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Create Unreal Engine 5 Plugin for Horizon-Optimized Character Movement
Objective
Develop a custom Unreal Engine 5 plugin to replace the default character movement component with a new, improved version built specifically for the Horizon server architecture.
Background
The current character movement component in UE5 may not be optimized for Horizon's distributed server architecture. A custom-built component could improve performance, scalability, and consistency across Horizon's network of servers.
Tasks
Research UE5 plugin development and character movement systems
Design the architecture for the new movement component
Implement basic movement functionality (walking, running, jumping)
Add advanced movement features (crouching, sliding, etc.)
Implement network synchronization optimized for Horizon's architecture
Develop smooth transition handling between Horizon server instances
Create a configuration system of exposed variables for easy tweaking of movement parameters
Implement a fallback system to default UE5 movement component if needed
Write comprehensive documentation for the plugin
Create the template project demonstrating the plugin's usage
Perform thorough testing, including stress tests with many simultaneous players
Optimize performance and reduce network bandwidth usage
Acceptance Criteria
The plugin successfully replaces UE5's default character movement component
Movement is smooth and responsive in both single-player and multiplayer scenarios
The new component demonstrates improved performance and reduced network usage compared to the default
Seamless transitions between Horizon server instances during movement
Comprehensive documentation and example projects are provided
Additional Considerations
Ensure compatibility with existing UE5 projects (If possible)
Plan for and possibly execute a backport for prior engine versions
The text was updated successfully, but these errors were encountered:
tristanpoland
changed the title
TODO: Create a plugin for Unreal Engine 5 to replace the character movement component
TODO: Create a plugin for Unreal Engine 5 to replace or integrate with the character movement component
Oct 17, 2024
Create Unreal Engine 5 Plugin for Horizon-Optimized Character Movement
Objective
Develop a custom Unreal Engine 5 plugin to replace the default character movement component with a new, improved version built specifically for the Horizon server architecture.
Background
The current character movement component in UE5 may not be optimized for Horizon's distributed server architecture. A custom-built component could improve performance, scalability, and consistency across Horizon's network of servers.
Tasks
Acceptance Criteria
Additional Considerations
The text was updated successfully, but these errors were encountered: