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The bahavior is observed in original Half-Life too. To reproduce:
tempdecals.wad
decals.wad
The problem is that decal is set to -1 on spawn https://github.com/FWGS/hlsdk-xash3d/blob/master/dlls/client.cpp#L198 https://github.com/FWGS/hlsdk-xash3d/blob/master/dlls/player.cpp#L4418 but after save-restore m_nCustomSprayFrames is set to 0.
m_nCustomSprayFrames
Not sure how we should fix it if fix at all. Creating the issue just to let people know about the problem.
The text was updated successfully, but these errors were encountered:
I assume this is consistent with steam half-life?
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Yep, by original Half-Life I meant the current steam version.
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The bahavior is observed in original Half-Life too. To reproduce:
tempdecals.wad
to ensure that you don't have a spray from multiplayer settings.decals.wad
will appear.The problem is that decal is set to -1 on spawn https://github.com/FWGS/hlsdk-xash3d/blob/master/dlls/client.cpp#L198 https://github.com/FWGS/hlsdk-xash3d/blob/master/dlls/player.cpp#L4418 but after save-restore
m_nCustomSprayFrames
is set to 0.Not sure how we should fix it if fix at all. Creating the issue just to let people know about the problem.
The text was updated successfully, but these errors were encountered: