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Quests
The quest system is a way to democratize the asymmetry of the game.
Since the Queen plays the game as a "Real Time Strategy", she can give orders to units, who responds immediately by doing it the best way they can. But with a Hero it is different, since no player would like to have the control of his character taken from him as the Strategy Player gives him an order.
So the Quest System solves this problem like this: A hero can be given a quest by it's Queen if she tries to give him an order. The hero's player then will be able to decide whether to do or not this quest. If the Hero completes a quest, he will receive experience points for doing so.
Only one quest is permitted for a hero at a time. If a quest is given to a hero who already have a quest the hero has to choose to change quest or not.
- Collect a specific resource type on a specific tree/mine;
- Build a specific Construction on a specific [Building Spot](Constructions#Building Spot);
- Repair a specific Construction;
- Attack a specific enemy Unit;
- Attack a specific enemy Construction;
- Attack a specific enemy Unit;
- Attack a specific enemy Construction;
- Enter a specific Tower.