npc13_intro_response_2", "Nothing at all. My apologies."), #Liuva
("npc14_intro_response_2", "No, and I can't say that I much want to make your acquaintance."), #Brian
("npc15_intro_response_2", "I'd be obliged if you minded your own business, {sir/madame}."), #Agasicles
("npc16_intro_response_2", "Mind your own business, priest."), #Aedh
("npc_basher_intro_response_2", "Not right now, Pict."),
("npc_sange_intro_response_2", "Not right now, Pict."),
("npc_paintrain_intro_response_2", "Nothing at all. My apologies."),
("npc_hammertime_intro_response_2", "Nothing at all. My apologies."),
("npc_tank_intro_response_2", "Nothing at all. My apologies."),
("npc_backwoodsharry_intro_response_2", "Nothing at all. My apologies."),
("npc_deadeye_intro_response_2", "Then I'll not intrude, {sir/madame}. Fare thee well."),
("npc_probulator_intro_response_2", "Nothing at all. My apologies."),
("npc_grim_intro_response_2", "Step back, bastard, and keep your hand away from my purse!"),
("npc_enchantress_intro_response_2", "Nothing at all. My apologies."),
#backstory intro
("npc1_backstory_a", "Well, {sir/madame}, I have many skills..."), #Osmund
("npc2_backstory_a", "It's a tragic tale, sir."), #Aleifr
("npc3_backstory_a", "I... I am sorry. But, please, understand, my life has been a living hell since I became a war-prize a few winters ago."), #Eithne
("npc4_backstory_a", "Really? Well, perhaps your ignorance can be forgiven. You should read Y Goddodin."), #Athrwys ap Gwawrddur
("npc5_backstory_a", "I am Frioc of Kernow, grandson of Custennyn, former King of Dumnonia. Yet, I am exiled from my homeland for now..."), #Frioc
("npc6_backstory_a", "I have commited the greatest of sins, {sir/madame}, and it is to my shame that I must appoint you my confessor, if you should like to hear it."), #Bodero
("npc7_backstory_a", "My luck? You could say that."), #Bridei
("npc8_backstory_a", "Ah. Well, if you must know, I shall tell you."), #Siwi
("npc9_backstory_a", "My most humble apologies. It is sometimes hard to recognize folk amid the smoke and gloom here. I still cannot believe that I must make my home in such a place."), #Lothar
("npc10_backstory_a", "It's a long story, but if you get yourself a drink, I'll be glad to tell it."), #Ceawlin
("npc11_backstory_a", "Why, I managed to sell my wagon and pots, {handsome/beauty}. For once I've got money to spend since I ran away from that horrid thing that was my husband, and I intend to make the best of it."), #Gwenllian
("npc12_backstory_a", "I shall tell you -- but know that it is a tale of gross iniquity. I warn you in advance, lest you are of a choleric temperament, and so become incensed at the injustice done unto me that you do yourself a mischief."), #Orosio
("npc13_backstory_a", "Very well. I do not mind. My name is Liuva, killer of Cantabrians."), #Liuva
("npc14_backstory_a", "You have not? Then perhaps you have heard of my steed, which cuts across the plains like a beam of moonlight? Or of my sword, a connoisseur of the blood of the highest-born princes of Hibernia and Britannia?"), #Brian
("npc15_backstory_a", "I'm an engineer, specialized in the art of fortification. If you need a wall knocked down, I can do that, given enough time. If you need a wall built back up, I can do that too, although it will take longer and cost you more. And you can't cut costs, either, unless you want your new edifice coming down underneath you, as someone around here has just found out."), #Agasicles
("npc16_backstory_a", "Well, {sir/madame}, as long as I can remember I have been a man of God, correctly following the teachings of Christ. One day, an angel came to me in my dreams, and revealed that it was God's will that I roam Britannia and Hibernia preaching the true Christian faith to every man and woman, be they Brythonic, Saxon, Pictish or Irish."), #Aedh
("npc_basher_backstory_a", "(You follow the stranger to an open table in a quiet corner of the room. You exchange a brief introduction, and the stranger begins to tell about his life.)"),
("npc_sange_backstory_a", "(You follow the stranger to an open table in a quiet corner of the room. You exchange a brief introduction, and the stranger begins to tell about his life.)"),
("npc_paintrain_backstory_a", "Looking for men to join your company, you say? You think I look able? Able to what? Never mind. It's wrong of me to take my troubles out on a stranger. My apologies, sir."),
("npc_hammertime_backstory_a", "I was born in 615, the son of a Cymry Nobleman exiled after the catastrophic Battle of Caester in 613 and a Roman merchant's daughter. Born and raised in Rome, I grew up amidst the fallen ruins of empire, working with my mother's merchant family."),
