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Fixing tanktrain_ai to be Functional #2579
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I have made several fixes;
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Details
By default, tanktrain_ai is a broken entity that does not function in the way it's supposed to. It's intended to make a func_tanktrain follow a series of path_tracks to reach another entity (such as a player), being able to drive forwards, reverse, or stop to reach it's destination (or as close as it can get).
Recently I took it upon myself to go in and fix it to make it work again. Here's a video showcasing the fixed tanktrain_ai in action as it tries to move to the player:
https://github.com/user-attachments/assets/12c4ffc3-1a6a-4a53-a292-7acef4b8d395
And here's the fixed version of game\server\tanktrain.cpp I made to get the result seen in the video:
tanktrain.txt
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