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CHANGELOG.md

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Changelog

1.1.3

Fixed

  • vf_baseapps and vf_mtest not showing apps initially
  • Refactor some code in various resources
  • Added manifest files

1.1.2

Added

  • Added Smoke on the Water, a pharmacy that sells prescription marijuana for "medical" purposes.
  • Added convenience stores where players can purchase items.

Fixed

vf_phone: Display current time instead of network time vf_baseapps: Change new text message text vf_baseapps: Show no players item in playerlist vf_phone: Change no items screen deletion logic vf_phone: Update native names vf_phone: Control & Pause Menu related improvements

1.1.1

  • Fixed death screen loop when the player changed his skin.
  • Removed NativeUI from vf_base.

1.1

  • Fixed random bugs.
  • Players can now use vending machines to restore health when vf_vending is loaded.
  • Players can use ATM's to deposit and withdraw money.
  • Dropped the interaction menu from the base resource and created a separated resource vf_interaction.

1.0

  • Added Native phone using scaleforms instead of NUI.
  • Added multiple missions.
  • Added money system using the native money ui.
  • Added basic time and weather sync for all players.
  • Added idle timer.
  • Added Ammu-Nation stores.
  • Added movie theaters.
  • Added loading screen