- vf_baseapps and vf_mtest not showing apps initially
- Refactor some code in various resources
- Added manifest files
- Added Smoke on the Water, a pharmacy that sells prescription marijuana for "medical" purposes.
- Added convenience stores where players can purchase items.
vf_phone: Display current time instead of network time vf_baseapps: Change new text message text vf_baseapps: Show no players item in playerlist vf_phone: Change no items screen deletion logic vf_phone: Update native names vf_phone: Control & Pause Menu related improvements
- Fixed death screen loop when the player changed his skin.
- Removed NativeUI from vf_base.
- Fixed random bugs.
- Players can now use vending machines to restore health when
vf_vending
is loaded. - Players can use ATM's to deposit and withdraw money.
- Dropped the interaction menu from the base resource and created a separated resource
vf_interaction
.
- Added Native phone using scaleforms instead of NUI.
- Added multiple missions.
- Added money system using the native money ui.
- Added basic time and weather sync for all players.
- Added idle timer.
- Added Ammu-Nation stores.
- Added movie theaters.
- Added loading screen