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data.lua
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local input =
{
name = "klient-move-to",
type = "custom-input",
key_sequence = "mouse-button-2",
}
local alt_input =
{
name = "klient-alt-move-to",
type = "custom-input",
key_sequence = "CONTROL + ALT + mouse-button-2",
consuming = "game-only"
}
local enqueue_input =
{
name = "klient-enqueue-command",
type = "custom-input",
key_sequence = "CONTROL + ALT + SHIFT + mouse-button-2",
consuming = "game-only"
}
local cancel_w =
{
name = "klient-cancel-w",
type = "custom-input",
linked_game_control = "move-up",
consuming = "none",
key_sequence = ""
}
local cancel_a =
{
name = "klient-cancel-a",
type = "custom-input",
linked_game_control = "move-left",
consuming = "none",
key_sequence = ""
}
local cancel_s =
{
name = "klient-cancel-s",
type = "custom-input",
linked_game_control = "move-down",
consuming = "none",
key_sequence = ""
}
local cancel_d =
{
name = "klient-cancel-d",
type = "custom-input",
linked_game_control = "move-right",
consuming = "none",
key_sequence = ""
}
local cancel_enter =
{
name = "klient-cancel-enter",
type = "custom-input",
linked_game_control = "toggle-driving",
consuming = "none",
key_sequence = ""
}
data:extend
{
--input,
alt_input,
--enqueue_input
cancel_w,
cancel_a,
cancel_s,
cancel_d,
cancel_enter
}