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fuse_time not changes fuse time #90

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Hamster12012 opened this issue May 28, 2022 · 0 comments
Open

fuse_time not changes fuse time #90

Hamster12012 opened this issue May 28, 2022 · 0 comments
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@Hamster12012
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Describe the bug
While grenade is shot from grenade launcher grenade uses standard fuse time even while set it to 0.1."
I wanted something like while grenade is shot from gun it explodes faster than vanilla grenade, so I've put in: fuse_time: 0.5 but nothing changed at all, even while i set value to 0.1 or 15 or 99 the fuse time not changes.

To Reproduce
Steps to reproduce the behavior:

  1. Change in global.yml line fuse_time:
  2. Set it to any value you want
  3. In game shot with Grenade Launcher
  4. Grenade explodes in the same time no matter what value of fuse time set
    Expected behavior
    Grenade should explode in time value that was given in config.

Server logs
Not needed I guess

EXILED Version ("latest" is not a version):
EXILED: 5.2.1
CustomItems: 6.1.2

Results of show plugins command in console:
image

Additional context

image

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