("npc_tank_backstory_a", "My father was a warrior, who died heroically in battle. After my father's death, I was sent off to be trained as a priest."),
("npc_backwoodsharry_backstory_a", "I am Inka. When my father died, I left Frisia. Now, I am here, and you are with me."),
("npc_deadeye_backstory_a", "Looking for men to join your company, you say? I look able? Able to what? Never mind. It's wrong of me to take my troubles out on a stranger. My apologies, sir. I'm Eadfrith."),
("npc_probulator_backstory_a", "All was dark, gloom filled my heart as the last 10 years of chaos caught up with me. My ancestors were of noble blood, my father was in fact sworn under the sword by Cannuaght King Colman mac Cobthaig. All was well for my family, as the success of the clan allowed for my family to rise even higher among the ranks of Irish nobles. Then around the time I was 9 years of age my mother became pregnant. This was great news for my family and we prayed to God for it to be a boy, for what better a blessing for a family than to have two nobles to pass on both our name and our legacy."),
("npc_grim_backstory_a", "I'm Clovis, a Frankish warrior. It's a long story, so I will talk while you drink. I was born in a peaceful village in Austrasia, Gaul, and raised in the town of Cologne, near Rhine river. When I wasn't swimming in the river, I learned the warrior's skills."),
("npc_enchantress_backstory_a", "As a free Irishman, I, Connor, was brought up in the small and by all means unremarkable village of Drum Ceatt, on the northern most tip of the emerald isle. Here I lived a simple life with my family, until the day war broke out between clan Airgialla and the clan Connaught. Caught in the middle of an ongoing border dispute, the little town was razed many times by both clans, and all but a few were either killed or taken as slaves and servants."),
#backstory main body
("npc1_backstory_b", "I am a very fine tracker. Actually, I am the best Angle tracker in this whole world. And, no, I am not being arrogant. You wouldn't miss even the faintest enemy footstep with me by your side. Well, some people think it's a disadvantage, but I'm also a hell of a drinker. Of course, this makes me an even better tracker, if you ask me, but some bosses don't think this way. That's why I am looking for employment right now."), #Osmund
("npc2_backstory_b", "A few weeks ago, I left Jutland with a merchant ship, a fine karve loaded with furs and walrus ivory. I was hoping to sell it all in Cantwareburh and make a hefty sum. But, what do you know... a cruel torment amidst the raging sea destroyed my ship and my business. Everything sank during the night, and I only survived because I held fast to a plank. I spent two days lost at sea, traveling by the will of the waves, and, when I thought I was already dead, almost crazy due hunger and thirst, a powerful tide took me to the shores of Britannia."), #Aleifr
("npc3_backstory_b", "I used to live in a small cottage near Dun Keltair. My old grandma taught me of healing herbs, concoctions, potions, and the old secrets wise women have held since the days of Tir-na-nOg. But when warriors from Mumain ravaged the countryside in one of those never ending wars that plague Hibernia, I was taken by them, after they murdered my grandma and burned our cottage. I... I don't want to speak of this... Well, since then I became a slave, and have been sold time after time. I am here buying some mead for my master, an old stinky butcher. "), #Eithne
("npc4_backstory_b", "The Kingdom of Goddodin, some years ago, sent the best warriors to battle the Angles from the Kingdoms of Deira and Bernaccia. There were 300 of them, and my father was one of the best warriors of their shield-wall. They never returned from the battle of Catraeth, so I set out to either find my father or to die in glorious battle like all the great men of our family."), #Athrwys ap Gwawrddur
("npc5_backstory_b", "For as long as anyone can remember, our family has feuded with another nearby clan. Many men have died in this fight, on both sides, including two of my brothers. The King of Dumnonia has ordered us to cease. But I know my rights, and my brothers' blood cries out for vengeance. I waylaid and killed an enemy on a track over the mountains, and I rode out of our hall the same night, without even having the chance to bid farewell to my father. I was later told that the King exiled me from Dumnonia, and revoked my noble rights. I am now condemned to roam the world, forever banished from my homeland and my kin."), #Frioc
("npc6_backstory_b", "I was a war leader in Cantabria, Hispania. My warband and my younger brother both fought alongside me. But my brother and I... were both in love with the same woman, a Visigothic girl that we took as a prisoner during one of our raids. The witch played upon our jealousies! My brother and I quarreled over her. I had drank too much. He slapped me... and I spit him on my sword... My own brother! My sword-arm was stained with the blood of my kin!"), #Bodero
