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Cthulhu mod #122
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It's actually not a trouble. I recommend to use sources from this list: All another branches is experimental, I will work on It someday. |
I made my own attempt of a port since I saw VGUI support is now on the table: https://github.com/z33ky/hlsdk-portable/tree/my-cthulhu There were a couple more curious errors, like it seems the original Cthulhu mod source code (https://github.com/gunrunners-paradise/Cthulhu-HLmod-SDK) wouldn't compile as-is because a definition of But yeah, I fixed these things, did a little bit of refactoring where I just kinda slid into it but other than that it's a straight source port.
I'm not sure if that's a common pattern, but it should make merging upstream/master/sohl1.2 changes easier. |
I think will be better to patch following maps:
Xash3D already has special cvar for such purpose
I think it was defined as
Need to resolve merge conflicts anyway.
Sorry, looks dirty for me. |
I have no idea how to do that. Are there BSP editing tools? Does xash3d provide some hook for runtime patches like these?
Well that scales all of the HUD elements, but fair enough.
Nice find!
I'm happy to make the necessary changes. I'm not 100% sure what you mean though, are you thinking of first commiting the Cthulhu mod code with merge conflict markers and then progressively clean them up, then fix the compilation errors and finally the added "runtime error" fixes (like the zombie model path)? |
You can use ripent utility from Zoner's Half-Life Tools.
Yes, but without merge conflict markers.
And it will be better to reuse my branch.
I did the same thing. |
Just as a heads-up, I started to rebase my changes last weekend. I don't think I have time this or the next weekend, so it will likely not progress this month. |
Hey, sorry for the late reply but I got the code directly from the mod creator and this is what he had. I don't know if there was anything else. |
Cthulhu cannot be compiled. It breaks when it tries to include header from /dlls/weapons.h, revolver.h
When I copied all content from /dlls/cthulhu/ to /dlls/ it fails then on missing bmodels.h included in bmodels.cpp
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