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[BUG] TMFX breaks/cancels all light underneath overlapping overhead tiles #222
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Thanks for the report. I will investigate it and try to fix it for the next release. |
Interestingly, I opened another session and couldn't replicate the problem.
I'm afraid something else is a factor here, too.
…On Thu, Oct 6, 2022, 11:52 PM Ludovic (SecretFire) ***@***.***> wrote:
Thanks for the report. I will investigate it and try to fix it for the
next release.
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Your error logs indicate you had tiles that were <= 0 width and height? Might be something there. Do you still have those errors in the console with it now working? |
I'm afraid this bug is back. And I can reproduce it reliably. PROBLEM:
Ripper thinks it's a problem with TMFX. No console errors. Scene export is attached, if it helps. |
fvtt-Scene-shipyard-prefab-repair.txt These are two sample scenes (.json changed to .txt so they would upload). You'll see that scene only has a single TMFX tile, and it still blocks light. |
This problem is related to core. I know how to solve it. |
Module Version:
v0.6.1.2
Before open any issue
console errors attached. console-errors-1665100226981.log
Describe the bug
Whenever there are two overhead tiles in a scene, and those tiles are overlapping in any way, all lighting under or above the overlap is rendered inert. This only happens when TMFX is enabled and active in the world. No other modules active.
To Reproduce
Expected behavior
Expecting to see lights shine properly in a scene with overlapping overhead tiles.
Screenshots
Overhead Tile Configuration
Expected
Actual/Bug
Browser:
Brave (Chromium)
Foundry Version:
v10 build 287
Game System:
dnd5e
Additional context
This prevents the ability to use TMFX in any scene with multiple overhead tiles, including Levels-enabled scenes that have multiple overhead tiles required to constitute a building.
fvtt-Scene-tmfx-troubleshoot.txt
fvtt-Scene-shipyard-prefab-repair.txt
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