("npc7_backstory_b", "It was my bad luck to be ordered by a stupid Pictish warlord to scout the woods during the night. It was my bad luck that the enemy had laid a carefully planned ambush, and outnumbered our small war-party by far. It was my bad luck that I was the only one that managed to escape from the bloodshed. It was my bad luck that the war council considered me a traitor, and I had to escape from my tribe during the night. It is my bad luck that forces me to tell you all this right now."), #Bridei
("npc8_backstory_b", "I come from an old family in the northern european land of Frisia, do you know of it? When my wife and my two children died of an unknown plague, I decided to leave my homeland and cross the sea to Britannia. I plan to start a new life here, maybe eventually settle down and get myself a new family."), #Siwi
("npc9_backstory_b", "I am a Frank, and I was my father's first son, his heir and the bravest warrior in his hall. But my mother died, and my father remarried. His new wife thought that her son should inherit. She could not move against me openly, but the other day I fed a pot of suet that had been left out for me to one of my hounds, and it keeled over. I accused my stepmother, but my father, befuddled by her witchcraft, refused to believe me and ordered me to leave his sight."), #Lothar
("npc10_backstory_b", "I am a Saxon warrior, and I have fought my whole life against Britons and Mercians. These lands are our lands now, and they have no right to expel us Saxons from Britannia. It is their arrogance and hatred that prevents this land from being unified under a single king. The way I see it, only a Saxon ruler, or, at least, a man that does not accept the arrogance of those peoples, can truly bring peace to this land."), #Ceawlin
("npc11_backstory_b", "Well, {handsome/beauty} for seven years I followed my drunk excuse of a husband, doing everything he told me. He betrayed me with any old witch he could convince to lay in bed with him, spent all his money on drinks and dice, while I was at home alone and hungry. Thank God I never got pregnant from that pig."), #Gwenllian
("npc12_backstory_b", "I come from the great city of Rome. I am by training and hard study a natural philosopher, but was condemned by the jealousy of the thick-headed philosophers of my academy to make my living as an itinerant surgeon, or as the Angles and Saxons say, a 'leech'. I was hired by a merchant of this city to cure his son, who fell into a coma after a fall from his balcony. I successfully trepanned the patient's skull to reduce the cranial swelling, but the family ignored my advice to treat the ensuing fevers with a tincture of willow bark, and the boy died. The father, rather than reward me for my efforts, charged me with sorcery -- me, a philosopher of nature! Such is the ignorance and ingratitude of mankind."), #Orosio
("npc13_backstory_b", "I am the second son of the Duke of Hispalis, from the land of Hispania. I am a Visigoth warrior, you might have concluded. Having no inheritance of my own, I came here to seek my fortune in Britannia and Hibernia, training men in the art of battle - but Britons are a rabble of despicable undisciplined fighters. Unfortunately, the lord here in {s20} also has no taste for the disciplinary methods needed to turn that same Brythonic rabble into soldiers. I told him it was wiser to flog them now, and bury them later. But he would not listen, and I was told to take my services elsewhere."), #Liuva
("npc14_backstory_b", "I am a warrior by profession. But perhaps you may also have heard of my prowess as a bard, who can move the iciest of maidens to swoon; or of my prowess in the art of the bedchamber, at which I must confess a modest degree of skill. I also confess a modest affection for Britannia and Hibernia, and for the past several years I have visited its towns, castles, and villages, making the most of my talents."), #Brian
("npc15_backstory_b", "I am a poor Greek man. The castellan {s19} in {s20} wanted a new tower added to the wall. Trouble is he ran out of cash halfway through the process, before I could complete the supports. I told him that it would collapse, and it did. Unfortunately he was standing on it, at the time. The new castellan didn't feel like honoring his predecessor's debts and implied that I might find myself charged with murder if I push the point."), #Agasicles
("npc16_backstory_b", "So, I joined the Holy Church, and became a priest. I believe that even the toughest warrior has a place for Christ in his heart, and that among a hardened shield-wall I can better fulfill the mission God gave to me."), #Aedh
