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Increase intentionally hardcoded game size limit / Nintendont shuts down if game larger than 1.36GiB #1183
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The current version of Swiss should work up to 4 GiB-1. If it doesn't then it's a bug. |
The only thing I can think of is in testing we added an extra singular blob of data and it worked up until the disc total reached 1.9GiB. |
You sure your tools aren't broken and aren't using 32-bit signed file offsets internally? I'm struggling to make an image this big. |
I suppose I can't rule it out? We just used Dolphin's FST/Extracted Format -> Convert... -> To ISO option in this testing |
I finally had success and got a 3 GiB image working with no issues with the current version of Swiss. |
Attaching an example of a Nintendont fork with the filesize limit exceeded, categorizing discs separately that meet this case: |
Allows Nintendont to play oversized images, just like Swiss. Resolves FIX94#1183 Credit to nfsman34
Allows Nintendont to play oversized images, just like Swiss. Resolves FIX94#1183 Credit to nfsman34
Nintendont intentionally shuts down if an ISO is larger than the standard max GameCube ISO size (1.36GiB)
1.90GiB3.00GiB (thanks Extrems) ISOsProposal:
Make the mainline maximum size at minimum match with Swiss (3.00GiB), which allows for more compatibility with game mods that add additional content.
I'm intending to open a PR soon to do this, but am opening an issue in case there is a reason these changes have not been accepted in the past.
Update: PR opened:
#1213
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