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Investigate streamed meshes and textures not being freed from memory #2

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atirut-w opened this issue Nov 18, 2022 · 3 comments
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@atirut-w
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@atirut-w atirut-w added the Bug label Nov 18, 2022
@atirut-w atirut-w self-assigned this Nov 18, 2022
@Koalamana9
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Meshes and textures are indeed not freed from the memory, it just keeps allocating more and more ram and vram.
@atirut-w is there is any fox for that? or it's a Godot thing with GC?

@atirut-w
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I've got no earthly idea how this happens. I could only hope #21 can help fix this.

@hardBSDk
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@Koalamana9 AFAIK Godot don't have a GC.

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