("npc_bashe_backstory_b", "(The stranger speaks of his long gone past - of sorrow and glory, of courage and fear; time passes fast while you drink your beer and hear him. He is a Pict and he looks intelligent and brave... This person could be useful to you in your travels, both in peace and in war...)"),
("npc_sange_backstory_b", "(The stranger speaks of his long gone past - of sorrow and glory, of courage and fear; time passes fast while you drink your beer and hear him. He is a Pict and he looks intelligent and brave... This person could be useful to you in your travels, both in peace and in war...)"),
("npc_paintrain_backstory_b", "(The stranger speaks of his long gone past - of sorrow and glory, of courage and fear; time passes fast while you drink your beer and hear him. He looks intelligent and brave... This person could be useful to you in your travels, both in peace and in war...)"),
("npc_hammertime_backstory_b", "After my mother's death in 636, I decided to return to storied Britannia, to restore my father's tarnished name amongst the Cymry of southern Rheged. Landing in Cantawaraburh, I was ambushed by bandits in the dark alleys of the castle town, narrowly beating them, I met a merchant who informed me of the situation of Britannia. This news combined with the bandit attack turned me against the petty kings of Britannia and encouraged my dreams of empire restored."),
("npc_tank_backstory_b", "(The stranger speaks of his long gone past - of sorrow and glory, of courage and fear; time passes fast while you drink your beer and hear him. He looks intelligent and brave... This person could be useful to you in your travels, both in peace and in war...)"),
("npc_backwoodsharry_backstory_b", "My past is not of import, my future with you, however is."),
("npc_deadeye_backstory_b", "My father was captain, king of his ship, from a long line of captains. He was killed fighting the Deiran army and I was forced to flee when they overran my country. A cruel fate, alas, for the both of us. So, I find myself here with no recourse and little or no resources."),
("npc_probulator_backstory_b", "However nature seemed to despise our luck and the seasons turned on Ireland and our family; a harsh winter plagued the village destroying many of our crops. To make matters worse upon the start of that year's harvesting season which was bound to be hard as it was, the men of the village, including my father, were called to support the great King Cobthaig in war. With low amounts of food and fewer hands to work many of the women and children within my village starved to death, and thus my family despite being of noble blood suffered too; because with lack of food my mother became too weak to give birth and died during delivery. And so with my uncle and other male relatives off at war I was forced to run the household as well as the village at the young age of nine."),
("npc_grim_backstory_b", "Eventually, I served my King. Hard pressed, we were, by the Thuringians, a Germanic tribe living behind border of my kingdom. Twice the Thuringians besieged us there. I slew thirty of the bastards during the first siege before they withdrew. The fighting was more fierce during the second siege. I saw one coming up behind Theudebert, the bastard king's son, and threw my francisca. Theudebert turned and grabbed the enemy and my throw cut off his hand. For this, I was exiled. So, I am in Britain, selling my services to various kings."),
("npc_enchantress_backstory_b", "I, Connor, was among the men that fled into the mountains, along with my younger brother, Beagan mac Odhrain. Wounded during their escape, Baegan suffered an unworthy and painful end. His last moments were spent grasped in my arms, swearing my brother to bring lasting peace to their homeland and to end the petty wars of the clans. I could not refuse my brothers last request."),
#backstory recruit pitch
("npc1_backstory_c", "Well, I'm sure you understand the importance of a tracker and a fine drinker in a shield-wall, don't you?"), #Osmund
("npc2_backstory_c", "So here I am without money, and this, unable to travel back home. Sometimes I think I would be better off buried at the bottom of the sea."), #Aleifr
("npc3_backstory_c", "I so desperately want to escape -- if only I could start a new, free life... Maybe... maybe you could take me with you! I could help to mend the wounds of your warriors. I could even learn to be a warrior myself, if that's what it takes to be free again. Would you take me with you {Sir/Madam}?"), #Eithne
