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Early Termination #20

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atstarke opened this issue Jun 20, 2023 · 0 comments
Open

Early Termination #20

atstarke opened this issue Jun 20, 2023 · 0 comments

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@atstarke
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Hello!

Is the combined arms scenario designed to terminate if all the agents of a certain "type" die? I am running a session where all the agents act randomly for 1000 cycles. Normally (not always), one of the two Armies will lose all their ranged agents. When this happens, the values for all the agents in the returned "termination" dictionary flip to true, essentially killing all the agents and ending the scenario. Is this by design?

Thanks!

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