Patch 3658
+Date: August 30th 2016
+Welcome to the patchnotes for the 3658 patch.
+This balance patch is merely a hotfix so nothing major happening here.
+We wish you good luck and much fun playing with the new patch!
+-- The Balance Team
+Land
+Light Assult Bots
+-
+
- BuildTime:
140120
+ - EnergyDrain:
2575
+
Fire Beetle
+-
+
- Now takes two transport slots the same as all other T2 units +
UEF T1 Mobile Arty
+-
+
- HP:
200205
+
Scathis
+-
+
- MassCost:
85000110,000
+ - EnergyCost:
15000002,000,000
+ - BuildTime:
3150050,000
+ - WeaponRange:
330300
+
Selen
+-
+
- Reworked hiding ability into a button toggle: +
- When pressed, puts the unit in hide mode. The weapon is disabled, all commands are removed from the unit, and it comes to a halt. Counter-intel Stealth and Cloak come online once it's stopped. +
- Selens in hide mode have lowered selection priority: They cannot be selected alongside other units. +
- Introduced power drain in hide mode - 5 energy/second +
Moblie T1 AA
+ +All
+-
+
- MassCost:
2055
+ - EnergyCost:
140275
+ - BuildTime:
140220
+
UEF
+-
+
- Health:
200360
+ - Speed:
2.83.3
+ - Damage:
816
+
Cybran
+-
+
- Health:
130260
+ - Damage:
816
+ - Removed AA/AG toggle. The weapon will now auto-toggle between modes depending on what is in range, prioritising AA. +
Aeon
+-
+
- Health:
200360
+ - Speed:
32.8
+ - Damage:
510
+
Seraphim
+-
+
- Health:
200360
+ - Speed:
2.53.4
+ - Damage:
48
+
Tech 2 Hover Tanks
+ +UEF
+-
+
- Speed on Water:
33.3
+
Aeon
+-
+
- Speed on Water:
33.5
+
Seraphim
+-
+
- Speed on Water:
33.5
+
Tech 2 Mobile Flack
+ +UEF
+-
+
- Speed:
2.83
+
Cybran
+-
+
- Speed:
2.92.7
+
Aeon
+-
+
- Speed:
32.6
+ - Speed on Water:
33.5
+
Seraphim
+-
+
- Speed:
32.5
+ - Speed on Water:
33.5
+
Engineers
+ +Tech 2
+-
+
- EnergyCost:
700650
+ - MassCost:
140130
+ - BuildTime:
700650
+
UEF
+-
+
- HP:
300400
+
Cybran
+-
+
- HP:
290390
+
Aeon
+-
+
- HP:
240340
+
Seraphim
+-
+
- HP:
250350
+
Cybran Mobile SAM
+-
+
- + Removed AA/AG toggle. The weapon will now auto-toggle between modes depending on what is in range, prioritising AA + +
Air
+Tech 1 Bomber
+ +All
+-
+
- EnergyCost:
22502400
+ - MassCost:
80120
+ - BuildTime:
500800
+ - RateOfFire:
0.250.2
+ - BreakOffDistance:
3024
+ - CombatTurnSpeed:
0.751.5
+ - KTurn:
0.70.8
+ - StartTurnDistance:
51.4
+ - TurnSpeed:
0.751.5
+ - RandomBreakOffDistanceMult:
1.51
+ - Removed Radar ability +
Cybran and UEF
+-
+
- FiringRandomness:
30
+
Ahwassa
+-
+
- StartTurnDistance:
151
+ - TurnSpeed:
0.650.9
+
Naval
+Cybran T1 Frigate
+-
+
- AA MuzzleVelocity:
6045
+ - Removed AA projectile tracking +
- Removed AA projectile TurnRate +
Salem
+-
+
- AA damage:
105
+
Cybran T2 Cruier
+ +AG Toggle Weapon
+-
+
- Damage:
60-> 40
+ - RoF:
0.5-> 1
+ - RocketsPerSalvo:
6-> 3
+ - FiringRandomness:
0.3-> 0.9
+
-
+
- Removed AA/AG toggle. The weapon will now auto-toggle between modes depending on what is in range, prioritising AA +
Structures
+Cybran T1 Static AA
+-
+
- Fixed bug preventing it from shooting scouts on certain approaches +
Tactical Missle Launchers
+ +UEF
+-
+
-
+ Clips Size:
126 +
+
Cybran
+-
+
-
+ Clips Size:
104 +
+
Aeon
+-
+
-
+ Clips Size:
166 +
+
Seraphim
+-
+
-
+ Clips Size:
208 +
+
Tech 2 Static Arty
+-
+
-
+ BuildTime:
16081200 +
+
Aeon TMD
+-
+
- Adapted weapon collision to prevent flare failing to intercept missiles flying near the top of the range sphere +
Factories Cost Changes
+ +T2 Land HQs
+-
+
- MassCost:
8001520
+ - EnergyCost:
720013300
+ - BuildTime:
16002600
+
T3 Land HQs (Price increase due to the T2 cost increase)
+-
+
- MassCost:
45404920
+ - EnergyCost:
4110043900
+
T2 Land Support Factories
+-
+
- MassCost:
300340
+ - BuildTime:
13001600
+
T3 Land Support Factories
+-
+
- MassCost:
750860
+ - BuildTime:
30004000
+
T2 Navy HQs
+-
+
- MassCost:
13701700
+ - EnergyCost:
66008500
+ - BuildTime:
24003600
+ - BuildPower:
6090
+
T3 Navy HQs
+-
+
- MassCost:
54507500
+ - EnergyCost:
2447235000
+ - BuildTime:
820011250
+ - BuildPower:
120150
+
T2 Navy Support Factories
+-
+
- MassCost:
500800
+ - EnergyCost:
25004000
+ - BuildTime:
20003000
+ - BuildPower:
6090
+
T3 Navy Support Factories
+-
+
- MassCost:
8001100
+ - EnergyCost:
34295500
+ - BuildTime:
40003500
+ - BuildPower:
120150
+
ACUs
+Tech 2 Upgrade
+ +UEF,Aeon,Seraphim
+-
+
- Health: 3000 -> 1500 (UEF, Aeon, Seraphim) +
- Removed health regen bonus +
Cybran
+-
+
- Health: 3500 -> 2000 +
- Removed health regen bonus +
Tech 3 Upgrade
+-
+
- Removed health regen bonus +
- Decreased health increase to respect the T2 adjustment +
- Decreased buildpower 126 -> 100 +
Enhanced Sensor System Upgrade
+-
+
- MassCost 400 -> 350 +
- EnergyCost 10000 -> 5000 +
- OmniRadius 100 -> 80 +
- VisualRadius 50 -> 80 +
Cybran ACU
+-
+
- HealthRegen:
17-> 15
+ - VetRegen:
21/24/27/30/33-> 19/23/27/31/35
+
Stealth Field Generator
+-
+
- EnergyCost
5250-> 5000
+ - BuildTime:
350-> 500
+