("npc4_backstory_c", "But I am anxious to taste war just like my father, and to be as glorious and valiant as him, so if you knew of any shield-walls where I might enlist, I would be most grateful."), #Athrwys ap Gwawrddur
("npc5_backstory_c", "So, as a man robbed of his heritage, any opportunities to earn a living with my sword would be most welcome."), #Frioc
("npc6_backstory_c", "Do you believe there is hope for a man like me? Can I find the path of righteousness, or am I doomed to follow the demons that dwell inside of me, until they completely devour what is left of my soul?"), #Bodero
("npc7_backstory_c", "But I do not count myself unlucky, stranger, no more than any other woman of Britannia and Hibernia, this fetid backwater, this dungheap among the nations, populated by apes and jackals that do not see that is better to live another day to kill the hated enemy, and that the way of the tracker and the hunter is better than the way of the ignorant warrior. "), #Bridei
("npc8_backstory_c", "Or, maybe, when I have enough gold to raise an army, I shall go back to Frisia and make myself King of my homeland. I am just not sure yet."), #Siwi
("npc9_backstory_c", "I hope to offer my sword to some worthy warlord, as it is the only honorable profession for a man of my birth apart from owning land, but in the meantime I am condemned to make my bed among thieves, vagabonds, merchants, and the other riff-raff of the road."), #Lothar
("npc10_backstory_c", "Now, if I ever find such a man, I would happily serve in his shield-wall."), #Ceawlin
("npc11_backstory_c", "One day I finally got tired of him, of his lies and his onion breath, and went away without a word or notice. Maybe he is somewhere looking for me, but I could not care less. So, my fine warrior, I am here and there making a living, yet to decide what to do with my life."), #Gwenllian
("npc12_backstory_c", "The lord of this castle is reluctant to place me under arrest, but I am anxious to move elsewhere."), #Orosio
("npc13_backstory_c", "So, if you know of any commander who believes that his purpose is to win battles, rather than pamper his soldiers, I would be pleased if you directed me to him. I still believe there is military hope for these would-be-warrior Britons. Else, this whole island will soon be a Saxon haven."), #Liuva
("npc14_backstory_c", "Which reminds me -- somewhere out there in the city an enemy lurks in shadow trying to imprison my free destiny -- an angry, foul, unhappy husband. And a father, as well. I think there is also a mother, and an uncle. I don't suppose you might consider helping me leave town, would you?"), #Brian
("npc15_backstory_c", "It was foolish of me to take the contract without an advance, I suppose, but the end of it all is that I'm in a difficult spot, with the roads full of bandits and no money to pay for an escort. So I'd be much obliged if a well-armed party heading out in the next few days could take me along."), #Agasicles
("npc16_backstory_c", "One day, this whole land will be Christian, and even the bravest soldier will fear God and worry about his soul's future -- be it Heaven, or Hell. My work and my words will reach the conscience of every warrior of every people in Britannia, and I shall bring this glorious day to be sooner than anyone might expect. So tell me, are you looking for a priest who can help you and your warriors to save their eternal souls?"), #Aedh
("npc_bashe_backstory_c", "(The Pict concludes his story and leans backwards, taking a long draught and simply rests while you ponder about the tale of his life...)"),
("npc_sange_backstory_c", "(The Pict concludes his story and leans backwards, taking a long draught and simply rests while you ponder about the tale of his life...)"),
("npc_paintrain_backstory_c", "If you are in need of a true hero, I am able."),
("npc_hammertime_backstory_c", "I wish someone can bring peace and the laws to this land. Roma Victrix!"),
("npc_tank_backstory_c", "(The stranger concludes his story and leans backwards, taking a long draught and simply rests while you contemplate his tale...)"),
("npc_backwoodsharry_backstory_c", "Oh! Let's Go!"),
("npc_deadeye_backstory_c", "I've training in weapons and tactics, of course. I know the political intrigues throughout most of the land, though I've not been a participant, and never will be, it now seems. So your eyes told you true, I'm able."),
("npc_probulator_backstory_c", "Months later: news declared the death of the great King Cothaig in battle, as well as my father in what seemed to be a loss. This battle is better known as the Battle of Cennbag, and would doom my village to eventual looting. The families within the village that survived were forced to move or die, as was I. With no living relative and no money to be had I found my family to be no longer noble. I was now even lower than a commoner, a beggar on the streets, a street urchin, a noble with no home nor family to claim as his own. I was forced to flee my old lands."),
