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Macro Manager + Token Magic #216
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Oct 7, 2022
Hey @brunocalado Are you ok to make a PR for this? |
It's already working. The user just have to enable macro manager module and run /*================================
You can use a Macro Manager to call macros from compendiums!
================================*/
const macroList = "33 - T01 - Evade Stance (transform);24 - T12 - Warp Time Aura;35 - T09 - SuperHeat (xfire);22 - Smoke;24 - T04 - Shell - Earth;15 - Cosmic Ray;24 - T10 - Evil Aura;37 - T03 - Fire Pentagram (sprite+xglow);24 - T06 - Air Bubble;24 - T07 - Mage Armor;24 - T12 - Warp Time Aura 2;28 - Glory to Pixels;26 - T02 - Mantle of Madness (liquid);35 - T02 - Chromatic Fire (xfire);30 - T01 - Simple Web (web);23 - T01 - Mirror Images;00 - B - Delete filters by Placeable;E - Click, click, click and click !;31 - T01 - Glowing Globes (globes);24 - T09 - Water Defense 2 - Ring;34 - T03 - Blood Bath (splash);11 - Blur;30 - T02 - Infernal Web (field+web);00 - A - Delete filters on Selected;20 - Waves;16 - Inner Fog;24 - T08 - Chromatic Bubble 2;19 - T01 - Fire;10 - T01 - Bulge (transform);24 - T13 - Simple Color;35 - T03 - Sparks (xfire);19 - T02 - Devouring Fire;01 - Bevel;14 - Remove Shadow;24 - T01 - Hexa Force Field 3 - Scintillating;D - Auto-Destroy Example;24 - T02 - Fire Shield;25 - T01 - Sunburst Rays (xray);C - Electric Multi-Filters;24 - T07 - Mage Armor 2;F - 03 - Export FX Presets;24 - T05 - Mega - Chroma Shell (on top);09 - T01 - Twist (transform);33 - T04 - Some Real Nuts Here! (transform);24 - T05 - Mega - Ice Shell (on top);27 - T06 - Pure Ice (xglow+smoke);F - 04 - Import FX Presets (local);33 - T02 - Saving Roll (transform);24 - T03 - Poisoned Smoke;25 - T04 - Blue Rays ! (xray);26 - T01 - Spectral Body (liquid);29 - T01 - Foul Fog (xfog);26 - T03 - Drift in Plans (liquid+waves);35 - T07 - SuperFrost (xfire);35 - T08 - Animated SuperFrost (xfire+xglow);23 - T03 - Spectral Images;35 - T01 - Fire v2 (xfire);31 - T02 - Fairy Outline (globes+glow);24 - T02 - Fire Shield 3 - Ring;02 - Adjustment;24 - T11 - Grid Force Field;24 - T02 - Fire Shield 2;34 - T02 - Dead (splash);34 - T01 - Wound - Repeatable (splash);18 - Electric;25 - T02 - Lucky Clover (xray);35 - T05 - Black Fire (xfire);24 - T09 - Water Defense;04 - Outline;06 - Bloom;27 - T01 - Burning Aura (xglow);24 - T01 - Hexa Force Field 2;35 - T10 - Animated SuperHeat (xfire+liquid+wave);27 - T04 - Pure Fire (xglow+fire);B - Multi-Filters Example;17 - Fumes;24 - T06 - Air Bubble 2;24 - T08 - Chromatic Bubble;24 - T11 - Grid Force Field 2 - Chromatic;05 - Glow;35 - T04 - Cold Fire (xfire);25 - T03 - X-ray Scan (xray);03 - Drop Shadow;00 - C - TMFX GUI - Book of Fire Sample;09 - T02 - Moo Man Dance (transform);F - 06 - Export Template Settings;29 - T02 - Phase Spider Web (xfog+web);24 - T02 - Fire Shield 4 - Lava Zone;08 - Old film;36 - T01 - Turn into Mystery Man (polymorph);35 - T06 - Custom Color Fire (xfire);32 - T01 - Solar Ripples (ripples);13 - Shockwave (wave);37 - T02 - Pentagram (sprite);F - 05 - Import FX Presets (URL);24 - T01 - Hexa Force Field;33 - T03 - Dodge Jump (transform);12 - Zoom Blur;24 - T04 - Shell - Moving Ice Disc;A - Multi-Filters Example;32 - T02 - Devoured by the Bewitched Flames (ripples+glow);37 - T01 - Ioun Stone (sprite);27 - T05 - Pure Fire v2 (xglow+fire);10 - T02 - Pinch (transform);27 - T02 - Glacial Aura (xglow);F - 07 - Import Template Settings (local);07 - Distortion;39 - DungeonDraft Tint;23 - T02 - Chaotic Images;27 - T03 - Ugly Villains Aura (xglow);21 - Flood;38 - Replace Color;";
const compendiumList = "TokenMagic Portfolio";
// --------------------
const mm = game.modules.get('macro-manager')?.api.mm;
const data = {
"macroList": macroList,
"title": "TokenMagic Portfolio",
"persistent": true,
"compendiumList" : compendiumList
}
mm.openCompendiumMacroManager( data ); |
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Hi.
I want to suggest to add to README a suggestion to macro manager module.
It can be use as better solution then the macro gui.
25d83a803ffee1f425c26c4dc5002239.mp4
It's easy to use.
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