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Correct LoD distance #19

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atirut-w opened this issue Aug 19, 2024 · 1 comment
Open

Correct LoD distance #19

atirut-w opened this issue Aug 19, 2024 · 1 comment

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@atirut-w
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Got to figure out how to calculate or get the near fade distance somehow.

@Koalamana9
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This can be done with a simple distance check, but for that to work all LOD'ed world must be in a Godot scene and then higher LOD's streamed in and out from memory.
Biggest problem is that Godot doesen't have any asset streaming functionality build-in.

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