("npc_grim_backstory_c", "I came to this tavern a week ago, when my last contract ended. Since no one wants to hire me, I've been drinking up my wages."),
("npc_enchantress_backstory_c", "The next day, I held a rousing speech for my fellow kinsmen. I spoke of bringing justice to those who had taken our lands and lives in pointless disputes. I urged all who would and could to join my, and together we would reclaim all of Ireland. Not for kings and regents, but for the people who had toiled endlessly to carve out an existence in the rough lands! Meeting applause, the men began waylaying caravans from Aileach and Clochair. Killing the guards and stealing their supplies and horses, they began outfitting themselves for war. In the highlands of Donegal they were invincible, as they swept down from the mountains mounted on their dark steeds. I was their leader. But that was in another life..."),
### use these if there is a short period of time between the last meeting
("npc1_backstory_later", "I've been here and about, you know, doing my best to drink as much as possible. I'm desperately in need of work, however."), #Osmund
("npc2_backstory_later", "I sold my boots and have managed to make a few scillingas peddling goods from town to town, but it's a hard living."), #Aleifr
("npc3_backstory_later", "I am still being sold from master to master. It always happens when they eventually grow tired of my services. Is that what you are here for as well {Sir/Madame}, to abuse me just like every other person that has crossed my life after I became a slave?"), #Eithne
("npc4_backstory_later", "I went back to search for my father, but it is like he disappeared from the face of the earth. So here I am again, looking for the glory of war."), #Athrwys ap Gwawrddur
("npc5_backstory_later", "I've been wandering through this war-torn land, looking for a leader who is worth following. Worthier than the King I am now ashamed of once obeying."), #Frioc
("npc6_backstory_later", "I have been wandering Britannia and Hibernia, but have yet to find redemption. Maybe in war, which I love above all else, I can forget my sin. If I could only kill every Visigoth in this world, I would have my revenge upon that woman..."), #Bodero
("npc7_backstory_later", "I have been wandering, looking for work as a tracker, but it has not been easy. Britons and Saxons are mostly ill-bred, lice-ridden, and ignorant, and it is not easy to work with such people. Not that us Picts are much better, anyway. I am by far an exception, as you must have already perceived."), #Bridei
("npc8_backstory_later", "I am still seeking a war leader in whose shield-wall I would fight. But I need gold, and fast, and the lords of this land more often than not prefer to stay behind the walls of their fortresses, rather than march out to where glory and riches can be won."), #Siwi
("npc9_backstory_later", "I've offered my sword to a few lords in these parts. But I find more often than not they'll ask me to run messages, or train peasants, or some other job not fit for a gentleman."), #Lothar
("npc10_backstory_later", "I have travelled through Britannia and Hibernia, but I've had no luck yet in finding a man worthy of being my King. Well, I killed some Britons the other day, at least."), #Ceawlin
("npc11_backstory_later", "I've been around and about. I am still not sure what to do with my future."), #Gwenllian
("npc12_backstory_later", "I have been here and about, tending to the sick and taking what reward I can. But the people of these parts are ignorant, and have little respect for my craft. The few scillingas I make are barely enough for me to replenish my stock of medicine. I should be grateful for the chance to find other work."), #Orosio
("npc13_backstory_later", "I have gone from court to court, but I have not yet found a lord who is to my liking."), #Liuva
("npc14_backstory_later", "I have been wandering through the cities of Britannia and Hibernia, leaving a string of love-sick women and cuckolded husbands in my wake. But I grow weary of such simple challenges, and have been thinking of turning myself to more martial pastimes."), #Brian
("npc15_backstory_later", "I've been going from castle to castle, looking to see if walls or towers need repair. But either the lord is away, or he's got other things on his mind, or I run into his creditors on the street, begging for change, and I realize that this is one job not to take. So if you hear of anything, let me know."), #Agasicles
("npc16_backstory_later", "My mission still goes on. Every day, I bring more sheep to the flock of Christ."), #Aedh
("npc_bashe_backstory_later", "Your friend recalls their recent activities, but seems more interested in rejoining your company than swapping news."),
("npc_sange_backstory_later", "Your friend recalls their recent activities, but seems more interested in rejoining your company than swapping news."),
("npc_paintrain_backstory_later", "Your friend recalls their recent activities, but seems more interested in rejoining your company than swapping news."),
("npc_hammertime_backstory_later", "Your friend recalls their recent activities, but seems more interested in rejoining your company than swapping news."),
("npc_tank_backstory_later", "Your friend recalls their recent activities, but seems more interested in rejoining your company than swapping news."),
("npc_backwoodsharry_backstory_later", "Your friend recalls their recent activities, but seems more interested in rejoining your company than swapping news."),
("npc_deadeye_backstory_later", "I've no future that I can see worth pursuing. Since you need another fighter, and I need something to do other than drown my sorrows, perhaps I could join you for a time?"),
("npc_probulator_backstory_later", "Your friend recalls their recent activities, but seems more interested in rejoining your company than exchanging news."),
("npc_grim_backstory_later", "Now I'm standing before you. In desperate need of money. Ready for fighting and slaughter."),
("npc_enchantress_backstory_later", "Your friend recalls their recent activities, but seems more interested in rejoining your company than swapping news."),
("npc1_backstory_response_1", "Perhaps. But how do I know that you won't miss an important track because your vision is a little blurred?"), #Osmund
("npc2_backstory_response_1", "Well, perhaps I could offer you work. Can you fight?"), #Aleifr
("npc3_backstory_response_1", "Well, I admit I took some pity on you. Your healing abilities could be useful to me and my warriors."), #Eithne
("npc4_backstory_response_1", "I run such a shield-wall, and might be able to hire an extra hand."), #Athrwys ap Gwawrddur
("npc5_backstory_response_1", "That's the spirit! I might be able to offer you something."), #Frioc
("npc6_backstory_response_1", "You could join us. I promise you plenty of blood and war."), #Bodero
("npc7_backstory_response_1", "Hmm... Are you by any chance looking for work?"), #Bridei
("npc8_backstory_response_1", "I can offer you opportunities to make money through good honest fighting and pillaging."), #Siwi
("npc9_backstory_response_1", "Perhaps you would like to join my shield-wall for a while."),#Lothar
("npc10_backstory_response_1", "If you're looking for work, I can use experienced fighters. And I do not plan to impose any kind of Brythonic or Mercian arrogance upon anyone. Nor Saxon arrogance, by the way."), #Ceawlin
("npc11_backstory_response_1", "What will you do now?"), #Gwenllian
("npc12_backstory_response_1", "Well, you could travel with us, but you'd have to be able to fight in our battle-line."), #Orosio
("npc13_backstory_response_1", "I might be able to use you in my shield-wall."), #Liuva
("npc14_backstory_response_1", "I might be able to use an extra sword in my shield-wall."), #Brian
("npc15_backstory_response_1", "Where do you need to go?"), #Agasicles
("npc16_backstory_response_1", "I might be. What precisely can you do?"), #Aedh
("npc_bashe_backstory_response_1", "Invite the Pict to join your shield-wall."),
("npc_sange_backstory_response_1", "Invite the Pict to join your shield-wall."),
("npc_paintrain_backstory_response_1", "A hero like yourself would be a credit to my cause."),
("npc_hammertime_backstory_response_1", "Perhaps you would like to join my shield-wall for a while."),
("npc_tank_backstory_response_1", "Perhaps you would like to join my shield-wall for a while."),
("npc_backwoodsharry_backstory_response_1", "Sure, I need you."),
("npc_deadeye_backstory_response_1", "I can certainly use a man with your skills, Eadfrith. Perhaps we can help each other."),
("npc_probulator_backstory_response_1", "Perhaps you would like to join my shield-wall for a while."),
("npc_grim_backstory_response_1", "I may use you in my company. What are your skills?"),
("npc_enchantress_backstory_response_1", "A hero like yourself would be a credit to my cause. Tell me more."),
("npc1_backstory_response_2", "I'll do no such thing. I have better things to do than to have a drunkard leading me to dead ends and ambushes."), #Osmund
("npc2_backstory_response_2", "Hard luck, friend. Good day to you, and stay away from the sea."), #Aleifr
("npc3_backstory_response_2", "Go back to your master, lass. Forget your old life and accept your destiny as a slave for good."), #Eithne
("npc4_backstory_response_2", "No, sorry, I haven't heard of one."), #Athrwys ap Gwawrddur